/echo. "Let us stack things". Poison flour!!!!!! Empy items..... (For the wife who insists on doing them backwards), and for the love of all the blms sacred inventory space hides of monsters......
/echo. "Let us stack things". Poison flour!!!!!! Empy items..... (For the wife who insists on doing them backwards), and for the love of all the blms sacred inventory space hides of monsters......
In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.
A few thoughts occured to me since I last posted.
A storyline involving prishe in the past (requiring wings of the godess and chains of promathia expansions).
A storyline involving a young gilgamesh in the past (requiring wings of the godess and rise of zilart).
A storyline causing all expansion pack primary storylines to converge.
All of the above containing challenging 6 player fights and numerous cutscenes.
My suggestion for the future of FFXI and in Seekers of Adoulin. Is to introduce a new level cap. Since the UI is being redone it would be nice to have a new 3 digit cap, possible 125, 150, or even 200. Character progression is important for a MMO. If there is no new cap or just more side grade gear is announced people will just continue to do abyssea for gear. The exp for the new levels should be so high that only killing new monsters in Seekers of Adoulin areas would be an effective way to level up.
Even if you can't do level 200 or whatever maybe make a side leveling system call them transcended levels like you could be 99+99.
My main concern with FFXI is having more character progression through leveling when the new expansion comes out.
Linkshell UI revamp. Lets face it the current UI in FFXI is really outdated compared to current MMO standards.
I would improve the linkshell UI.
-Ability to see offline members or every member that has been giving a LS pearl.
-See info such as job levels, crafts by clicking on someones name.
-The ability to invite someone through the LS menu
-LS ranks that can be customized.
-Ability to remove people while they are offline.
-A LS bank where LS gil and items may be deposited. Different levels of access can be given based on LS ranks.
-In game LS calender where members can schedule events and people may sign up for them.
Something else that I would like to see added, is an inheritance or change of leader system. I have seen many linkshells go under because a leader quits, gets banned, or just has something in real happen that prevents them from ever logging onto that character again. I think in such a case a Shellholder should be able to allow a sack holder to take the shell in their stead, allowing the shell to continue on, while the old leader can take their leave. In the case of inheritance, a leader can mark a player in the linkshell as a 2nd in command. They would not be a sack, or shell-holder, however they would be the same as a sackholder except for 1 exception. If a linkshell leader is not present in the linkshell for 30 days in a row, the linkshell itself is passed to the inheritor. If no inheritor is marked, it goes to a sackholder who has been a sackholder for the longest period of time. This way no shell must ever disband, or reform, simply because the loss of their leader.
I agree with everything in this post with the inclusion of my previous comments regarding the "revamping" of older level events and re-applying the level cap to CoP events. Also, as I commented before, there needs to be a better system in regards to storage so lower level capped events can be accessed in a quick manner. A status ailment icon system for other players would help WHMs with removing enfeebs (since the chat log goes by so quick). Level 70+ access to abby and a nerf in the GoV system would revive the 6 man party system again. A bulletin board system like the one I described eariler will make it much easier for players to find each other to help them finish content (or just form a exp party) in far off areas.
Fissssh! It's what's for dinner! :9
Prrroud founder of MithraPride on Phoenix 2004.
Something Else i remember...
1) Is it possible to remove the 95% Hit Rate cap, Perhaps simply on Enemies 10~20+ Levels below you? Its a fantasy world, I'll have none of this "We all make mistakes" crap!
*If this could Apply to Synthesis Recipes, Maybe Synthesis Recipes 30+ Levels Below you? Thanks!
EDIT:
2) Please give BLM and SMN Access to Exclusive Staff Weaponskills. I will hold any and all negative thoughts about the design idiocy behind the thought process that went into that decision and simply ask humbly for you to change it.
3)Elemental Siphon Have Elemental Siphon Transfer a Spirits TP To the Summoner as Well. - Spirits get no use from their TP and I would like to have it if you dont mind <3
Last edited by Karbuncle; 08-23-2012 at 05:20 PM.
I would like to see the base duration of all enhancing abilities (this means all applicable white, black and blue magic, Blood Pacts, Sambas and Jigs, songs and rolls) raised to a minimum of 3 minutes.
Agreed. I'd suggest something like 0.5 or 1 acc past the 95% cap for each level you are above the enemy. Same with evasion, although there should perhaps be a cap there, just much higher than the current 80%.
Using the 0.5 acc past cap suggestion, you'd need to be 20 levels higher than the mob to cap those last 5 percents for hit rate, and 80 levels above the mob to cap the last 20% for evasion. For evasion, you still won't evade more than 90% against a level 59 mob. You'd have to go all the way down to a level 19 mob to get 100% evasion. And again, this would have absolutely 0 impact on hit/evasion rate of mobs that are at your own level or higher.
This should probably apply to magic accuracy and magic evasion (resist) as well.
Alternatively, you could let us reach 100% evasion against mobs as high as level 60-70, but exclude NMs from this, so that we can't /sit down in front of Simurgh and leave our PCs to get some food.
Last edited by Mirage; 08-23-2012 at 09:04 PM.
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