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  1. #1
    Player Natenn's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    325
    Character
    Natenn
    World
    Asura
    Main Class
    PLD Lv 99

    The Future of Endgame

    I was just wondering what the future of endgame is going to be once 99 is released. Right now everything revolves around grinding and thats it, VWNM grind to get drops, Abyssea grind to get Empryeans, stuff like this. I'm sure i'm not the only one who hopes for an endgame with something different then the current trend, grinding is a necessity in MMOs but thats to a degree. If every part of it revolves around grinding for an abysmal drop rate or item that needs "X" amount of items to complete the player base will continue to decline.

    So back to the question: What is the future of endgame? Is this it? Will there a PvP element implemented or ballista/brenner rebirth? A new sky/sea thing perhaps? Will HNM make a comeback? Just wanna know if there will be anything new/interesting to look forward to in future updates.
    (3)

  2. #2
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    It's been posted, there's a new dungeon crawll and something called "we're all screwed" or something like that.
    Also, ballista was nothing more then a fad. If you want PvP, go play WoW.
    (2)

  3. #3
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    Lot's of battle oriented content. I'm looking forward to the dungeon crawl addition oddly enough but I don't really expect a new story expansion. I feel like the level cap increase should have came with one but it's a little late for that.

    I'd love some emphasis on PvP but it doesn't seem to be big on this game compared to others because of how poorly SE handled PvP in general and the communities mentality that they have to get something out of it... like beating other's face in for the fun of it isn't gratifying enough. But I'd love to see a non restrictive PvP addition.
    (1)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  4. #4
    Player Natenn's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    325
    Character
    Natenn
    World
    Asura
    Main Class
    PLD Lv 99
    Mention pvp and out come the ppl being hateful on it.
    (2)

  5. #5
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    Quote Originally Posted by Tsukino_Kaji View Post
    It's been posted, there's a new dungeon crawll and something called "we're all screwed" or something like that.
    Also, ballista was nothing more then a fad. If you want PvP, go play WoW.
    And this is mentality I was speaking of....
    (1)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  6. #6
    Player Natenn's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    325
    Character
    Natenn
    World
    Asura
    Main Class
    PLD Lv 99
    Also i play on PS2 and that sig makes me angry.
    (2)

  7. #7
    Player Glacont's Avatar
    Join Date
    Aug 2011
    Location
    San d'Oria
    Posts
    88
    The Grind, along the standards of Abyssea & Relic NOT Voidwatch, I am comfortable with. You earn your way and learn to appreciate the gear and weapons you now own.


    PVP was never something I could never get into, because of the restrictions. If someone challenges Me I want to be able to give it My all; And they should be able to do the same. Macros is apart of My set up. (-Damage% WS JAs). I understand the whole argument of blinking with macros. That is something I am willing to deal with.


    The Future of EndGame for Myself is a Return of Fast Pace old conent (Einherjar, Nyzul Isle, Limbus) which is more to My liking. (Of couse I'll never grow weary of godmode Abyssea) The only slow pace event that has ever maintain My interest is Salvage. Old 75 HNM Claiming (LS Politics/ Bots/ Trash Talking) Sea & Sky farming can remain dead. And hopefully they will increase the percentage of Alex Drop Rate by 30 to 40%. If so, then the potential to make a Mythic Weapon will open doors to a series of events; in addtion you'll need even more leg work (high-end ZNM fights) to bring them up to date. That is enough to keep Me Busy. The Crawl system? I'll have to wait and see before passing any judgement.


    The Sig you mention is meant to inflame emotions. Take anger out of the equation.
    (2)
    Last edited by Glacont; 11-28-2011 at 09:22 PM.

  8. #8
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    I seriously hope they return to a dungeon style content, hopefully instanced. Limbus was one of the best designed and laid out systems in the game. You had ash & trash monsters and you had super NMs and mega boss's. Just running a regular zone could net you random loot in the form of AF+1 upgrades and coins that could later be traded for items. Once you tiered up all the zones you could then do a mega boss run where special gear would drop. The only part they screwed up was the mage set sucked hard core so Ultima wasn't done nearly as often as Omega. They also screwed up the super special *bonus stage* with the metal chip, they could of had that place drop much more gear / items, all at the cost of coins.

    Salvage was messed up from the get go. The whole "locking" of gear / abilities meant that only MNKs were considered DD's. Eventually the starter chest fixed some of the issue, but it was still WHM + MNK with a THF for TH. Then the spawn conditions for the NM's were ridiculous, you could do a run every day for an entire week and never once see your NM pop. This then led to the ridiculous drop rates on the pieces, you could kill your NM dozens of times and never see your piece drop, and when it did drop you had to fight over it with a bunch of people. Other then those issues the whole idea of salvage was pretty good. They eventually fixed the drop rates after it became obsolete, should of done that years ago. Should of introduced an earned points system that would allow you to trade them in for gear or items, that way even if you get nothing from the run you still walk away with something.

    Original Dynamis was a pretty well conceived system. Not being instanced is what hurt the most, and gear having ridiculous drop rates. Thankfully the zones had so many monsters that if you could full clear you'd be more likely then not to get your item somewhat fast. Event was too long though and the 1mil (500K) entrance fee was abused by people desiring relics.

    Hopefully we go back to similar systems that combine trash mobs with mega NM's and super boss's that drop loot and have a points system.
    (1)

  9. #9
    Player Rohelius's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    129
    Character
    Vassago
    World
    Phoenix
    Main Class
    DRK Lv 99
    PVP should come with a reward and it does in many other games, i have and account on a game and its just for the PVP.
    I very much like the idea of PVP revival in any way, the only thing that stops me from going these days is people do not show up for official matches in both Brenner and Ballista.
    I do not need rewards in it i just suggest them because they attract the common folk.

    As for the grind, people have always said that is what makes a final fantasy game a final fantasy game and not WoW.
    I picked up Guild Wars for the PVP a long time ago and ended up buying all 4 expansions and beating them in less then 2 weeks solo using only NPC party members the game provides and got the top tier armor skins from every expansion available(After beating each u get an option to Synth it) my Necromancer looks cool and evil as sh**T yet... if i don't play it or if i stop playing it i really would not care.. Something i cant say about FFXI definitely the grind makes u appreciate those little digital tid bits a lot more in my opinion.

    Dungeon Crawl: looking forward to this
    (0)

  10. #10
    Player Natenn's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    325
    Character
    Natenn
    World
    Asura
    Main Class
    PLD Lv 99
    Is there any info on Dungeon Crawl? Is it more grinding content?
    (0)

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