Page 46 of 87 FirstFirst ... 36 44 45 46 47 48 56 ... LastLast
Results 451 to 460 of 928

Dev. Posts

Hybrid View

  1. #1
    Player Zohno's Avatar
    Join Date
    Aug 2011
    Posts
    51
    Character
    Zohno
    World
    Phoenix
    Main Class
    THF Lv 99
    Quote Originally Posted by RushLynx View Post
    Sorry, maybe I'm misunderstanding... you do know that some pets really do have Treasure Hunter +1, right? Also, Bisquik was an LS leader of mine that quit eons ago...

    You're the first person I've heard claim that SE promised them that they wouldn't make them do trials... Where exactly was all of this said, these forums? The old POL page? I'm assuming these statements still exist, archived, somewhere... I'd very much like to read them.
    here: http://forum.square-enix.com/ffxi/th...630#post424630

    "we will be implementing a system to build on R/M/E weapons"

    how does that compare to "We are planning to unlock the special weapon skills"?
    (6)

  2. #2
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by RushLynx View Post
    Sorry, maybe I'm misunderstanding... you do know that some pets really do have Treasure Hunter +1, right?
    Was THIII they nerfed it down to one, people complained and they said they would add equipment to bring it back up. The gear never came. Pretty sure that's what AldielQuetz's comment was referring to.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by AldielQuetz View Post
    Now those of us that made these are willing to forgive the promise to not have trials and do some more(God have mercy on us all) and still be able to keep weapons we spent hundreds of millions of Gil on.
    Screw trials, make a simple quest with the Inventors.

    NPC:Ah, I see you have one of those super weapons we keep hearing about! We hear some Moogles from Jeuno were trying to unlock their true power, it seems they did a good job, but around here we have had to develop much more powerful weapons to deal with the monsters in the wilds. Have you heard of the Naakuals? Fierce beasts, some of the strongest things around, I hear some of you adventures have been taking them on.

    Well heres the deal, they have crests which are imbued with really powerful magic, and with that magic I think we might be able to transform your weapons into even stronger weapons! Whats that? The Moogles said this is their most powerful form? Ha! Moogle magic is strong but the magic these creatures have stored in their crests is much more powerful. The catch is, we need some balance between them all, you see, these beasts have elements that go along with the magic stored, to much of any one element would be to hard to control and would break the weapon. Good thing for us is that there are 7 of them, 1 of each element would be enough to create a balance so we can infuse your weapon with those magics and create a real weapon, one which would make even the Naakuals themselves cower in fear! Now I understand asking you to bring down the 7 Naakuals seems like a lot of work, but I can assure you, their power when finished will be unrivaled except by those of their own caliber.

    >Come back next game day<

    Hmm~ I see you are back, but you do not yet have the 7 crests, well, let me make you a deal. Leave me one of your weapons to examine, it has to be at its final stage, anything sooner would be worthless for me to examine. I will look at it so I can gather more information on how exactly we will be infusing this with the Naakuals magic, once I finish, you can come back and retrieve it from me, I will use the data to get everything ready for you so as soon as you have the crests we can begin the process!

    >Trade an R/M/E and wait till after the next JP Midnight<

    Well well well, look who came back, I finished looking at your weapon, it seems infusing the magic to that thing will be a cake walk, there is only one thing. Originally we thought we would be able to simply infuse it with magic, well, we can, but to help you out with getting those crests we found we can actually take that special technique attached to it and allow you to use it with any weapon! Thats right, all that time you have been carrying around that weapon just for that ability, well, no longer, I can take any of those weapons you have me examine and learn their power, then I can basically copy that power and fuse it right into your body, so you can use it any time with any weapon you please. Using the 7 crests will still create an amazing weapon of course, but the ability itself is powerful as well, and I can understand if you only want that, after all, not many people are brave enough to take on those nasty Naakuals!

    >Trade back the weapon<

    Oh, you want the skill? Ok, comin right up!

    >You see a flash, then a loud bang<

    Well, the magic is a bit... explosive, but it gets the job done. There you are, the ability is all yours, it may not have the extra effects you would normally get with it, but its something right? Good luck out there!



    For R & E you unlock just the WS, for Mythics you unlock the job altering power of the Mythic. In the case of DNC for instance you get +1 FM on your weapon, or for Yagrush you would get AoE-na spells and so on. This way everyone gains something!
    (0)

  4. #4
    Player Xamot's Avatar
    Join Date
    Jul 2011
    Posts
    1
    Character
    Xamot
    World
    Siren
    Main Class
    WAR Lv 99
    After reading these posts, clearly SE needs to do the following:

    1. All new players, upon completion of registering a new account, are awarded a fully skilled and leveled 99 job of their choice.
    2. Upon successful login, said player can check their delivery box for all of the latest and greatest weapons and armor.
    3. New players have access to a "bank moogle" from which they will receive gil free of charge.

    After all, we'd hate for any new player of a 10 YEAR OLD GAME, to be behind established players who have been playing this game for several years. I, for one, think it's awful for a player who's spent the time, effort and gil leveling up a craft to it's max to have amassed more of a fortune than a player who has been on for a week. And let's not get started on those RME weapons. Why should someone who has been playing for almost 10 years have an advantage over a new player? The travesty in such a thought is just... I can't continue, the thought saddens me. End sarcasm, now.

    If SE wanted to reboot the game in regards to gear and weapons, they should have truly rebooted the game much like what WoW did with Cataclysm and SE is doing with XIV. Give us a "new game"; end PS2 support and put out for the PS3, upgrade the graphics, and do whatever else they'd like. SoA was not a reboot. It was an expansion, and never in this game have they made such a big jump in base damage on weapons. And please, spare me the "content is harder" comments. I have done some of this new content, and there was nothing hard about it. They just increased NM evasion, def and HP. The path they chose, by making these new weapons, is to basically make everything outside of Delve and Abyssea irrelevant. Why Aby? They are the zones of choice for level-burning. Unless you are a BRD or PLD, there is no reason to go do Dynamis and VW. Oh yes, Voidwatch, another group of people who got shafted in this update. I wonder how many people spent countless hours and gil attempting to acquire weapons that were comparable to RME? This game has always been about achievement. NM drops, such as Kirin's Osode have always been replaceable by their nature, so please, this comparison does not hold water. Relics used to take years to build, not months like they do now. SE made that change in order to encourage more people to get relics. Mythics, and much later Empyreans, were more end-game weapons added to compliment Relics, not replace. Then come the Voidwatch weapons, yet another choice for players seeking end-game weapons. At no point did any of these weapons make anything irrelevant, like what happened with this update. They just required an effort to obtain. Just because you chose not to take a path of many to acquire an end-game weapon, that is not the fault of those of us that did. Complacency should not be rewarded, it only delays progress.
    (9)

  5. #5
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    857
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    Quote Originally Posted by Xamot View Post
    After reading these posts, clearly SE needs to do the following:

    1. All new players, upon completion of registering a new account, are awarded a fully skilled and leveled 99 job of their choice.
    2. Upon successful login, said player can check their delivery box for all of the latest and greatest weapons and armor.
    3. New players have access to a "bank moogle" from which they will receive gil free of charge.

    After all, we'd hate for any new player of a 10 YEAR OLD GAME, to be behind established players who have been playing this game for several years. I, for one, think it's awful for a player who's spent the time, effort and gil leveling up a craft to it's max to have amassed more of a fortune than a player who has been on for a week. And let's not get started on those RME weapons. Why should someone who has been playing for almost 10 years have an advantage over a new player? The travesty in such a thought is just... I can't continue, the thought saddens me. End sarcasm, now.
    I must say this pretty much sums up the frustration of those of us who have played for so long. That if the game is going to try to be a WoW clone, what is the point of leveling from 1-99, shouldn't we all just be 99 since the only things to do are endgame from what SE is releasing. That events like crafting, fishing, etc don't seem to matter anymore. In my opinion, the nature of a MMORPG is that some will always be better than others in terms of gear. Such gear can be obtained 2 ways usually, either by hard work or dumb luck.
    (0)

  6. #6
    Player RushLynx's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    137
    Character
    Valflux
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by VoiceMemo View Post
    That if the game is going to try to be a WoW clone, what is the point of leveling from 1-99, shouldn't we all just be 99 since the only things to do are endgame from what SE is releasing.
    Um... at 75 cap the vast majority of new content was aimed specifically at lvl 75 characters... In fact, every expansion this game has ever gotten has been aimed primarily at what the max level at that time was... Meanwhile, it's been several years since I've messed around in WoW, but I'm assuming it hasn't changed a whole lot from a general perspective... and if that's the case, WoW has a lot more content aimed specifically at people between minimum and maximum levels than FFXI ever has... because the game's leveling system relies heavily on players doing things other than xp grinding...

    In short, what the f**k are you moaning about exactly?
    (0)

  7. 05-09-2013 08:47 AM
    Reason
    Start anew

  8. #8
    Player anjitwo's Avatar
    Join Date
    May 2013
    Posts
    4
    Character
    Anjitwo
    World
    Cerberus
    Main Class
    WHM Lv 99
    still see no hints as to an r/m/e fix se hurry it the f up
    (4)

  9. #9
    Player
    Join Date
    Sep 2012
    Posts
    471
    The biggest problem I'm having with this update, which only applies to maybe 3% of the entire community, is that I have -EVERY- empyrean weapon.

    Now, while they aren't all the best, or even close to the best (in some cases) I play all 20 jobs (lolgeo and lolrun i don't even count them) you have the slightest idea how much time was spent building that many weapons?

    You know how long and how much delve would be required to make the new weapon for all 20 jobs? A !@#$%^&*()load of time. Entirely too much time.

    Now, you could say, "well build one weapon and play one job" that's not how FFXI works, and that's specifically why I play it. Now, there WILL BE options that are better than these new delve weapons, but in the meantime.... if you lack a delve weapon, you're seriously underpowered for any content that gets added...

    So to me, this is a HUGE setback, there is literally 0% chance of me making or buying 20 AH/Delve weapons, literally ZERO.

    So, I'm supposed to quit playing 18~ jobs and make 1 maybe 2 weapons at most before I blow my brains out from absolute boredom grinding ANOTHER dynamis style kill everything that moves, OH HELL TO THE NO.
    (3)

  10. #10
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Karah View Post
    The biggest problem I'm having with this update, which only applies to maybe 3% of the entire community, is that I have -EVERY- empyrean weapon.

    Now, while they aren't all the best, or even close to the best (in some cases) I play all 20 jobs (lolgeo and lolrun i don't even count them) you have the slightest idea how much time was spent building that many weapons?

    You know how long and how much delve would be required to make the new weapon for all 20 jobs? A !@#$%^&*()load of time. Entirely too much time.

    Now, you could say, "well build one weapon and play one job" that's not how FFXI works, and that's specifically why I play it. Now, there WILL BE options that are better than these new delve weapons, but in the meantime.... if you lack a delve weapon, you're seriously underpowered for any content that gets added...

    So to me, this is a HUGE setback, there is literally 0% chance of me making or buying 20 AH/Delve weapons, literally ZERO.

    So, I'm supposed to quit playing 18~ jobs and make 1 maybe 2 weapons at most before I blow my brains out from absolute boredom grinding ANOTHER dynamis style kill everything that moves, OH HELL TO THE NO.
    How about building 5 weapons and play 5 jobs? It's not all or nothing, you know. Also, with the elitism that is no doubt going to take place, all your empy weapons are gonna put you first, or near first in line for alliance invites. Also, if you had time to get all those empys, I don't think you're gonna have trouble finding time to make at least 10 delve weapons. After all, one weapon could be made in one day, assuming you had the day off (like a weekend) and got lucky on the KIs.

    5 weekends for 10 weapons? Sounds a lot faster than whatever you spent on your empys!

    Disclaimer:

    Please note that this post does not mean I agree with all of SE's design choices.
    (0)

Page 46 of 87 FirstFirst ... 36 44 45 46 47 48 56 ... LastLast