Yeah that was an I'm half asleep mistake as far as the 87.5% was running PLDs numbers in my head at the time. anyway. Unless a mob has ridiculous fast cast you can Rune > Liement only 1 correct rune is required for the absorb.
RUN does indeed only need 14% to hit the -50% MDT cap which is accomplished by a simple Dring + Twilight torque or something similar meaning again... MDB in all other available slots.
And what do you mean spike damage of a whole 20hp. Its more-so there to NEGATE the damage than absorb it... the heal is just a nice addition RUN doesn't get Pro 5 but you can currently embolden a protect/protectra5 that's being cast ON you. You dont embolden everything. You consider which will be the bigger threat.. The Magic or the Physical and embolden accordingly.(Oh you ment things like blaze spikes... if you arent smart enough to turn around when something has spikes on and is casting then thats a personal problem lol....)
Single element magic damage is seriously just a joke to deal with and doesn't hurt at all. I also still think its funny that we're comparing a job that's been out since 2003 that's had numerous changes and 10 years of gear under its belt to something that came out recently and has nothing specifically made for them.
As far as Tax'et is concerned no tank is going to hold hate off Heavy-DDs unless they're severely gimping themselves... the idea is to keep hate off your support(in the event heavy DDs die) and to hold hate during the exuv phase... Capping and Maintaining capped VE is extremely easy so tanking in full PDT is perfectly fine.
Lets go over your hate tools and their numbers....
These are all base numbers assuming you didn't macro in Enmity gear which I do.
Gambit: CE 640, VE 1280
Flash: CE 180, VE 1280
Provoke: CE 1, VE 1800
Rune Enchantments: 80 CE, 320 VE
Vallation: 450 CE, 900 VE
Liement: 450 CE 900VE
Valiance: 450 CE, 900VE per target hit (hitting the entire PT is 2700 CE, 5400 VE)
One for all: 160 CE, 320 VE per target hit
Swordplay: 160 CE, 320 VE
Warcry: 1 CE, 300 VE per target hit
Elemental Sforzo: 1800 CE, 7200 VE
every buff you recast: ~1 CE, 300 VE
Correct me if I'm wrong but None of PLDs abilities even generate CE over 1 aside from Invincible?
Value for Pflug and Revamped Foil I'm not sure about but lack of hate tools is definitely not an issue. Someones probably going to throw out acc issues but you can stack aggressor and swordplay since you aren't going to be evading anything in the first place
As far as magic damage ok. We'll assume ideal conditions then. Single Element. so with 72.25% -MDT to a specific element and 50% -MDT to all others we also have to factor in resists. You will have 162 resistance just from runes and an additional 126 with capped enhancing magic(no enhancing skill gear just merits) so a total of 288 resistance to that element before gear(Lets not include carols because if the PLD gets em the RUN should too. Now i don't have exact numbers for that sadly so ill just lowball and say I get a level 1 resist 1/3rd of the time, even though its actually waaaay more often than that.
so depending on how ffxi does magic resist math that means 1/3rd(low balling) of the time a spell that would hit you for 1000 dmg would only hit for 138.75 assuming this value is floored so 138. 2 spells hit for 277 1 spell hits for 138: 692 damage
PLD takes 375. Now lets add in Liement You absorb one of the spells that hits for 277 so now you're only taking 415 damage. Now lets go out on a limb here and say you have the same stoneskin set that i have(-8% cast time and 31 Fast Cast. We can Go ahead and negate another spell with that because i can assure you i can and have completed a stoneskin cast while being nuked with a T4/5 spell so between the 3 casts you either take 138 dmg or 277 dmg. (Im too sleepy to throw in the 1/4th and 1/8th resists that happen quite often and I also didn't factor in magic defense bonus
RUN gets 22 base MDB(Magic Defense Bonus VII) with simple things such as, lamia mantle +1 the delve neck piece, Lunette Ring, really old boots with like +2 mdb or something mijin stud you're adding another +23 and an additional +10 resist from the correct satchet putting you at 298 resist. Oh yeah and One for all is a strait shield that negates a set amount of damage(please correct me if I'm wrong on that).
I'm addressing the complaint that RUN cant tank ANYTHING in the new content that's been said multiple times and is completely untrue. Before pointing out the title of the thread consider everything that's been said since we all know that threads completely derail. More than once it's been said that RUN cant handle any of the new content and that statement is completely untrue.
So in a situation where the enemy is casting single elements, RUN outclasses Aegis PLD in magic damage taken
And reapplying stoneskin and aquaveil really isn't hard at all. You have flash for when you accidentally let aquaveil drop but remember its -100% SIR for a set number of hits depending on enhancing skill. I get 3 Hits uninterrupted and only get hit 1-2 times during casting so alternating the 2 is completely feasible.
Oh and consistant PDT
ToM Gsword -13%
Twilight Neck -5%
Mollusca Mantle -5%
Flume Belt -4%
Dux Head Body Hands Legs -13%
Thurandaut feet -3%
My crappy dark rings -9%
52% 2% over cap // meaning 7% missing from not having dux+1 and 2x 6 pdt dark rings and a -2% pdt earring (<3 ethereal too much to do 2 pdt earrings) giving you 11% of room to play with some slots


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