Quote Originally Posted by Babekeke View Post
People keep on saying how RUN can only mitigate damage from 1 element at a time...

... which is wrong of course.

#1 barspell: Cast by yourself if solo, or by a whm if in a party. (yes, every party member can get this too).

#2 Build up 3 runes of a different element and use Valiance or Vallation. (Valliance also helps out the rest of the party, but you need the RUN there to use it).

#3 Build up 3 more runes of a third element.

#4 If a spell comes in of one of the other elements, hit one for all.

#5 If mob uses Chainspell, hit Elemental Sforzo (RUN is the best job for tanking chainspell for this reason alone... if it can get/hold hate, which shouldn't be too hard when you pop Ele Sforzo anyway).

Not just 1 element.

Edit: Oh not to mention that we only need 14% -MDT in gear to cap MDT when using Shell V on ourselves with Embolden. (even less if it stacks with effects of Sheltered ring)
Okay effectively mitigate damage from 1 element at a time. Hell your own example shows how RUN could poorly reduce the damage of up to 4 types of magic for 3/5 minutes. Someone mentioned Abyssea earlier and honestly that's the only place where RUN can tank based on what it currently has as native defensive capabilities. Yay a tank for 3 year old content...

Nothing a RUN currently has to offer is of any value as a tank, dd, or support when compared to other jobs filling those roles.

It's a fun job but that sure as hell doesn't make it magically work at what we were told it was going to do. The job is lacking sorely and if it was supposed to be a magical tank it sure as hell should be more useful than an Aegis PLD (I'm not even talking full time -87.5% MDT for a given element).