Because those areas force you on a time limit. Before people knew about lights and weakness procing in Abyssea, time was constantly an issue. You couldn't idle around in abyssea, nor Dynamis, so it made sense to make the most of your time and SE saw there. You are no restricted time limit in sea.
But ah, I see how these topics go in the forums.
Some one yells foul when they have to wait several hours than expected on an NM trial, reduce time. Kinda understandable.
Some one waits 15 minutes for SEA spawn areas because that's considered a waste of time? Sheer spoiled in abyssea.
Soon some one will want to reduce time spawns on monsters that take 75 hours, or even the ones that take 21-24 hours to spawn. Hell, let's reduced them all to 1 hour. Wait, that's too long for in an area no one visits, let's reduce them to 5 minutes.
Cause seriously, why wait to kill some one not many people are hunting? Really, that's the excuse I'm getting here. Soon you'll want BCNMs that you can only do once every campaign tally removed. NMs that spawn on specific times? Why, remove that too. As it stands, a lot of you support the ability warp to nearly, if not all, every zone in the game with ease, even if they've never been visited the area or completed the necessary quest/missions to gain access.
You know what, about the game just read every ones thoughts and does everything we command. You know, SE, give us a /spawn command that let use spawn the NM or any mobs we want without having to wait or travel at all. [/exaggerated rant]


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