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  1. #1
    Player Zhronne's Avatar
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    [Suggestion] Max camera distance (zoom out)

    Some third party tool developers confirmed that it's a simple memory address that needs to get changed to allow the Camera max distance limit to be set more further away from your character's shoulders.

    The current in-game limit is the same we used to have in 2002, and things have changed a lot since then.
    The typical average resolution the game gets played at, for example, or the hardware that runs it.

    Since this addition would be very simple for the developers to add (we're talking about a few minutes here) I was wondering if it could be possible to have this limit raised up in the future?
    (29)
    Last edited by Zhronne; 08-07-2012 at 08:57 PM.
    And the autumn of life has finally come
    with the promise of winter thaw.

  2. #2
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    [EDIT] Whoops, brain farted the OP.

    As for the actual positioning of the camera, I wouldn't mind an option for it. All we got currently is a first person view, and then a fixed-distance third person angle where you can only 'zoom' the view in and out.
    (0)
    Last edited by Kaisha; 08-07-2012 at 03:10 AM.

  3. #3
    Player FrankReynolds's Avatar
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    If this will fix the issue where in I can't see my character when meleeing huge NMs like Amhuluk and Glavoid, then I am all for this. I could see where it might cause some wackiness in dungeons etc, but who cares? people could just turn it down / off.
    (10)

  4. #4
    Player wish12oz's Avatar
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    You make it sound so easy! I like easy to implement improvements, so I support this idea. Increasing the distance you can see in-game would be awesome too!
    (7)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  5. #5
    Player Riggs's Avatar
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    There were some screen shots in alla a few years back where some one had increased the max distance, they looked pretty fantastic standing on a mountain and could see nearly the whole zone ahead of you.
    Was just a matter of editing some of the values i think
    (0)

  6. #6
    Player Mifaco's Avatar
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    It's a simple memory address, but if it's set too far out, you get a weird "fish-eye" view, hence the limit.
    (0)

  7. #7
    Player Modoru's Avatar
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    I hate to bring this up, but ps2limitations!

    In all seriousness, this could be feasible nowadays, not a lot of people run FFXI on toasters anymore, let's hope it happens.
    (2)
    Opinions are opinions. Keep 'em that way.

  8. #8
    Player Zhronne's Avatar
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    Quote Originally Posted by wish12oz View Post
    You make it sound so easy! I like easy to implement improvements, so I support this idea. Increasing the distance you can see in-game would be awesome too!
    It's already possible to increase the max zoom-out distance through third party tools, which as we all know, are not good to use.

    Basically there is a "limit" in how much you can zoom out the camera and it's ok, no big deal, most games have such a limit. Problem is that the limit FFXI currently has is a bit too small, the camera often continues to stay too close to your character (especially when you're engaged with target lock on). It would have been ok in 2002 maybe, but in 2012 standards are different.
    This "limit" is just a value set in the game engine data. It's literally a 5 mins trouble to increase this value at least slightly.
    Zooming out more will require faster PCs of course, but then again nobody forces you to zoom more than you currently do.


    @Riggs:
    You're confused. You're talking about "DrawDistance", that's the max distance the game engine renderize and visualizes on your screen the stuff that's currently around your character.
    With a low draw distance, the very far objects/items won't be renderized, and will appear all of a sudden as you get closer ot them.
    With a high draw distance, you can virtually see everything. Of course this requires more computational power.

    What I'm talking of is simply the max ZOOM OUT, that is the max allowed distance the in-game camera can take from your character's shoulders.
    You can increase and lower this value with the keys "3" and "9" in your numpad. The currently max zoomout value is very small and reflects the standard that used to be common in 2002.
    We're in 2012 now though, so I warmly suggest they increase this max limit a bit, since it's really not such a big deal to implement. They just have to change a number say from 80 to 100, and it's done. They don't have to do anything else.
    (1)
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #9
    Player Zhronne's Avatar
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    Quote Originally Posted by Mifaco View Post
    It's a simple memory address, but if it's set too far out, you get a weird "fish-eye" view, hence the limit.
    They don't need to go that far tbh. Just increasing it a small bit would be enough, I'm not asking for a sky camera or something. I just want to put it a bit more further behind my character's shoulders compared to what I can do today in-game.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  10. #10
    Player Riggs's Avatar
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    Quote Originally Posted by Zhronne View Post
    @Riggs:
    You're confused. You're talking about "DrawDistance", that's the max distance the game engine renderize and visualizes on your screen the stuff that's currently around your character.
    With a low draw distance, the very far objects/items won't be renderized, and will appear all of a sudden as you get closer ot them.
    With a high draw distance, you can virtually see everything. Of course this requires more computational power.

    What I'm talking of is simply the max ZOOM OUT, that is the max allowed distance the in-game camera can take from your character's shoulders.
    You can increase and lower this value with the keys "3" and "9" in your numpad. The currently max zoomout value is very small and reflects the standard that used to be common in 2002.
    We're in 2012 now though, so I warmly suggest they increase this max limit a bit, since it's really not such a big deal to implement. They just have to change a number say from 80 to 100, and it's done. They don't have to do anything else.
    Yep i'm often confused but my post was in reply to what wish said not the op, btw if you know the setting to change for the draw distance please share, i think my pc can handle it been a bit better than current
    (0)

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