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  1. #1
    Player Meldity's Avatar
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    Apr 2011
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    39

    The Great Vanadiel Depression 2012

    The FFXI is facing an economic crisis, since there is very little means to take away money from the economy, the economy will inflate faster than Steve Irwin dieing in a tank of sting rays.

    The 500k to pay for Dynamis hourglasses was a pretty big deal in reducing the amount of gil in the economy and serves as a perfect example, now that prospect is gone the gil created is being created by a massive margin due to particular events such as void watch, walk of echoes, etc. The misc items and ingredients from these events are no longer being sold on the ah because:

    1) The price is almost always less than or equal to what the NPC pays for it.
    2) Those items are a huge hassle because not only do you have to wait for it to be sold, you only have 7 spots on your own auction house to sell items, cluttering your storage and making you extremely impatient.

    The amount of gil is increasing at a margin to the point where it should be considered a big problem and soon it won't be long until it is noticed in your server, because there are not very many means to reduce the gil in the market, or at least enough means to reduce the amount of gil in the market vs the amount of gil being created by the npcs buying your items.

    So what is this called? Inflation. And when inflation happens you can expect things to get a lot more expensive.

    But Meldity, is this a big problem? I don't know honestly, I'd love to hear some inputs though from other players cause I think it is interesting.
    (0)

  2. #2
    Player Soranika's Avatar
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    Aug 2011
    Location
    Windurst
    Posts
    452
    .... So... lost me. But I do know this, real life economics =/= game economics.

    And if anything, if something is missing on the AH and you're not selling anything... you can always go farm it/quest it/make it and toss it up there yourself to turn a profit. Or at the very least, go buy some chocobo blinkers with crour if you aren't actually doing voidwatch.... or visit a guild store since most people who craft are much more likely to unload excess/unneeded materials there easily than attempting to oversell on the AH.
    (2)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  3. #3
    Player Kristal's Avatar
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    May 2011
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    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    If gil becomes useless, we'll switch to ancient currency, alexandrites, devious dice and heavy plates as alternate currency.

    It hurts gilsellers the most, because no matter how much gil they have on offer, players can get it just as easily for 'free', IF they needed it at all.
    (3)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #4
    Player Meldity's Avatar
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    Apr 2011
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    Quote Originally Posted by Kristal View Post
    If gil becomes useless, we'll switch to ancient currency, alexandrites, devious dice and heavy plates as alternate currency.
    If you switched to those types of currency i'm pretty sure you wouldn't find anyone shouting "Anyone wanna trade Alex for ancient currency?".

    And by farming your own heavy metals I don't think you realize how long that would actually take..

    Yes you can farm your own ancient currency, heavy metal plates, alex, but most people don't have the luxury of having a second account to constantly follow them around, which means those are the people that would be suffering the most during the inflation. The real culprits of the inflation are the people that can handle more than one account at the same time, because they force the prices to go up for less time, work and hassle. Nobody wants to go to salvage or dynamis with anyone anymore except by themselves, because in their head they say, "I'd rather do this with someone that can 2box or 2box it myself" and find a better(or more struggling) hobby to earn money. Because of this, 2boxing is becoming the economy standard, if you don't 2box, you'll be very behind in the market.



    What SE can do:

    1.)Create a method to stop 2boxers or make an event hard enough to prevent a 2boxer to not be able to effectively both accounts at the same time.
    2.)Find better means to reduce the amount of gil in the market (possibly taking away npc's or lowering the item sold to them to a lower price)

    Voidwatch is a good example of this, because not only do the current Voidwatch Bosses make it hard enough to handle both accounts or duo a mob at this point, it makes it almost impossible to trigger alignment spectrums. (However I fear the simple Warrior and WhiteMage combo in the future.. or a better combination of a 3boxer to handle the mob effectively.)

    If SE can somehow create more events such as Voidwatch and reduce the amount of gil in the market, the economy can stabilize once more.
    (2)
    Last edited by Meldity; 11-26-2011 at 05:29 AM.

  5. #5
    Player uptempo's Avatar
    Join Date
    Jul 2011
    Posts
    76
    Character
    Uptempo
    World
    Sylph
    Main Class
    WAR Lv 99
    Relic, mythics, 90 + empys, food and new gear incoming loads to spend your gil on.
    (2)
    Htid!

  6. #6
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Meldity View Post
    What SE can do:

    1.)Create a method to stop 2boxers or make an event hard enough to prevent a 2boxer to not be able to effectively both accounts at the same time.
    2.)Find better means to reduce the amount of gil in the market (possibly taking away npc's or lowering the item sold to them to a lower price)

    Voidwatch is a good example of this, because not only do the current Voidwatch Bosses make it hard enough to handle both accounts or duo a mob at this point, it makes it almost impossible to trigger alignment spectrums. (However I fear the simple Warrior and WhiteMage combo in the future.. or a better combination of a 3boxer to handle the mob effectively.)

    If SE can somehow create more events such as Voidwatch and reduce the amount of gil in the market, the economy can stabilize once more.
    You give way too much credit to players that play multiple accounts at once, and not enough credit to RMT making a strong return by hiding under the radar and taking advantage of Voidwatch drops, Synergy, and PL cleaving.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  7. #7
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by uptempo View Post
    Relic, mythics, 90 + empys, food and new gear incoming loads to spend your gil on.
    Do those actually drain money out the economy though?
    (0)

  8. #8
    Player Drai's Avatar
    Join Date
    Aug 2011
    Posts
    27
    Character
    Drai
    World
    Bahamut
    Main Class
    DRG Lv 99
    Dark rings from Abyssea Konschtat NPC for like 38k gil, and are very very easy to farm, things like that ruin the economy when you have 10+ mules with 80 empty slots filling up on them and running to npc them than coming back for more >.>
    (0)

  9. #9
    Player Soranika's Avatar
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    Aug 2011
    Location
    Windurst
    Posts
    452
    Quote Originally Posted by Meldity View Post
    If you switched to those types of currency i'm pretty sure you wouldn't find anyone shouting "Anyone wanna trade Alex for ancient currency?".
    Stop reading past this point. You're looking at it wrong.

    In Aht Urhgan, you exchange Imperial Standing for Imperial Coin currency, which in turn can be exchanged for gil from fellow players. Also using Alexander as an example, one Alexander is worth 1.5% average over a single ancient currency of the highest value depending on the server you're on.

    Do salvage, collect Alexander, sell for gil, then buy currency. Vice versa, rinse and repeat. Crour is a form of currency in abyssea and voidwatch, which can be converted through gil by the same format. Buy items to sell to an npc or players. Just off chocobo blinkers, you can convert 1mil in crour to roughly 2.5ish mil. (to lazy to do the math, but I did this to get a 3mil item with only 500k in gil at start.)

    You can't stop the flow of gil that runs into the system, but no one is handicapped from making gil to stop the flow of money from one player to the next, re-indroduction of taxes in Jeuno is a way, but will fail cause people will flee back to rolanmart... I mean Rolanberry Fields. Increase the cost of entry into endgame content like Dynamis and Einherjar... although didn't they just reduce those? Oh I know, create a more expensive item to buy from npc stores, like the femina subligars, that can be desyth into materials to make better stuff.... oh wait, not many mastercrafters left... those that are would take advantage of this and still overcharge on their services, one among other scenarios.

    Voidwatch does nothing to reduce the amount of gil in market when you consider you can use other forums of payment to participate in. Campaign Points, Imperial Standing, and Allied Notes among crour and gil. And the rare items that fall in into players hand can be fenced at a high price (until it's over stocked) so gil still remains in the hands of the players.

    WoE, you pay 1k on entry, walk out with around 7-10k per run in sell-able junk at the least if you're unlucky to get good stuff.

    You can't stop duel boxing either. Let's face it, when you don't have friends to follow you every minute of every day you play the game and you can't call your npc, who else will you rely on? Plus, they're paying an additional fee for a whole new account plus any other additional content id's on their profiles. As long as they are staying within the rules of the game, hypothetically speaking, they're fine. It seems like a case of jealous to handicap them for working around the game when not everything is solo'able but people pretty my force you to do so anyway.

    And for reducing the items sold at lower prices... stuff generally sell at like 15% of original sales prices.

    This is an issue with every game, not counting shady deals with RMT, the amount of money that circulates in the game is always bound to increase, never decrease or stable because not every one is doing the same activities or as often if they are.

    Side note: Meh, my post is all over the place, I don't think I covered everything but there.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  10. #10
    Player Rohelius's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    129
    Character
    Vassago
    World
    Phoenix
    Main Class
    DRK Lv 99
    I used to be in a Linkshell with a guy that has 4 accounts.
    yeah goes to event gets X4 drops X4 KI's X4 lock items of his choosing for w/e account he feels like equipping that day and its just a allowed because the mentality is that "He pays extra he should get extra"
    i would like to point out that he FC by himself too but he does it for "cruor to gil" because apparently he doesn't know he can charge 15 people 700k per person per run which i think is a good thing.
    When i left the LS they were working on Empyrians for him and two others, last time i checked hes done and now hes working on a relic bow leaving the rest of the LS members with -4 players for each run of their own Empy's due to his "Sudden" change in priorities..
    that's a pretty good look at the future of this game people take a good hard look.
    (1)

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