Allow me to break down this response.
1st paragraph, more efficient for who? The players or SE? I'm sorry to tell you but the ability to hold 30 pieces of gear in 1 slot of my inventory is infinitely better than having to carry all 30 pieces of gear around. The fact our inventory has not been updated with more spaces, and we have no new "sacks" to carry our things in, not to mention our Mog House Storage update still is no where in sight, this all leads to inventory problems of which Storage Slips have helped players massively. Without Storage Slips I would have over 100 more spaces in my inventory taken up with gear I don't use, or am not using right now. I think of them as a more effective system for storing than any of my other methods.
Also, why would I use my augmented gear less often then my un-augmented gear? The 1st line of what you said in this paragraph suggests these slips are made for gear players would not use often, and thus would create clutter. If this is the case, I doubt you have this correct, if anything, you would use your Augmented gear more of the 2 seeing as you play the job enough to want the augment, and to have gotten the xp on it, but then you see it would be a penalty for upgrading them, so that would never be done.
2nd paragraph, 80 Storage Slips which are holding 1200 pieces of gear in total, is more worth it to me taking up my inventory than 80 single pieces of gear would be. The reason being because these slips act as another inventory for those certain items, I am perfectly happy with more slips taking up my space, because they cut down my overall clutter in the end, making them a worthy investment, also seeing as they are not forced upon you, there is no reason or excuse that you could lose room by having these as they would all be used only in the case you would need them. If nothing else, add un-augmented gear to the same slip as the augmented gear, but put a star next to those with augments such as the star that appears next to Pulse gear when obtained in VW.
3rd paragraph, the speed it takes for a response often leaves us feeling ignored, or could you not tell that by the posts in the thread? If you are getting enough telling you that people disagree with your ideas, you should be adjusting to it, not just ignoring us because you know best. Infact, you ignore us on so many things we try to add to this game, or fix, that I have to wonder if you actually care about the quality of this game. There are many suggestions that are shot down in the stupidest justifications.
That brings me to Paragraph 4, "attacking the staff will not be tolerated" soon enough you may learn, ignoring the players will not be tolerated either. Someday we may just get fed up with loads of stupid reasons that lack the main thing they need, a sense of reason, and leave this game because of it. But wait, this is already happening, people leaving and its because we are ignored, and content is either made badly, or left as it is, which is being complained about. Let me give you a few examples of a poor response, which leads to us "attacking the staff" as we do.
This tells us how the effects of a Relic weapon are intended to not work in combo with the effects of a spell of which was designed to be used with a job to improve its combat performance. The thing is, the activation rate of the Sword's effect is not 100% and ends up being worse than Enlight, however Enlight is much cheaper, and accessible to everyone, where as Excalibur takes alot of work, and time, to make, and should be much better. This additional effect may not be the only thing Excalibur has, but it is something it has, and its lost because of this attitude. RDM also suffers this, because En-spells, a form of damage almost exclusive to its melee, can not be used with this sword either. BRDs have Dagger trials, as well as an Emp Harp. PLDs have Sword trials, as well as Emp Shield. PUP has Hand-to-Hand trials, H2H have stats that of which are the same as other single handed weapons, such as the ones PLDs and BRDs use. Many jobs, who use Daggers, Swords, Axes, or Katanas, dual wield single handed trial weapons, which have the same augmented stats as the H2H PUP has access to, however they get twice the effect, because they are dual wielded. Adding an Animator would only help to balance the job PUP because it would add a final line of Animators for PUPs to use, which could be unique to each player, and give their own benefits. The difference is, due to their unique line of trials, you could even remove their stats from having to be the same as single handed weapons, they could have half that potency and still be good. No PUP would complain about an Animator trial for +5 STR +10 Attack, which is still not the +22 from a Single Handed weapon, however it is helpful to the PUP. PUP is forced to use bad ammos for the reason of providing their Puppet with the control needed to use it properly, while any other job in the game can use different ammo pieces for a number of things, which often include boosting stats.
There are a number of times we are given poor excuses for why things can not be done, what you call "attacking the staff" is what I call "pointing out flaws in the logic of devs whom of which lead the game down a bad path often going against the very balance we are often told it is being done to preserve". Locking a thread after a reply also is not a good show, as it does nothing more than push the idea farther that you ignore our ideas & suggestions, because you lock the thread and there by remove the ability to comment on it except by what I am doing now.
I am sure this is going to be a problem with you for that reason, so Ill leave this topic with this, if I am banned off these forums for any period of time that I notice, I will likely be canceling my account, and I know a few of my friends will be leaving at the same time. We are tired of being ignored as players, we have all tried to improve this game and in very few instances does it seem that we are allowed a logically sound answer or reason, that tells us why it can not be done, or must remain how it is. On the rare occasion we are given what we ask for, it often becomes twisted in the dev room, before it hits the game, and so it ends up being something completely different than what was originally asked for. I had hopes when this new producer stepped in, he seemed like he was going to be involved in talking to the players more often, let us know why things cant be done, give us real responses, and even listen to us, when what we are saying makes sense. In cases where no one has anything to lose such as this, there is little to no reason it can not be done, and thats what we have been given, no reason, simply an excuse to try putting it under the rug because whats done is done, and could obviously never be reversed.
Oki, this isn't directed at you I simply want this relayed to the people making this game. I mean no insult, I mean to be blunt, and give a reply that should accurately tell you what I think of your post. I find many fallacies in the logic of many things you tell us, and find many times we seem to be ignored, or misunderstood. I wish you would sit down with us time to time, so we could actually talk, and perhaps, understand why we have our problems with things that are being done.
Sorry for the long rant, I said simply what was on my mind.