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  1. #1
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    lol... This is why these forums seem like a joke sometimes...
    (1)

  2. #2
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    As I posted in the other thread, I don't really care about this but I wouldn't complain if they added the slips in. However, why are you guys so up in arms over this? It's a relatively minor improvement. Why not throw your efforts and energy into bumping something truly useful like Byrth's "uncapping the merit points categories" thread or one of the "increase the number of WS you can merit" threads?
    (2)

  3. #3
    Player Dragonlord's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria/Leviathan
    Posts
    206
    Quote Originally Posted by detlef View Post
    However, why are you guys so up in arms over this? It's a relatively minor improvement. Why not throw your efforts and energy into bumping something truly useful like Byrth's "uncapping the merit points categories" thread or one of the "increase the number of WS you can merit" threads?
    I fully support those two as well, however this VERY minor change seems worth the fight, while the others i highly doubt SE will budge on. There's nothing i can add to the excellent points that byrth already made to those other adjustments.
    (1)

  4. #4
    Player
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    Mar 2011
    Location
    Ru'Lude Gardens!
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    4,310
    Thats the exact reason why! Its a minor thing, no reason why it can not, or should not be done, and actually it is a problem as it hurts inventory space, a common complaint we have anyways which slips help to mitigate/fix. SE thinks their merit system gives diversity, while I completely disagree with the idea that it does that, with their census data backing it up for the most part, its a reason on how/why they built it that way, so I cant really argue with it. Don't get me wrong, I love the idea of uncapping merits & allowing full merits in every category of every job, it would massively improve RDM's use. Its just that it seems less likely as from how they make it sound, it would be going against the very idea of merits, where as these slips are to save space, and adding more has no downfall in anyway I can see.
    (1)

  5. #5
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    I would actually prefer if they add a storage slip for relic+2 non augment over them uncapping merits.
    Quote Originally Posted by detlef View Post
    As I posted in the other thread, I don't really care about this but I wouldn't complain if they added the slips in. However, why are you guys so up in arms over this? It's a relatively minor improvement. Why not throw your efforts and energy into bumping something truly useful like Byrth's "uncapping the merit points categories" thread or one of the "increase the number of WS you can merit" threads?
    (0)

  6. #6
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by svengalis View Post
    I would actually prefer if they add a storage slip for relic+2 non augment over them uncapping merits.
    I would support both. Because there's no reason why the merits should be as they are now, and there's no reason why you shouldn't be able to store non augment AF2.
    (0)

  7. #7
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Really? Wow.
    (1)

  8. #8
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    I enjoyed reading your reasoning, Demon6324236. Well laid out.
    (1)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Today we got another twist to something we asked for.
    Quote Originally Posted by Camate View Post
    Greetings!

    The exchange rate will be around 100 cruor or so for each Crystal Petrifact traded. The plan is make the method of exchanging simple by using Voidwatch Officers, Planar Rifts, and such, and we will also make it possible to exchange multiple stacks at one time.
    Rather than removing the pointless Crystal Petrifact system, they are giving us cruor, at 1st this didn't seem so bad, but at 100 cruor per petrifact you are looking at about 259.5 gil for each, rather than the 2~5k from ore, ingots, and logs, which would drop in their place instead. Not that I like logs/ores, but at least it was better than this, and allowed us to put more materials into circulation, and prevent more gil coming into circulation via blinker runs, which we know is exactly what this cruor will end up going to.

    Guess I shouldn't be surprised though, just like with VW drops in the 1st place, they choose to twist our wants to fit their own desires and even make it more complex then it has to be in order to fix problems, or rather, put work into making problems slightly less shitty.
    (2)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
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    4,310
    Today we see yet another twist. We ask for them to ban more RMT, make a level limit on choco blinkers, or something to this effect. Instead the NPC price went from 519, to 67. This makes it harder for them to find & remove RMT, will cause the RMT to move, make it harder for players to earn money themselves, and has made the players angry. All in all a terrible twist on what we asked for that hurts just about everyone I think, just another show of not doing what the players ask imo.
    (0)

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