Not a lot of people seem to like Avatar Favor. Despite the decrease in perpetuation cost and positive aura effect, it's ill received thanks to reducing Avatar's proficiency with offensive blood pacts, losing half it's collective potency every time we use a blood pact, and some favor effects are too lackluster to warrant use because of the issues prior mentioned. I, for one, find it horrible to have a wonderful ability that sounded great on paper but works poorly on the field.
These have probably been suggested already but here goes.
~Remove blinking/reducing Avatar Favor's aura effect when using blood pacts. There's no legitimate excuse for preserving balance when there's a penalty already in place weakening offensive blood pacts.
~Lower penalty for having Avatar Favor active based on summoning magic. It's great that potency of Avatar Favor is increased summoning magic, but the penalty to offensive blood pacts are unacceptable. Lowering the penalty would be a further reward having high summoning magic and would make Avatar Favor a lot more desirable to use.
While I'd like to make a suggestion on specific avatar favor effects, I'd like to wait and see how SE handles each avatar's aura effect once we hit 99 and everything will be officially capped. I do believe that avatar favor should be something SMN should be using full time (or at least more often) like other jobs with their enhancing job abilities.
Community thoughts?


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