• The issue wherein players were getting stuck on terrain in the following areas:
    Cirdas Caverns / Cirdas Caverns [U] / Marjami Ravine
  • The issue wherein the Group 2 Beastmaster merit point category "Beast Affinity" was erroneously listing a maximum level of 99 in the help text.
  • The issue wherein Rune Fencers under the effects of Battuta would counter the second attack of a double attack even if it missed, as long as the first attack was parried.
  • The issue wherein enmity accrual was not functioning properly for umbrils during colonization and lair reives in Marjami Ravine.
  • The issue wherein monpiulators were unable to open the "Granite Door" target in Ranguemont Pass (E-10).
  • The issue wherein enmity accrual was not functioning properly for the NM Ancestral Rage during the quest "The Communion."
  • The issue wherein the Teleport-Vahzl and Retrace spells were not deleted from the spell list as a monipulator even though they are unable to be used.
  • The issue wherein players level 79 and under who placed more than ten merit points on HP, MP, and certain other base attributes would only receive the effect of ten merit points.
  • The issues wherein the Ninjutsu ability "Kakka" would be resisted under certain conditions.
  • The issue wherein using the keyboard shortcut "CTRL+J" as a manipulator would not open the monster ability menu.
  • The issue wherein the subtarget would appear green when using the<stpt>placeholder while targeting a player.
  • The issue wherein the attack delay for manipulators possessing gnolls was incorrect when they were walking on all four legs.
  • The issue wherein manipulators using "Berserk" while under the effect of the Wivre ability "Granite Skin" would cause the effects of Granite skin to disappear.
  • The issue wherein the "Coastal Fishing Net" target in Mog Gardens occasionally failed to appear.
  • The issue wherein the item "Filiae Bell" erroneously contained the attribute "Geomancy skill +15."
  • The issue wherein the "Coastal Fishing Net" target occasionally could not be targeted with the mouse.
  • The issue wherein the defense of the Buremte Hat, Buremte Gloves, and Uk'uxkaj Boots items was not appropriate for their respective item levels.
  • The issue wherein the defense of the Huactzin Shield was unintentionally low.
  • The issue wherein some plants in Marjami Ravine were floating in midair.
  • The issue wherein the effects of the Apkallu ability "Beak Lunge" stacked in Marjami Ravine.
  • The issue wherein the graphics in Western Adoulin would occasionally display improperly during cutscenes in the Adoulin quest "Raptor Rapture."
  • The issue wherein the amount of points required for the next rank in groups 1 and 2 of Geomancer and Rune Fencer merit points would display even if the maximum amount of points was allocated.
  • The issue wherein certain enemies would not behave properly during the Geomancer and Rune Fencer Artifact Armor acquisition quests.
  • The issue wherein the Mog Sack and Mog Case were not displaying in the help text of the "Mog House" section of the main menu.
  • The issue wherein the shadows of the Command Key and Default buttons in the Key Assignment section of the Config menu would display at an improper size.
  • The issue wherein NPCs appearing during the Adoulin mission "For Whom Do We Toil" would not display properly.
  • The issue wherein the Astral Box would not be deleted properly and otherwise continue to have its name displayed.
  • The issue wherein using the mouse wheel would not switch between item help text pages.

[Xbox 360 Only]
  • The issue wherein the client would occasionally crash when a Velkk used the ability "Glutinous Dart."
  • The issue where selecting "200 gil" when changing designations at Debadle-Levadle in Western Adoulin would cause the client to crash.

[Play Station 2 Only]
  • The issue wherein the "Home" key on the keyboard was not functioning properly.