
Originally Posted by
Babekeke
Complete BS. The only hard part is to come up with something that doesn't make it brokenly good, instead of brokenly bad.
Perhaps a Counterstance-like ability, but for parrying. +15% Parry rate per active Rune, at the expense of not getting en-spell damage whilst the ability is active.
Heck, even giving it Perfect Parry would go a fair way to helping maintaining buffs. Though to rely on it's own enhancing magic to reduce damage, it either needs severe fast cast, severe Conserve MP, native auto-refresh, A+ Enhancing Magic, or a combination or all of them.
No doubt among the Empy gear and accessories it will get access to some pieces with refresh on them, that are hopefully useful to full-time, or at least situationally useful to full-time. So that may help to alleviate MP issues when trying to full-time flash, foil, phalanx, aquaveil and maybe regen or an occasional stoneskin.
Geo is getting 2 new JTs, Conserve MP earlier, which might mean higher tiers of it, shorter casing times for 2/3rds of it's spells, 2 new spells, and an entire new magic skill. And it is already useful in SoA events.
RUN got a bit more enmity on Foil. And is still not yet useful in SoA events.