I hope we'll see a more direct increase to Wyvern Breath. They have over the years given us things like Lancer's Torque and AF2+2 Armet which can both be equipped immediately after a WS to get a small bonus to breaths. Additionally we have the Empathy bonus and Item Level main hand bonuses that increase a Wyvern's breath potency indirectly through increasing its Max HP.

The thing is, even with a maximum parameter boost from Empathy and having Upukirex equipped, Breath damage is still very unverwhelming, especially against NMs. I recognize that Breaths are 'free' and can be used as often as a Dragoon uses a weapon skill(which can be several times per minute). Unfortunately, Dragoon unlike other melee jobs cannot increase our WS damage further because we do not have special abilities like Soul Eater or traits like Overwhelm.

Having said all that, can we expect an increase to Wyvern breath damage? Healing Breath has increased exponentially from 75 cap, use to heal 400ish, now heals over 1.2k. Wyvern Breath is still ~350-450 but only when not resisted or if the NM has no Breath Damage Taken-% which most seem to have. Against Delve NMs, breaths usually hit for 110-200ish and against Delve Bosses, usually double digits in the 30-60 range.

I'm hopeful that Wyverns could obtain a higher tier version of their breaths i.e Flame Breath II, Gust Breath II that are not only boast higher accuracy but the damage formula incorporates a higher % of the Wyvern's HP(or make it based on Max Hp instead of Current HP). It's often deterimental to Dragoon's damage when we have to keep the Wyvern at near to full HP to keep the Breath damage at its best since the damage formula is based on current HP. If you were to make it a bit stronger, more accurate and based on max HP like Healing Breath, it will take some stress off players to keep our Wyvern at full HP and our damage won't decrease just because our wyvern has taken damage(especially true during hard fights).

I'd like to see tier2 version of Elemental Breaths, this would make using Smiting Breath a bit less pointless, as in the time it takes to use a 332 damage Smiting Breath(2-3 second delay) I could have swung my lance for 600-700 damage several times and gained a lot of TP.

An increase in Breath damage would help close the gap between Dragoon and other melee jobs that have powerful abilities/traits that enhance their attack, crit and WS potency i.e Souleater/Berserk/Bloodrage/Scarlet Delirium/Restraint/Hagakure