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  1. #1
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Zarchery View Post
    If it's not fun, and this is a game (as opposed to your job or other responsibility) why are you doing it?
    You should read to the end of a post:

    Quote Originally Posted by Camiie View Post
    I'm not saying there's no fun in FFXI, but it certainly seems to be an afterthought especially where high-end or endgame content is concerned.

    There are aspects of the game I enjoy. This is not one of them. Now, I know what you'll say, "If you don't want to do it then don't!" Ah, but at some point if you want to improve your character, you have little choice. And to me that's what the RPG in MMORPG is all about; improving your character. My point is, why can't we improve our characters, even to the highest of the high end AND have fun doing it? Why can't it be both? In fact it SHOULD be both. If it's not, it's missing the point entirely.

    Should it be a progressively challenging process? Sure! Should it be tedious? Only if you're really bad at it.
    (4)

  2. #2
    Player Zarchery's Avatar
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    Mar 2011
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    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camiie View Post
    There are aspects of the game I enjoy. This is not one of them. Now, I know what you'll say, "If you don't want to do it then don't!" Ah, but at some point if you want to improve your character, you have little choice. And to me that's what the RPG in MMORPG is all about; improving your character. My point is, why can't we improve our characters, even to the highest of the high end AND have fun doing it? Why can't it be both? In fact it SHOULD be both. If it's not, it's missing the point entirely.

    Should it be a progressively challenging process? Sure! Should it be tedious? Only if you're really bad at it.
    The thing is, you need bottlenecks like this or else you blast through everything too quickly and are left bored saying "What now?" I'm seeing a lot of this with the backlash against the expansion of Voidwatch. Abyssea made everything too easy. People blasted through all that too quickly, and now complain that Voidwatch is too hard or too boring. Grind slowly or progress too rapidly and end up bored; pick your poison.
    (0)

  3. #3
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Zarchery View Post
    The thing is, you need bottlenecks like this or else you blast through everything too quickly and are left bored saying "What now?" I'm seeing a lot of this with the backlash against the expansion of Voidwatch. Abyssea made everything too easy. People blasted through all that too quickly, and now complain that Voidwatch is too hard or too boring. Grind slowly or progress too rapidly and end up bored; pick your poison.
    They could have made the bottleneck into: Kill X amount of this mob, or Do blah blah blah, or complete this quest etc.

    Standing around is just that. If thats really all they want, why not just have the moogle say "ok, you have activated trial 68. Come back in 4 days to complete it."

    That way you could still play the game while wasting the prerequisite amount of time, instead of just standing there.

    Quote Originally Posted by svengalis View Post
    You only need 30 coins per weapon. I'm usually done with the NM part of the trial in a few days or so. You can solo some empyreans but it takes FOREVER that way. I know some people who solo/soloed em. Also it takes way more effort put into and time. TO ME they are not worth it, especially if you are like me and hardly ever play the jobs you are farming one for. If you play the job a lot then by all means farm an empyrean. Kannagi/Almace is probably the easiest and less time consuming path to take. Chloris and Ulhushida are easy but damn Chloris is hell to farm. To each his own.
    Yeah, the problem is that I only want to build 1, maybe 2 WOE weapons, and a Twashtar. So far getting the coins has been more of a pain than farming the items for the real weapon would have been. That would not be the case with twash, but......that's the one I'm definitely gonna make a real weapon. I Guess I'll find out when I get to the chloris stage.
    (1)
    Last edited by FrankReynolds; 12-01-2011 at 10:01 AM.

  4. 12-02-2011 07:54 AM

  5. #5
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Zarchery View Post
    Voidwatch is too hard or too boring. Grind slowly or progress too rapidly and end up bored; pick your poison.
    Voidwatch IS NOT hard. I just tried it for the first time this week and I was astounded by the fact that if anything the NMs were easier than abyssea NMs (no brew), what with multiple proc freezing and temps out the arse

    It is, in fact, boring to stand around waiting for people to get to the battlefield, however.

    As for "progressing too fast" leaving people bored - that's bonkers. If people are running out of stuff to do in game they should probably just play less. The game shouldn't be designed to require you to play it like a full time job. It's simply not healthy - and will drive normal people with lives to games that don't punish you for having other things to do.
    (5)
    Last edited by Olor; 12-03-2011 at 07:41 AM.
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  6. #6
    Player
    Join Date
    Mar 2011
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    Quote Originally Posted by Olor View Post
    The game shouldn't be designed to require you to play it like a full time job. It's simply not healthy - and will drive normal people with lives to games that don't punish you for having other things to do.
    1000 times this

    although it kinde feels this thread gos offtopic more and more
    (0)

  7. #7
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Olor View Post
    As for "progressing too fast" leaving people bored - that's bonkers. If people are running out of stuff to do in game they should probably just play less. The game shouldn't be designed to require you to play it like a full time job. It's simply not healthy - and will drive normal people with lives to games that don't punish you for having other things to do.
    I would even settle for a full time job. Waiting on these lame NMS is more like sitting in traffic trying to get to work :P
    (0)