Quote Originally Posted by Rezeak View Post
I love how your comparing it to PLD, I mean it's so far off being a main tank atm that a DRK with an Apoc is a better tank atm.

Either way, until AF,emp gear, merits are added to RUN it's hard to say it'll never be a tank.
Having to wait until AF(1,2,3) and merits to even attempt to make the job tank-worthy is a losing proposition.

Quote Originally Posted by saevel View Post
You can give then Enmity +100 and they still wouldn't be a "tank". The job is fundamentally borked and would need a major PUP & SCH level redesign to be that. Not saying that SE can't go back to the drawing board, they did twice already, but if they did whatever came out would only vaguely resemble what we have now. That's why I mentioned turning them into a non-elemental type melee. There are fights they would end up "tanking" so to speak if only because they would be dealing so much more damage then anyone else the monster would have no choice but to pay attention to them. Previously entire strats were build around DRK's using twilight scyth to bypass -PDT and other damage restrictions, that's a big enough niche for a job like RUN to fit right into.
I'd rather SE fix RUN over clinging to SE's poorly-worded description. There's no MMO player out there that would look at RUN's description and not think the job is intended to be a tank; a tank with a "takes less damage from magic" gimmick (trust me, it certainly isn't a new concept).

As an aside, the fact they're focusing so much on Geomancer is very much cause for concern, IMO.