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Thread: Aegis > RUN

  1. #71
    Player Babekeke's Avatar
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    Quote Originally Posted by Zagen View Post
    GEO says hi. No Artifact/Relic/Emp/Mythic and already has places in small and large man groups. Maybe you should have actually read the whole thread as this has been pointed out already.
    This is the only thing bugging me right now about RUN. GEO can do it's job successfully in and out of Adoulin, and even on the hardest of delve mobs. Yet GEO is getting lots of info about forthcoming updates to fix it. The good news is that the JPs are also complaining about RUN's inability to tank anything in Adoulin, so there's a good chance of a fix in the works.
    (6)

  2. #72
    Player saevel's Avatar
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    Quote Originally Posted by Babekeke View Post
    This is the only thing bugging me right now about RUN. GEO can do it's job successfully in and out of Adoulin, and even on the hardest of delve mobs. Yet GEO is getting lots of info about forthcoming updates to fix it. The good news is that the JPs are also complaining about RUN's inability to tank anything in Adoulin, so there's a good chance of a fix in the works.
    There is literally nothing SE could do to RUN in it's current form that would allow it to "tank" anything. They would have to redesign the job in a way similar to what they did PUP and to a lessor extent SCH. SE needs to fundamentally redesign large portions of the job in order for it to be considered for use in any current content. Soloing level 75 NM's doesn't count as current content.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #73
    Player Babekeke's Avatar
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    Quote Originally Posted by saevel View Post
    There is literally nothing SE could do to RUN in it's current form that would allow it to "tank" anything. They would have to redesign the job in a way similar to what they did PUP and to a lessor extent SCH. SE needs to fundamentally redesign large portions of the job in order for it to be considered for use in any current content. Soloing level 75 NM's doesn't count as current content.
    Complete BS. The only hard part is to come up with something that doesn't make it brokenly good, instead of brokenly bad.

    Perhaps a Counterstance-like ability, but for parrying. +15% Parry rate per active Rune, at the expense of not getting en-spell damage whilst the ability is active.

    Heck, even giving it Perfect Parry would go a fair way to helping maintaining buffs. Though to rely on it's own enhancing magic to reduce damage, it either needs severe fast cast, severe Conserve MP, native auto-refresh, A+ Enhancing Magic, or a combination or all of them.

    No doubt among the Empy gear and accessories it will get access to some pieces with refresh on them, that are hopefully useful to full-time, or at least situationally useful to full-time. So that may help to alleviate MP issues when trying to full-time flash, foil, phalanx, aquaveil and maybe regen or an occasional stoneskin.

    Quote Originally Posted by Camate View Post
    Greetings geomancers!

    To get a little more specific and build on what Okipuit mentioned previously, in the next version update we will be performing the below adjustments to geomancer in addition to adding a merit point category.
    • Shortening of the casting time for geomancy spells (indi and geo)
    • Addition of the job trait “Clear Mind”
    • Addition of the job trait “Max MP Boost”
    • Adjustment to the level in which the “Conserve MP” job trait is learned
    • Addition of the spells “Sleep” and “Sleep II”
      *To go along with the addition of Sleep and Sleep II enfeebling skill will also be added.
    Geo is getting 2 new JTs, Conserve MP earlier, which might mean higher tiers of it, shorter casing times for 2/3rds of it's spells, 2 new spells, and an entire new magic skill. And it is already useful in SoA events.

    RUN got a bit more enmity on Foil. And is still not yet useful in SoA events.
    (3)

  4. #74
    Player Yinnyth's Avatar
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    Fenrir
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    Quote Originally Posted by Babekeke View Post
    Geo is getting 2 new JTs, Conserve MP earlier, which might mean higher tiers of it, shorter casing times for 2/3rds of it's spells, 2 new spells, and an entire new magic skill. And it is already useful in SoA events.

    RUN got a bit more enmity on Foil. And is still not yet useful in SoA events.
    Last update was more focused on fixing RUN, and GEO got hardly anything. Source:

    http://forum.square-enix.com/ffxi/th...Version-Update

    • Geomancer
      • The potency of geomancy spells that increase and reduce accuracy, magic accuracy, evasion, and magic evasion have been adjusted.
    • Rune Fencer
      • The amount by which Rune Enchantment increases elemental resistances has been raised.
      • The following abilities have undergone recast time and effect duration adjustments:
        • Vallation
          Recast time has been reduced from five minutes to three.
          Effect duration has been reduced from three minutes to two.
           
        • Pflug
          Recast time has been reduced from five minutes to three.
          Effect duration has been reduced from three minutes to two.

           
        • Valiance
          Recast time has been reduced from ten minutes to five.
           
        • One For All
          Recast time has been reduced from ten minutes to five.
        • Liement
          Recast time has been reduced from ten minutes to three.
          Effect duration has been reduced from one minute to ten seconds.
    While I agree that RUN could use some more help than GEO right now, it's really GEO's turn. Besides, both jobs are getting merits and AF next update, so it's not like RUN is getting nothing.
    (2)

  5. #75
    Player Shibayama's Avatar
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    Shibayama
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    Bismarck
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    BLM Lv 99
    I do hope that they upload the merit categories on the test server for RUN so we can try them out beforehand - hopefully it's both the G1 and G2's, but I can see it only being the G1's for the time being - usually the G2's come out later and since the relic +2 is now tied in with merit category abilities I can see that happening.
    (0)

  6. #76
    Quote Originally Posted by Sfchakan View Post
    I'm not reading the rest of this thread (stopped 5-6 posts in).

    I'm so, so terribly sorry your new job without it's JSE and merits isn't as good as a fully geared job with a RELIC item.

    Get real, guys.
    then you probably haven't been able to tell that almost all remarks have been prefaced with things like "not knowing what our merits or JSE will bring..." Only 1 or 2 people have been speaking like they are some kind of authority on the complete job and they are generally being shot down, because noone can be an authority in the absence of the facts-unless they have inside info, like a dev... HOWEVER, what we all do know, we won't get a relic at all and it looks like we won't get an empy either; mythic weapon-well people are hanging on a statement to a 3rd party when the job was 1st announced, but bsts were promissed TH gear and then told we weren't so I for one am not counting on that until I see it.

    If anything this thread is more about pointing out design flaws that we hope will be addressed since the job is still in the development stage-and that many should not be resolved with merits or gear but job tweaks themselves. It is also to point out the level this job needs to be raised to by the new content if it is to be an anti-magic version of its paladin counterpart (if pld was meant to be a counterpart, seems likely the way they mirrored spell lists and the like)-not likely considering the concentration on physical damage amongst the new prey, also not likely since this is a comparrison to a job with gear we will not be given a counterpart to per SE's relic comments. All in all it amounts to 2 words, "DO SOMETHING"!
    (5)

  7. #77
    Player Babekeke's Avatar
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    Quote Originally Posted by Yinnyth View Post
    Last update was more focused on fixing RUN, and GEO got hardly anything. Source:

    http://forum.square-enix.com/ffxi/th...Version-Update

    [/LIST][/LIST][/LIST]While I agree that RUN could use some more help than GEO right now, it's really GEO's turn. Besides, both jobs are getting merits and AF next update, so it's not like RUN is getting nothing.
    RUN's updates were adjustments to what it already had. Geo is getting completely new stuff.
    (1)

  8. #78
    Player Cljader1's Avatar
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    Colliex
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    Bismarck
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    DRK Lv 99
    Quote Originally Posted by Babekeke View Post
    RUN's updates were adjustments to what it already had. Geo is getting completely new stuff.
    Absolutely right about that, but they still need to fix the stuff will already have. Im so disgusted at liement ward, now Im wishing they change it back to 10 minutes recast with 45 sec duration at least it was usable. Embolden there's alot to say about this, mainly its luckluster the penalty is to heavy and only good for pro/shell, something like composure would have been much better "yeah I know its rdm only." Now then have the wards "Vallation, Pflug, Valiance" they all suck, the max protection you get from these wards with all the same runes up is 50% from one element, aegis shield is better than all our wards and runes combined. How can one piece of equipment crush a job class and make it obsolete, SE you didn't see a problem with this? I do not ever want aegis to be nerfed EVER, I just want you to concentrate and bring run up to a qualified and respectable tank capable of doing its job.
    (0)

  9. #79
    Player Yinnyth's Avatar
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    Yinnyth
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    Fenrir
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    BRD Lv 99
    Quote Originally Posted by Cljader1 View Post
    Im so disgusted at liement ward, now Im wishing they change it back to 10 minutes recast with 45 sec duration at least it was usable.
    I must disagree with this point. RUN is a reactionary job, and this is one of the things I like best about it. Liement could only absorb one source of damage anyways, so as long as you anticipate or react well, liement was made 3x better last update. I personally hope they add some piece of gear which causes liement to grant a stoneskin effect equal to the damage absorbed in order to better reward players for their reflexes, but leave the duration as 10 seconds to punish blindly mashing buttons.
    (2)

  10. #80
    Player saevel's Avatar
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    Quote Originally Posted by Babekeke View Post
    Complete BS. The only hard part is to come up with something that doesn't make it brokenly good, instead of brokenly bad.

    Perhaps a Counterstance-like ability, but for parrying. +15% Parry rate per active Rune, at the expense of not getting en-spell damage whilst the ability is active.

    Heck, even giving it Perfect Parry would go a fair way to helping maintaining buffs. Though to rely on it's own enhancing magic to reduce damage, it either needs severe fast cast, severe Conserve MP, native auto-refresh, A+ Enhancing Magic, or a combination or all of them.

    No doubt among the Empy gear and accessories it will get access to some pieces with refresh on them, that are hopefully useful to full-time, or at least situationally useful to full-time. So that may help to alleviate MP issues when trying to full-time flash, foil, phalanx, aquaveil and maybe regen or an occasional stoneskin.



    Geo is getting 2 new JTs, Conserve MP earlier, which might mean higher tiers of it, shorter casing times for 2/3rds of it's spells, 2 new spells, and an entire new magic skill. And it is already useful in SoA events.

    RUN got a bit more enmity on Foil. And is still not yet useful in SoA events.
    You really don't understand whats broke with RUN do you?

    Right now there is absolutely no place for it in either 18 member alliance content nor 3~6 member small group content. There is nothing it provides that can't be done better by someone else. Most of what people have requested fall into the category of "nifty tools", which can be nice but first require the job have a solid position to begin with. As of now it's usefulness is lower then BST, DNC and PUP.

    People do not mindlessly invite jobs into their groups and randomly attack content. Instead they formulate a strategy, either on their own on copy & paste from a place like BGwiki or ffxiah. Thus in order for a job to be deemed useful it must first offer the person building the group a reason to build it into a strategy. "It takes less magic damage" means JACK SH!T in this game. Boss NM's primarily deal damage through a combination of physical damage and dumb status ailments (Zombie, Charm, Weakness, Doom, KO), the few actually dangerous magic attacks (Meteor / Klaustra) RUN can do f*ck all for anyway.

    "Tanks" in the traditional sense (focus of bad guy hate) are just buffed melee's with curaga support, RUN isn't going to replace one of them. The super defensive folks only hold NM's and their adds, RUN isn't doing that. Support crew consists of a healer and dedicated buffing jobs like COR and BRD. RUN isn't healing folks and isn't going to be a better buffer then BRD or COR.

    So what your left with is the equivalent of a melee RDM without elemental, healing or enfeebling magic but with access to light DD gear, great swords and no damage boosts. Congrats your now competing with RDM as the most useless / dead job currently in the game, at least RDM's enfeebles are actually useful though in a very gimmicky way.

    Seriously sometimes I think you people are living in your own reality distortion field.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

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