I wouldnt be opposed to single wield, however, dual wield has also the cosmetic/asthetic appeal too so sign me up for this idea!
I wouldnt be opposed to single wield, however, dual wield has also the cosmetic/asthetic appeal too so sign me up for this idea!
I want DW, be it normal DW, or my RDM DW Idea from before. The job really needs a melee buff, so it can really be a Jack of all Trades, for now it lacks the melee for that title, and is simply an alternative SCH which is weaker than the original in 95% of cases.
As /NIN or /DNC, you are at least close to a jack of a DD. You can use enspells, additional affects, temper, and gain spells to make up some of your damage gap between you and a real DD, but you're never going to actually get there because SE decided that it would be improper to make us an actual substitute DD. I'm still of the mindset that RDM needs adjustments to it's enspells to make up a larger portion of the difference between you and a DD because then you are DDing like a RDM again instead of like any other DD. When we ask for native dual wield, we are all basically asking to be able to dual wield and have /WAR because that is the game right now. But as soon as we are as good as another DD by playing the same game and the same rules that they do, we win and thus we lose. We would be overpowered and we would be better than other jobs not only by potency but diversity.
We are allowed to get a lot of nice things that we can freely switch between (not do at the same time because you can only do one thing at a time) because we are designed to have some shortcomings compared to other jobs. I'll agree that we don't seem to get as many good things as we did previously, but you can have dual wield. You just have to pick a subjob that supports that decision. The problem I still have is that IF you don't dual wield, you are completely ineffective from a DPS standpoint. You are completely insignificant and extremely below average. In the current climate of capped haste, obvious gaps between 1h and 2h, and ridiculous amounts of dual wield being available to native dual wield jobs, we are lagging behind considerably if we don't have at least some dual wield.
Doing /WAR, currently, does nothing except give you access to red procs in aby. It adds nothing to your character outside of superfluous procs. Sanguine Blade is cool but post healing skill adjustments you really shouldn't need it. I save time getting red procs just to notice how slowly I kill things because I'm no longer a pseudo DPS.
Further, as /PLD you aren't a jack of tanking because PLD isn't the King of tanking anymore. WARs and MNKs in aby were considered 'tanks' because they gained extra benefits from being the focus of a mobs attentions. PLDs didn't get this kind of consideration and thus were not tanks in aby, which is completely absurd because they are THE tanking specialist. RDMs weren't considered at all in aby and thus were terrible. This kind of oversight is toxic to our community because it allows a game with 20 (soon to be 22) jobs to be redundant instead of diversified and flexible. People like their jobs, obviously, because RDMs still exist regardless of their complete lack of importance from any standpoint in the game at all. SE needs to look at their discarded jobs and start doing very intensive maintenance on them. The fixes that they do need to be both relevant to the identity of the job as well as the current and future climate of the game. This is imperative to keeping a larger population for their game and for us to play with in their game.
PLD and RDM could be fixed if they would fix sword and shield. Neither having access to Fencer natively if affable at best and SEs continued stance of Excalibur and other additional affects interacting poorly with Enspells is deplorable because it does nothing but punish both jobs after they are already out of favor and severely behind in use. Super tanking being your only use in end game is extremely insulting because it is the lowest level of interaction with the mob. The current slogan for PLD should be, just cure yourself, because that's all you'll ever do. While they are changing the Enmity system to be less damage friendly, it still doesn't change the fact that PLD and RDM are both pathetic DPS without dual wield and that seems very out of place from the rest of the game.
Would it really be so bad to make PLDs and RDMs be good at 1v1 combat with a sword and shield? It's not like PvP is coming back, I'm well aware of how powerful both jobs are in PvP, but most of us don't spend any time in any given week PvP because there are no actual rewards to gain or meaningful bragging rights to be won. If you made shield mastery good for both jobs they could be sent out on all floors on NNI because they wouldn't lose potency if they were fighting a mob that would only be hitting them. That means you could actually bring a tank to NNI. Any boss that we could keep hate on, we would be a valuable asset to our party, because both jobs take less damage than most jobs in the game. PLD could be a main tank and RDM can be a back up tank. I've held most mobs in aby on my RDM when I was back lining it and my a party wipes. It's not hard for us to do. Super tank or not, RDM performs well as an emergency tank or an add tank and it always has and always will. But that simply isn't good enough because that function excludes us and PLDs from regular party setups.
RDMs other grievance is their equipment selection. I have both a Nusku's and a patentia sash and my RDM can't use either even though a BLM can. We only have access to dual wield on our body if we use our expansion body which is a terrible decision. We don't have the ability to use an Almace because we aren't on Hecatomb's regardless that it's a harness set and BRD is on it. We don't need to be on medium DDs sets, we just need to be on pieces that would have made sense for us to be on to begin with. We lack access to the useful pieces that aren't directly categorized as Heavy DD, Medium DD, and Mage. The is a severe lack of scale mail in the game and while I am grateful for the Dux as a PDT set there is nothing scale mail that you could TP in save an Augmented Crimson Scale Mail Body, which is neither readily available nor easily augmented to a competent piece since wyrmal abjurations are pricey. I used to wear all scale mail when I leveled RDM, it's ridiculous that we aren't on things like, Grandoyne's Mail from meebles. The Ace's Mail set is also pretty suspect. Hey look guys, premium quality scale mail, not for RDM.
TL;DR
Make these changes for RDM and PLD:
- Enspells in general + with additional affects
- Shield Master = Retort, not useless
- Where is my Fencer at for sword and shield jobs?
- Give RDM gear so that it can play a jack instead of an 8 or a deuce in some cases. Back up tanking and DPSing should be relevant and supported by having competent pieces and game mechanics.
I'm a RequieSCAT-MAN!
I think the ones reverting to OMG the fencer example isn't useful was over looking into the concept. Those bonuses needed are what you get in duel wield modified into a single handed bonus to MATCH or exceed duel wield could instead be made. I fear the logic of players sometimes who take raw numbers to critically. It's like algebra where the equations can have variables that determined other numbers that aren't known yet.
A + B = C
When you design a new feature you figure out what those numbers are that make it worth while. You an put the damage potential of dual wield on paper all you want but until the same is done for the alternative none existent ideas your math calculations are flawed. It's like comparing a horses to cars in the 1300's. In the 1300s they didn't have cars yet so they couldn't really compare them as alternatives to horses.
This is what I was trying to explain, if your going to make the job closer to game LORE duel wield isn't the ligament answer. Making the one handed attacks fit with game lore is the way to go. The alternative must not be like they have enspells setup today with the weak laughable comparison. Such as making (PURELY AN EXAMPLE!!!!!!!) the enspells inflict x times damage and accuracy when only welding one weapon.
You're real goal is to figure what work and improve it enough that you won't be stuck on the notion of only using dual wield. Think outside the box stop using a lazy logic that only one path exist because it's already beneficially accepted.
When you build a new house out in the middle of no where there are no roads, phones or power lines leading to it. You obviously need to create solutions first before complaining about potholes that don't exist yet. Math doesn't always need real numbers either because sometimes you can figure things out without knowing actual information.
Example: "How long is a rope?" Well there isn't enough info without measuring it first but you can still answer the question with something like "It's length is half it's size multiplied by two." This is how you make a working equation without knowing the real numbers.
So next time think outside the box. If something you think up doesn't work right be creative, think creative and use/make new variables that may or may not already exist. It's really simple to understand. You don't have to follow common locked trends. You can always create something better then whats already available if you put your minds to it.
Last edited by Sarick; 03-25-2013 at 12:32 AM.
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ok new on this forum but have a question... i just used same account for xbox for pc but expandsions not installed on it.... how do it retreive
I still want scale mail instead of light DD. Obviously, you could put the same stats on both pieces, but scale mail usually focuses on higher defense and sometimes attack/STR, where as light DD is usually DEX/AGI and we only need one of those 2. I'll happily take STR and Def, especially with what's coming up for the expansion.
I agree that scale is light armor but armor is not what light DDs wear.
I'm a RequieSCAT-MAN!
The problem with scale mail is its not TP gear, which is what we lack more than anything. I understand the idea of wanting that kind of gear, its good, but we need TP gear too, and right now our TP gear is what leaves our DD power behind by much to far.
Really? Because Grandoyne's Mail or Ace's Mail would have easily solved RDMs Haste problem. Bad Haste bodys are our plague.
I'm a RequieSCAT-MAN!
Not just body, we have bad options for feet too, head options are not all to great either. Legs we have good because of Rubeus and Calmecac, Hands are good too, belt we thankfully have too. So we have good options for about half, but the other half is fairly bad for Haste. If we had Ace's Mail, or Grandoyne's then yeah, we would have some nicer sets, but it still would be lacking in my opinion, and those are heavy DD pieces anyways, things RDM would never be considered for no matter the class of armor. In reality I think SE doesn't care about armor class anymore anyways, afterall, our last two Tabard sets were Athos and this new set, both of which exclude RDM, the job who normally is on all Tabards and has Tabards as its AF and Relic even. If we had those as well, then all would be good.
Meh, they are scale mail models, no reason we shouldn't be able to wear them. The feet are a problem, but honestly we shouldn't have access to optimal TP sets, because we aren't classified as a DD. We should have to compromise at least some because of the flexibility we have. If we had a good Haste scale mail body we would be at an acceptable level for a job that isn't actually a DD.
It's just silly to be asking to be on light DD sets when it's clear that SE doesn't have any interest in us being there. In between pieces aren't unreasonable because we actually get those and since Scale Mail is in between Heavy DD and Light DD and we are historically on it, it's not really unreasonable to ask for things that could be furnished.
My biggest complaint is that almost all of the new mage gear is worthless for a well geared RDM. Either our AF, Relic, or Empy trounces it because they were designed to compensate for RDMs inferior stats, skills, and JAs OR it's just not better than things like Morrigan's +1 or older abjuration gear with good augments.
The one thing that made me extremely happy was Bihkah Sword +1. Is so nice for an offhand for an Excalibur. More HP for additional affect procs? CHECK. Good DMG and Atk/Acc+? CHECK. HASTE AND PDT? THANK YOU. Is so nice.
I'm a RequieSCAT-MAN!
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