Not many players still care about Campaign, but some of us exist.
I want to see a means of calling for reinforcements during a battle.
I also want to see an elimination of undefended enemy posts. Since the changes made to fortification points, there's no strong incentive to attack the post; it would be better if all offensive Campaign Battles had enemies populating the posts.
I don't know if any of this has been touched on yet but, I want to have BLM be the TOP elemental damage caster and Ranger be the TOP Damage Dealer scaled down to Dancer being the least damaging DDer because of thier survivablity aspect. Ranger being highest because they pay for thier damage.
I want 100 storage across the board. I want to not lose my Blood pact because the monster died or went out of range. I want to be able to store my Kirin's Osode. I want abyssea to be minimum level 75... so that new peeps can learn the game and have other new peeps to learn with and do quests with.
I want Nyzul Isle uncharted fixed so peeps don't have to cheat to win. I want to have treasure hunter fixed or have a skill based type of TH implemented. (ie: a 6 man group takes on a NM... 2 of the members weaponskill chain and the BLM does a MBurst, the group should have a higher drop rate than a group that is unskilled and/or zergs the NM.)
I want Relic weaponskills to be revised and or thier stats changed so that they put out better damage.
I want and am begging for a few more places to get Meteor as a drop. I dont think our Dev. team intended Meteor to be a relic spell.
And lastly after skimming through most of this thread...I also want producer Matsui~San to take this thread with a grain of salt, if we did everything everyone listed we would have to change the name of this game to Final God XI online where everyone runs around on any job and kills everything solo with one swing of thier pinky toe.
It would be awesome if we could buy back items recently sold to npc.
it's what you learn after you know it all that counts
I think it would be cool to be able to change race even if it was a paid service I would be fine with that.
Create a higher level BLM self-target (or party member) spell called "Return" that would send you back to your home nation in the present (like Retrace). It could function like using an outpost, and it could share recast timer with Retrace (Since I know the game is near its limit in individual timers).
I know there are several methods for travelling to one's home nation, but having it in spell form would be awesome.
As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.![]()
It is then that I know achievement.
What I want to see removed:
#1 - Remove all *Wait till JP Midnight* restrictions for quests/missions.
#2 - Remove all *Wait till next conquest tally* for quests/missions.
#3 - Remove all *Unnecessary time sink* for old quests/missions.
#4 - Remove all *Unnecessary restrictions for old quests/missions.
What I want to see added:
#1 - Add *New Summons*
#2 - Add *New Blue mage spells*
#3 - Add *New Job Abilities*
#4 - Add *New Teleports*
#5 - Add *New Supportive abilities*
#6 - Add *New Quests* that worth the time to do.
#7 - Add *New Help text for all Spells/Abilities/Job traits*
#8 - Add *MORE PEOPLE INTO THE GAME*
What I want to see Adjusted:
#1 - Adjust *Neo Nyzul Isle* Make it skill-based not lucky-based. *It's Doable for certain players who met alot of certain requeriments, DMG-wise, Support role job-wise*
#2 - Adjust *Imperial Army I.D. Tag* 1 each 12 hours. stockable too
#3 - Adjust *NM Lottery Spawn System*
#4 - Adjust *NM Timed Spawn Conditions*
#5 - Adjust *Old Salvage drop rate*
#6 - Adjust *Old Limbus drop rate*
#7 - Adjust *VNM* Make it pop in specific places.
#8 - Adjust *Sacrarium*
#9 - Adjust *Enmity System*
FOR THE GOD's SAKE, ADD NEW 30 MIN EVENTS FOR 3-6 PLAYERS.
It IS invincibility for the wyvern. Testing here http://www.bluegartr.com/threads/106...=1#post5356823
The 2hour grants both physical AND magical shield for its duration(1:30). It also lowered Restoring and smiting breath recasts to 30 seconds, and resets their timers if they aren't up when the 2hour is used.
So yeah, it'll keep your wyvern alive, for a minute and a half anyway.
The real issue, IMO is it's extremely limited DD applicability. Seeing as it's still subject wyvern breaths two greatest weakness. Resists vs high lvl mobs, and the breath dmg- that nearly ever NM seems to have.
It's decent vs normal mobs. Was getting 800 dmg breaths with all the usual breath+ gear(Armet+2, torque, belt.) But I don't need a 2hour for normal mobs. This needs to be useful on high end content... and it's not. When I went to Ig-alima as a high lvl test mob, I started getting 170~341 breaths.
Defensively, all it does is keep your wyvern alive for one fight.(and you can't lock it on a ???. It'll wear off anyway. I suspect it's linked to the wyvern's duration.)
Offensively, it's just too weak for a two hour ability. I get maaaybe 1k~2k(assuming zerg lvl ws speed and that breaths don't just get floored in events like legion, avg breath dmg there:17 points) more dmg in breaths, and a live wyvern(Assuming I don't die). Once every 2 hours....
I seem to be asking for a lot, don't I?
I want to see native, Red Lotus Blade, Seraph Strike, and Sanguine Blade for RDM.
I want all jobs to recieve a native Dual Wield trait, without a delay reduction. Dual Wield with delay reduction should be reserved for NIN, DNC, THF, and BLU.
Last edited by Sunrider; 08-23-2012 at 06:37 AM.
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