It is however quite interesting to see SE manage to make SMN the worst job in history of MMOs. It is like they actually try and do the worst ideas they can imagine, to be sure they are original and have never been done by others.
It is worst since it is a "support" class that still, 10 years after it was made, is not even counted as support. It is worst because it is a mix of melee and mage, but only the bad parts. (From melee we got the delay it takes to build 100% TP with 0% haste, from mages we got that we have to pay MP to use our abilities). Not to mention we have 50% of our pets being ignored by the development team.
And the reason I keep playing is arrogance. Each time I see the sloppy job of SMN I think "Wow, I'm so much superior to these developers."
Yea it is better. But the job still is in Beta stage. I've predicted that FFXI will be ready for launch around 2015, when the job balance has been done.BTW: having played smn since NA inception I will say the job has VASTLY improved over what it used to be. I remember days of smn skill doing -nothing- (supposedly helping interrupt.. ha!) no merit Blood pacts, Fenrir was IMPOSSIBLE to get. To level you had to either cure spam in parties forever or go solo bombs/goblins/bees... forever. There was practically no gear that helped smn aside from AF... then relic.. and finally JSE.
Pero por que?
I has one job for you: Star Wars Galaxies: Entertainer.
yeah.....
BTW: having played smn since NA inception I will say the job has VASTLY improved over what it used to be. I remember days of smn skill doing -nothing- (supposedly helping interrupt.. ha!) no merit Blood pacts, Fenrir was IMPOSSIBLE to get. To level you had to either cure spam in parties forever or go solo bombs/goblins/bees... forever. There was practically no gear that helped smn aside from AF... then relic.. and finally JSE.
Things have been worse![]()
My other car is a summoner.
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