Fishing - Remove the silly 250 daily cap or at least increase it to 500, it makes no sense what-so-ever that as a fisherman I'm "tired" after bringing in 250 fish, then go off and kill 500 mobs, a dragon, a god and Bubbly Bernie as well as soloing Dynamis. The restrictions in place are no longer valid as there are easier and quicker ways to earn gil than fishing.

More fishing - decrease the wait for the fishing competition, waiting 2 weeks for it to show who won the ring then 2 more weeks (without knowing if you have won) to bring in the fish means that if you're not in the lucky 20 you have to wait a month before you're in with a chance again of getting the XP ring. 1 week to get the fish, 1 week results seems about right.

Even more fishing! - The FFXIV fishing system is nice and interactive, it would be nice if you could bring that system into FFXI with fishing skill dictating how likely you are to catch the fish so if you're aiming for a level 50 fish at level 1, you're not going to catch it except by a major stroke of luck. This will also make the skill level have an actual use rather than getting a Lu-Shang and hitting high level fish from the start.

WoTG - I'm amazingly dissatisfied at the ending, I won't post spoilers but I don't want it to end there (the mission), becoming so emotionally involved with Lilisette only to have that ending was really mean and the scene in the wedding is exactly how you feel (which okay, means the script was amazing and the story was amazing but I don't want to lose Lilisette!!)

More WoTG - Add a ToM for the Moonshade earring if possible to further augment the augments you choose, if you went for +4Mab and +1Refresh, a trial that'll increase it to +8Mab and +3 refresh (eventually) would be rather nice, going up in stages, 4>6>8 1>2>3 and would entice a lot of people to get off the very first mission and enjoy the best storyline in FFXI.

The new expansion - I would like to see a storyline that doesn't involve the possible end of the world by [insert deity here], I'm tired of having to save the world, what's wrong with having a storyline that doesn't involve the world being in mortal danger? "What did you do today?" - "Oh, saved the world from the Shadow Lord" - "Cool, and tomorrow?" - "umm, saving the world from Odin" - "ahh, and err, the day after?" - "I think I may be needed to save the world... again!". Saving the world all the time just means that saving the world is a bit of a chore.

Port Jeuno - it's a lag fest, add a bazaar tax for the area so all the afk bazaar's move to lower/upper.

Event Items - Add a way for us to get the moogle suit or the ark weapons, seriously, also make a way for people to get previous event items that have never been seen again like the +2 enmity belt.

Bst Pet's - If we dismiss the pet (rather than it dying or us zoning) then return the summon item to us (only if pet is at 100% HP), nothing worse than having to spend a few k on popping a pet for the last few % of a mobs life and only popping it for that reason.

Linkshells - use the linkshell community site to allow major changes to the linkshells, add the same sort of pearl colour/pattern system that is used in XIV rather than a single blob, let sack holders on the community site sack people, break pearls, set up a guild point system and other neat stuff on the community site.

Surnames - if possible, add the option to have a surname, but only in a costume sense, it wouldn't be used like XIV but would be just a cosmetic feature

AF - remove the "Wait till JP midnight" on all AF quests, getting from 30-99 isn't really difficult and maybe you want that one piece of gear that is helpful to you but you have to wait an eternity to get it.