Quote Originally Posted by Babekeke View Post
Geo is getting 2 new JTs, Conserve MP earlier, which might mean higher tiers of it, shorter casing times for 2/3rds of it's spells, 2 new spells, and an entire new magic skill. And it is already useful in SoA events.

RUN got a bit more enmity on Foil. And is still not yet useful in SoA events.
Last update was more focused on fixing RUN, and GEO got hardly anything. Source:

http://forum.square-enix.com/ffxi/th...Version-Update

  • Geomancer
    • The potency of geomancy spells that increase and reduce accuracy, magic accuracy, evasion, and magic evasion have been adjusted.
  • Rune Fencer
    • The amount by which Rune Enchantment increases elemental resistances has been raised.
    • The following abilities have undergone recast time and effect duration adjustments:
      • Vallation
        Recast time has been reduced from five minutes to three.
        Effect duration has been reduced from three minutes to two.
         
      • Pflug
        Recast time has been reduced from five minutes to three.
        Effect duration has been reduced from three minutes to two.

         
      • Valiance
        Recast time has been reduced from ten minutes to five.
         
      • One For All
        Recast time has been reduced from ten minutes to five.
      • Liement
        Recast time has been reduced from ten minutes to three.
        Effect duration has been reduced from one minute to ten seconds.
While I agree that RUN could use some more help than GEO right now, it's really GEO's turn. Besides, both jobs are getting merits and AF next update, so it's not like RUN is getting nothing.