Uh, yes. Yes it does. Well implying it does if astral flow blood pacts actually did the damage that it said it does. Bare with me.
There are many ways to instantly recover MP than what there use to be. At 95, SMN need a minimum of 190 MP to fire off a blood pact ward. It would take multiple hi-ethers to recover that amount. At 10 seconds for each use, it'll take 40 seconds just to use one, maybe more with the delay between item use offset by refresh. Hi-ether +3 in two, bring it around 20-25 seconds. No smn in their right mind would turn to pro-ethers so let's trade up.
Elixirs restores 25% in 10 seconds of use, given item delay, around 12 seconds to use that blood pact. Average SMN has around 1.5k which translate into around, if not over 375MP restored. This allows a an astral flow blood pact to fire off every 12 seconds.
Now let's look into the abundance of temp items.
Most of these temp items that can restore MP in Abyssea and VW (were a SMN will be mostly active these days), can be used in a second flat without item delay.
Now also, do not forget Blood Pact: Rages and Wards share their each global timer, respectfully. Considering that there are no Ward astral flows (Alexander's Perfect Defense does not share Blood Pact ward timer, Nor does Odin share rage), the originals do. Unless SE goes in to fix the it where the astral flow blood pacts under rage are separate on timer, being under your version of Astral Flow would make all Blood Pact: Rages spammable for the duration of 3 minutes or for how many times one can quickly get their MP to 190, which isn't hard.
Alternatively, if the blood pact timer for Astral Flow was fixed to have it's own timer, one could spam just that, or use astral flow blood pact, recover MP, follow up with rage because the blood pact timer is nil, then for the timer and go in and do the same thing.... or just keep spamming the Astral Flow blood pact because why the hell not? That way wouldn't fix things, it would make the job even more uneven to the point of being broken than what it's currently leaning towards. Granted, I see use with crowd control, but through the use of astral flow just isn't viable enough to use it as such.
The way Blood Pacts work from DNC is widely different. Astral Flow blood pacts seem to have been the way they are for restraint reasons. Lest not forget that because Astral Flow blood pacts share that same global timer, they are effected by Blood Pact timer reduction gear.


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