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  1. #1
  2. #2
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    Join Date
    May 2011
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    2,797
    Event-related
    • The amount of time players must wait until they can participate in another lair, colonization, or wildskeeper reive after leaving one has been reduced from ten minutes to five.

    • The type of reive and their coordinates within an area are now announced via a system message whenever one commences.
      * These messages may be toggled on or off by selecting "Campaign-Related Data" in the Chat Filters section of the Config menu.

    • The prices of the key items that Dimmian in Eastern Adoulin (E-6) sells now vary depending on the fame a player accrues from completing coalition assignments and Adoulin-related quests.

    • Players can now view a list of equipment that may be enhanced with arcane glyptics by Heemo-Weemo and Divainy-Gamainy as well as information for the materials required for any such enhancements.

    • New battle content called "Delve" has been introduced.


      Read on for the particulars.
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    (5)

  3. #3
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    Join Date
    May 2011
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    2,797
    Battle-related
    • The strength of the special attack “Fluid Spread” used by slime family monsters has been adjusted. This adjustment does not apply to all monsters in the family.(*Updated 4/30/2013)
    • The strength of the special attack “Final Sting” used by bee family monsters has been adjusted.(*Updated 4/30/2013)
    • Job Ability and Job Trait Adjustments

      • Dark Knight
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        • The job trait Desperate Blows may now be learned at level fifteen*.
          Desperate Blows reduces delay for two-handed weapons when using Last Resort.
          *The trait is learned at level fifteen, but the effect will increase in stages at higher levels.

        • The merit point group two enhancement Desperate Blows is now Desperate Blows Effect.

        • Additional merit points expended on Desperate Blows Effect now reduce delay by two percent instead of five.

      • Dancer
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        Chocobo Jig II (DNC Lv.70, Recast Time: 60 seconds, Effect Duration: 120 seconds)
        Increases movement speed of party members within area of effect.

      • Ranger
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        • The job trait Recycle may now be learned at level twenty*.
          Recycle occasionally allows ranged attacks without consuming ammunition.
          * The trait is learned at level twenty, but the effect will increase in stages at higher levels.

        • The ability Scavenge now enables the recovery of specific amounts of ammunition expended.
          * Only ammunition expended in one's current area may be recovered, with the amount recovered varying dependent upon one's level.

          * Changing areas, logging out, or recovering one or more pieces of ammunition resets the ability.


        • The recast time for Scavenge has been reduced from five minutes to three.

        • The group one merit point enhancement Scavenge Effect replaces what used to be Scavenge Recast.

        • Scavenge Effect increases the chance of finding ammunition by a certain percentage per merit point.

        • The group two merit point enhancement Recycle Rate replaces what used to be Recycle.

      • Corsair
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        • The job trait Recycle may now be learned at level thirty-five*.
          Recycle occasionally allows ranged attacks without consuming ammunition.
          * The trait is learned at level thirty-five, but the effect will increase in stages at higher levels.

      • Geomancer
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        • The potency of geomancy spells that increase and reduce accuracy, magic accuracy, evasion, and magic evasion have been adjusted.

      • Rune Fencer
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        • The amount by which Rune Enchantment increases elemental resistances has been raised.

        • The following abilities have undergone recast time and effect duration adjustments:
          • Vallation
            Recast time has been reduced from five minutes to three.
            Effect duration has been reduced from three minutes to two.
             
          • Pflug
            Recast time has been reduced from five minutes to three.
            Effect duration has been reduced from three minutes to two.

             
          • Valiance
            Recast time has been reduced from ten minutes to five.
             
          • One For All
            Recast time has been reduced from ten minutes to five.

          • Liement
            Recast time has been reduced from ten minutes to three.
            Effect duration has been reduced from one minute to ten seconds.

      • Merit Point Adjustments
        • Geomancy Skill and Handbell Skill have been added to the Magic Skills category.

        • The maximum limit for point allocation in the Magic Skills category has been raised from twenty-four to thirty-two.

        • The stat bonus and required number of merit points per upgrade for the merit point category “weapon skill” have been adjusted.
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          Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
          Pre-adjustment Bonus 17% 34% 51% 68% 85%
          Post-adjustment Bonus 73% 76% 79% 82% 85%
          Points Needed Pre-adjustment 10 15 20 25 30
          Points Needed Post-adjustment 20 22 24 27 30

      • Spell and Ability Adjustments
        • Effect durations for the following white magic spells have been increased:
          Barstone / Barwater / Baraero / Barfire / Barblizzard / Barthunder / Barstonra / Barwatera / Baraera / Barfira / Barblizzara / Barthundra

        • The amount of enmity accumulated from casting Reprisal and Foil has been increased.


        • The amount of static enmity accrued by using the following spells and abilities has been reduced:
          * The summoning magic spell Odin does not appear in this list because using it only accrues one unit of enmity.
          • Job Abilities
            Benediction / Shadowbind / Sharpshot / Barrage / Heel / Leave / Sic / Stay / Reward / Deactivate
          • White Magic
            Raise / Raise II / Raise III / Arise / Poisona / Paralyna / Blindna /
            Silena / Stona / Viruna / Cursna / Blink / Stoneskin / Aquaveil /
            Slow / Slow II / Haste / Paralyze / Paralyze II / Silence /
            Barfire / Barblizzard / Baraero / Barstone / Barthunder / Barwater / Barsleep
            Barpoison / Barparalyze / Barblind / Barsilence / Barpetrify / Barvirus
            Sacrifice / Esuna / Auspice / Repose / Erase / Addle /
            Temper / Embrava / Enfire / Enfire II / Enblizzard / Enblizzard II /
            Enaero / Enaero II / Enstone / Enstone II / Enthunder / Enthunder II /
            Enwater / Enwater II / Enlight / Phalanx / Phalanx II / Regen /
            Regen II / Regen III / Regen IV / Regen V/ Refresh / Refresh II /
            Sandstorm / Rainstorm / Windstorm / Firestorm / Hailstorm / Thunderstorm / Voidstorm / Aurorastorm /
            Animus Augeo / Animus Minuo / Adloquium
          • Black Magic
            Poison / Poison II / Poisonga / Bio / Bio II / Bio III / Burn / Frost /
            Choke / Rasp / Shock / Drown / Retrace / Blaze Spikes / Ice Spikes /
            Shock Spikes / Sleep / Sleep II / Blind / Blind II / Break / Breakga /
            Bind / Dispel / Absorb / Absorb-DEX / Absorb-VIT / Absorb-AGI /
            Absorb-INT / Absorb-MND / Absorb-CHR / Absorb-ACC / Absorb-Attri / Endark /
            Klimaform
          • Summoning Magic
            Fire Spirit / Ice Spirit / Air Spirit / Earth Spirit / Thunder Spirit / Water Spirit /
            Light Spirit / Dark Spirit / Carbuncle / Fenrir / Ifrit /
            Titan / Leviathan / Garuda / Shiva /
            Ramuh / Diabolos / Alexander
          • Ninjutsu
            Monomi: Ichi / Aisha: Ichi / Utsusemi: Ichi / Utsusemi: Ni / Jubaku: Ichi /
            Hojo: Ichi / Hojo: Ni / Kurayami: Ichi / Kurayami: Ni / Dokumori: Ichi /
            Myoshu: Ichi / Yurin: Ichi / Kakka: Ichi / Migawari: Ichi
          • Songs
            Foe Requiem / Foe Requiem II / Foe Requiem III / Foe Requiem IV /
            Foe Requiem V / Foe Requiem VI / Foe Requiem VII / Horde Lullaby /
            Horde Lullaby II / Army's Paeon / Army's Paeon II / Army's Paeon III /
            Army's Paeon IV / Army's Paeon V / Army's Paeon VI / Mage's Ballad /
            Mage's Ballad II / Mage's Ballad III / Knight's Minne / Knight's Minne II /
            Knight's Minne III / Knight's Minne IV / Knight's Minne V/Valor Minuet /
            Valor Minuet II / Valor Minuet III / Valor Minuet IV / Valor Minuet V /
            Sword Madrigal / Blade Madrigal / Hunter's Prelude / Archer's Prelude /
            Sheepfoe Mambo / Dragonfoe Mambo / Fowl Aubade / Herb Pastoral / Shining Fantasia /
            Scop's Operetta / Puppet's Operetta / Gold Capriccio / Warding Round / Goblin Gavotte /
            Advancing March / Victory March / Battlefield Elegy / Carnage Elegy /
            Sinewy Etude / Dextrous Etude / Vivacious Etude / Quick Etude /
            Learned Etude / Spirited Etude / Enchanting Etude / Herculean Etude /
            Uncanny Etude / Vital Etude / Swift Etude / Sage Etude /
            Logical Etude / Bewitching Etude / Fire Carol / Ice Carol /
            Wind Carol / Earth Carol / Lightning Carol / Water Carol /
            Light Carol / Dark Carol / Fire Carol II / Ice Carol II /
            Wind Carol II / Earth Carol II / Lightning Carol II / Water Carol II /
            Light Carol II / Dark Carol II / Fire Threnody / Ice Threnody /
            Wind Threnody / Earth Threnody / Lightning Threnody / Water Threnody / Light Threnody /
            Dark Threnody / Magic Finale / Foe Lullaby / Foe Lullaby II / Goddess's Hymnus /
            Chocobo Mazurka / Maiden's Virelai / Raptor Mazurka / Foe Sirvente /
            Adventurer's Dirge / Sentinel's Scherzo / Pining Nocturne
          • Geomancy
            Indi-Regen / Indi-Poison / Indi-Refresh / Indi-STR / Indi-DEX /
            Indi-VIT / Indi-AGI / Indi-INT / Indi-MND / Indi-CHR / Indi-Fury /
            Indi-Barrier / Indi-Acumen / Indi-Fend / Indi-Precision / Indi-Voidance /
            Indi-Focus / Indi-Attunement / Indi-Wilt / Indi-Frailty / Indi-Fade /
            Indi-Malaise / Indi-Slip / Indi-Torpor / Indi-Vex / Indi-Languor /
            Indi-Slow / Indi-Paralysis / Indi-Gravity / Geo-Regen / Geo-Poison / Geo-Refresh /
            Geo-STR / Geo-DEX / Geo-VIT / Geo-AGI / Geo-INT / Geo-MND / Geo-CHR /
            Geo-Fury / Geo-Barrier / Geo-Acumen / Geo-Fend / Geo-Precision / Geo-Voidance /
            Geo-Focus / Geo-Attunement / Geo-Wilt / Geo-Frailty / Geo-Fade / Geo-Malaise /
            Geo-Slip / Geo-Torpor / Geo-Vex / Geo-Languor / Geo-Slow / Geo-Paralysis / Geo-Gravity
    (8)

  4. #4
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    May 2011
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    2,797
    Item-related
    • New synthesis recipes have been introduced.

    • New items have been introduced.
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    • The following items are now storable through the Porter Moogle NPC:
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      Storage Slip 11: Moogle Guard / Moogle Guard +1 / Chocobo Shield / Chocobo Shield +1

    • Players may now exchange medals for multiple pairs of Soul Spectacles at once from the Mummers' Coalition NPC Masad.

    • The Artifact equipment Hunter's Socks and Hunter's Socks +1 attribute "Enhances 'Scavenge' effect" now enhances the likelihood of recovering expended ammunition when using Scavenge.
    • Rune fencers can now equip the item Khloros Blade.

    • The sizes of mannequins, with the exception of Galka Mannequins, have been adjusted in the following manner:

      Pre-adjustment   Post-adjustment
      Hume ♂ Mannequin 4x4 3x2
      Hume ♀ Mannequin 4x4 3x2
      Elvaan ♂ Mannequin 4x4 3x2
      Elvaan ♀ Mannequin 4x4 3x2
      Tarutaru ♂ Mannequin 4x4 2x1
      Tarutaru ♀ Mannequin 4x4 2x1
      Mithra mannequin 4x4 3x2


    • Logging and harvesting locations in the following areas will now vanish at specific times:

      Yahse Hunting Grounds / Ceizak Battlegrounds / Foret de Hennetiel / Morimar Basalt Fields / Sih Gates / Moh Gates / Cirdas Caverns
      * The time it takes for these points to respawn will shorten depending on the colonization rate of the area in which they reside.
      * This adjustment has already been applied to mining locations as of the April 12th version update.


    • The following synergy recipes have been introduced:
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      Item Required Craft Materials
      Shadow Lord Statue II Woodworking Shadow Lord Statue, Adamantoise Statue, Behemoth Statue, Fafnir Statue
      Alchemy
      Shadow Lord Statue III Woodworking Shadow Lord Statue, Atomos Statue
      Alchemy
      Beastman Gonfalon Woodworking Shadow Lord Statue, Shadow Lord Statue II, Shadow Lord Statue III
      Alchemy



      Upgraded Item Required Craft Materials
      Hrafn Gambieras - Hrafn Gambieras, Abdhaljs's Honor (x3)
      Tenryu Sune-Ate - Tenryu Sune-Ate, Abdhaljs's Honor (x3)
      Kheper Gamashes - Kheper Gamashes, Abdhaljs's Honor (x3)
      Auspex Nails - Auspex Nails, Abdhaljs's Honor (x3)
      Paean Boots - Paean Boots, Abdhaljs's Honor (x3)
      Hrafn Gauntlets - Hrafn Gauntlets, Abdhaljs's Honor (x3)
      Tenryu Tekko - Tenryu Tekko, Abdhaljs's Honor (x3)
      Kheper Wristbands - Kheper Wristbands, Abdhaljs's Honor (x3)
      Auspex Gages - Auspex Gages, Abdhaljs's Honor (x3)
      Paean Cuffs - Paean Cuffs, Abdhaljs's Honor (x3)
      Hrafn Hose - Hrafn Hose, Abdhaljs's Honor (x3)
      Tenryu Hakama - Tenryu Hakama, Abdhaljs's Honor (x3)
      Kheper Kecks - Kheper Kecks, Abdhaljs's Honor (x3)
      Auspex Slops - Auspex Slops, Abdhaljs's Honor (x3)
      Paean Tights - Paean Tights, Abdhaljs's Honor (x3)
      Hrafn Coronet - Hrafn Coronet, Abdhaljs's Honor (x3)
      Tenryu Somen - Tenryu Somen, Abdhaljs's Honor (x3)
      Kheper Bonnet - Kheper Bonnet, Abdhaljs's Honor (x3)
      Auspex Coif - Auspex Coif, Abdhaljs's Honor (x3)
      Paean Mitra - Paean Mitra, Abdhaljs's Honor (x3)



      Upgraded Item Required Craft Materials
      Hrafn Haubert - Hrafn Haubert, Abdhaljs's Honor (x3)
      Tenryu Domaru - Tenryu Domaru, Abdhaljs's Honor (x3)
      Kheper Jacket - Kheper Jacket, Abdhaljs's Honor (x3)
      Auspex Doublet - Auspex Doublet, Abdhaljs's Honor (x3)
      Paean Bliaut - Paean Bliaut, Abdhaljs's Honor (x3)


    (6)

  5. #5
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    Join Date
    May 2011
    Posts
    2,797
    System-related
    • It is now possible to toggle the special effects of geomancer's indicolure spells under the Effects section of the Config menu.

    • It is now possible to access and take items in and out of storage while in a rent-a-room.
      * Equipment worn by mannequins cannot be directly removed via the Storage menu.

    • PlayStation 2 memory allocation has undergone adjustments to prevent blackout issues in specific locations.
      * In accordance with these adjustments, the cutscene that precedes Besieged battles has been re-implemented.

    • Messages that display while playing the Mummers' Coalition amusement Boom or Bust have been adjusted.

    • Players are no longer able to use Kazham warp runes or Norg warp runes without an airship pass for Kazham.

    [Windows Version]
    • The special effect for "hot" weather may now be toggled via the Weather Effects section of Misc. in the Config menu.

    (9)

  6. #6
    NOC
    Join Date
    May 2011
    Posts
    2,797
    Resolved Issues
    • The following issues have been corrected:
      • An issue wherein the character may fall beneath the floor in both Rala Waterways and Rala Waterways [U].
      • An issue wherein the graphics of stone walls in Rala Waterways [U] would look different compared to stone walls in Rala Waterways when the BumpMap Enable is set to "ON." (Windows® only)
      • An issue wherein the character may become petrified before the countdown ends while they are under the effect of Gradual Petrification.
      • An issue wherein the damage reduction effect of following items is incorrect.
        E. Tincture (PG) / E. Tincture (SP)
      • An issue wherein certain attacks by the cracklaw and matamata family of monsters would not reach or damage pets while in battle.
      • An issue wherein the effect of Dragonfish will not apply on Mithra.
      • An issue wherein the effect of both Gnatbane and Hemlock will not apply on players of all races.
      • An issue wherein the additional delivery NPCs are not available even when the emblem is present on the wall of the Courier's Coalition.
      • An issue wherein the effect of Indicolure spells will remain even if level restrictions are in effect.
      • An issue wherein a flare-like effect will appear when looking at a moving character that fell beneath floor in Rala Waterways. (PlayStation®2 only)
      • An issue wherein certain Geocolure spells that would normally only affect the enemy also affect party members.
      • An issue wherein rune fencers are unable to obtain the spell "Barsilence."
      • An issue wherein magic accuracy is higher than intended when caster’s level is lower than its opponent.
      • An issue wherein the duration of the following spells is shorter than intended.
        Barfire / Barblizzard / Baraero / Barstone / Barthunder / Barwater / Barfira / Barblizzara / Baraera / Barstonra / Barthundra / Barwatera
      • An issue wherein the quest "A Stone's Throw Away" cannot be completed if the player obtains a marble nugget before receiving the quest offer.
      • An issue wherein ergon tinctures and their respective ergon loci do not match.
      • An issue wherein the skillchain bonus will not activate on the Abyssean monster "Feuerunke."
      • An issue wherein ranged accuracy will decrease if the player's level is lower than the monster's level.
      • An issue wherein the effect of Sambas, Dark Arts and Light Arts will wear off at the end of a colonization reive if dancer or scholar is set as the support job.
      • An issue wherein the game may freeze during the cutscenes of the following quests and missions. (PlayStation®2 only)
        Five Seconds of Fame / Promotion: First Lieutenant / In a Haze of Glory / At Journey's End / Sweets for the Soul
      • An issue wherein the game may freeze while watching chocobo races. (PlayStation®2 only)
      • An issue wherein an improper background may appear in West Adoulin depending on the camera angle.
      • An issue wherein the synthesis effect is difficult to see during the cutscene of the quest "Vegetable Vegetable Revolution."
      • An issue wherein part of tablecloth covering the table placed in the Mummers' Coalition will disappear depending on the camera angle.
      • An issue wherein the lighting effect of the lamp placed on the wall will penetrate through the wall during the cutscene of the quest "No Laughing Matter." (Xbox360™ only)
      • An issue wherein the Umbril is displayed improperly during the cutscene of the quest "Scaredy-Cats."
      • An issue wherein the player overlaps with the monster during the cutscene of the quest "Heartwings and the Kindhearted."
      • An issue wherein the NPC "Noan" is Galka instead of Hume.
      • An issue wherein the character's face will cut off during the cutscene of the quest "Dances with Luopans" if the character's race is either Galka or male Elvaan with the physical size set to large.
      • An issue wherein the hand of the NPC "Gratzigg" overlaps with the head of the NPC "Chero-Machero" during the cutscene of the mission "Arciela Appears Again."
      • An issue wherein the game may freeze or the screen may blackout during the cutscene of the quest "Raptor Rapture."
      • An issue wherein using the following text commands will display the main target:
        st / stpc / stnpc
      • An issue wherein the graphics of the handrail at Big Bridge and the airship landing strip in West Adoulin may appear improperly.
      • An issue wherein an NPC that does not exist appears on the radar in East Adoulin.
      • An issue wherein the street lamps in West Adoulin appear to be lit even during the daytime.
      • An issue wherein the trade of ancient currencies with the NPCs in Beadeaux, Davoi and Castle Oztroja is not processed properly.
      • An issue wherein the quest "Clash of the Comrades" can be completed without battling in the battlefield if the main job is set to geomancer or rune fencer.
      • An issue wherein the graphics of the NPC "Distrova" may turn in to a red treasure coffer or a glass during the cutscene of the quest "Raptor Rapture."
      • An issue wherein Delectable Orobon can be caught at a 100% rate by fishing at certain locations in Foret de Hennetiel.
      • An issue wherein the following items do not stack correctly:
        Chapuli Fletching / Chapuli Arrowhead / Midrium Bolt Heads / Mantid Arrowhead / Damascus Bolt Heads
      • An issue wherein geomancers cannot cast Impact.
      • An issue wherein the following items will be placed at an improper location when the belongings are sorted by using Auto-Sort.
        Trbl. Pickaxe / Trbl. Axe / Trbl. Sickle
      • An issue wherein the fishing skill will not increase by opening Lockbox during Aquatic Depopulation Team.
      • An issue wherein the help message on the scroll of Barsilence does not list the level where rune fencer can learn the spell. (EN and FR only)
      • An issue wherein the following items do not properly grant enhancement for the “Soul Jump” effect.
        Lancer Cuissots +1 / Lancer Cuissots +2
      • An issue wherein an improper Song Recast Delay effect will be applied under certain circumstance.
    (9)

  7. #7
    NOC
    Join Date
    May 2011
    Posts
    2,797
    Known Issues
    • When participating in Salvage as a geomancer, the restriction of the Pathos of Alzadaal will not apply to Geomancy spells.
    (5)