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  1. #11
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Kojo View Post
    While I agree that RUN cannot tank in it's current condition, it WAS meant to be a tank, it was introduced as such by SE.

    EDIT:
    1. Not sure if trolling.
    2. Please, for the love of Altana and her five albino children, DO NOT make RUN another DWer or Sword job.
    3. RUN is a very unaesthetic job. Available armor looks bad.
    No, that's another one of those misunderstandings people have. SE never said anything about RUN holding hate, they just mentioned that it would take reduced elemental damage. SE doesn't know what a tank is.

    A tanks' job is the following
    #1 Hold Hate off squishy back liners
    #2 Kill Target as quick as feasible
    #3 Reducing damage to conserve healer resources

    Prior to the term "tank" being used it was known as "meat shield" in D&D and then Everquest. It was a heavy armor wearing melee that would keep the target monster busy and away from the soft squishy cloth wearing mages. SE (and the intellectually challenged) somehow confuse a melee with defense properties for a "tank".

    Now according to the above universal tanking requirements, as set forth ages ago by the first party orientated game, RUN does not fit any of those. their sole defensive ability is they can get high magic evasion towards one element of magic while still being vulnerable to the other seven. Congrats your worse then an evasion stacking NIN tanking Byakko in 2005.
    (1)
    Last edited by saevel; 05-31-2013 at 12:36 AM.
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....