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  1. #1
    Player Zemarin's Avatar
    Join Date
    Aug 2011
    Posts
    90
    Character
    Milianna
    World
    Siren
    Main Class
    BLM Lv 96

    TAU - whats the point?

    I Know SE probably gets QQ's for the pettiest of things.. But does anyone besides me feel like TAU esp. needs to be reworked entirely from the ground up. I don't remember the last time I had done an assault.. I think they all should be solo only.

    Mythic weapons are so HARD to make, they don't offer a new WS and their aftermath is so generic. I love the fact that we never need to have the main weapon to use their WS but on the other note its near impossible to make the mythic to begin with. I can't recall the last time i did undersea ruins nor einherjar since 2006. For Such Generic Weapons they should probably just be made into a damn magian trial.

    Besieged is like the only thing I ever seen utulized in Aht urghan and ZNM other then that its like purgatory. Getting the missions done is even a pain cause there's not great reward for finishing them at all.. some stupid crown and a ring that's only good in assault? Really can someone tell SE to make something in TAU worthwhile? Or atleast Make TAU easier so that anyone can solo thru its ridiculously tedious storyline; so that ppl who missed the TAU hype can atleast get a chance to do something in TAU?

    Or better Yet just Delete TAU all together? U can add ZNM and NYZUL to Zilrat area and save game data by removing that ghost town.
    (0)

  2. #2
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    You could effectively call ToAU something seperate to FFXI's main story. You're on a different continent with different way of life and politics unrelated to anything related to Vana'diel. ToAU, in fact, has A LOT to offer if SE actually decides to expand some much needed focus there. There's absolutely no reason to up and delete ToAU content.

    Mythic weapons are not hard to make. They are, however, very time consuming. Some are far from being "generic" weapons. See Nirvana, Terpsichore.

    And speak for yourself. I, as well as others in my LS and others on my server still do einherjar, salvage, assault, and nyzul isle. It really comes down to actually finding some like minded people to do these things with you.

    Adjustments are coming to ToAU endgame, but instead of suggesting scrapping ToAU, there needs to be new reasons to venture back there, even if it's for a mini add on.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  3. #3
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Why would you delete content that already exists?

    The events that TOAU brought were once very popular, even though they have waned in popularity by now. You might as well ask what's the point of Chains of Promathia, Wings of the Goddess, or Rise of the Zilart.

    The point of TOAU is to have fun basically. The same as the rest of the game.
    (1)

  4. #4
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    ToAU is the 2nd best work the FFXI team has done. Abyssea by far is my favorite, but I definitely enjoyed ToAU as well. While Salvage was a bit painful, I enjoyed the ideas behind Nyzul, Assault, and Einherjar. I was kind of hoping they'd carry these ideas forward. They at least kept the points system with campaign. I'd like to see more of that in the future.
    (0)

  5. #5
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camiie View Post
    ToAU is the 2nd best work the FFXI team has done. Abyssea by far is my favorite, but I definitely enjoyed ToAU as well. While Salvage was a bit painful, I enjoyed the ideas behind Nyzul, Assault, and Einherjar. I was kind of hoping they'd carry these ideas forward. They at least kept the points system with campaign. I'd like to see more of that in the future.
    ToAU had a lot to offer gameplay wise, but the cardinal sin it implemented was to totally ostracize BLM from regular game mechanics (at the time). It also started the power creep of the DD jobs. If it had been more balanced in that regard, I could totally agree with you. Between Nyzul Isle, Eihnerjar, Salvage, and Assault, it easily offered the most variety of endgame content.
    (0)
    Last edited by Teraniku; 11-07-2011 at 06:57 AM.

  6. #6
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Teraniku View Post
    ToAU had a lot to offer gameplay wise, but the cardinal sin it implemented was to totally ostracize BLM from regular game mechanics (at the time). It also started the power creep of the DD jobs. If it had been more balanced in that regard, I could totally agree with you. Between Nyzul Isle, Eihnerjar, Salvage, and Assault, it easily offered the most variety of endgame content.
    Yeah not being a BLM myself, only leeched it in Abyssea, I didn't really think of that aspect of it. Yeah they really didn't have much BLM friendly content in ToAU. It'd be nice if they would fix that in their revamp, but I have a feeling they won't do much.
    (0)

  7. #7
    Player Retsujo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    235
    Character
    Retsujo
    World
    Carbuncle
    Main Class
    WAR Lv 99
    Quote Originally Posted by Soranika View Post
    You're on a different continent with different way of life and politics unrelated to anything related to Vana'diel.
    Bolded for emphasis. Vana'diel is the name of the planet. You probably mean Quon and Mindartia, the continents the conquest areas and everything else sit on/around.

    Also, there was plenty for a BLM to do in Aht Urhgan. It just didn't really involve exp parties at all.
    (0)
    Through the confinement of Valefor I found myself in the depths of Hades. It was there that I was thrown into Cerberus' Den. Only through Carbuncle's light could I find my way.

  8. #8
    Player Zaknafein's Avatar
    Join Date
    Mar 2011
    Location
    Kweh!
    Posts
    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    <3 ToaU, and glad it is getting revamped. Also yes plz for all that's holy let us solo entry in assaults.
    (1)

    ~Party Rock Anthem~

  9. #9
    Player Morgantisthedon's Avatar
    Join Date
    Mar 2011
    Posts
    135
    Character
    Morgantis
    World
    Phoenix
    Main Class
    BLU Lv 95
    There is life outside of abby!~
    Maybe its time you revist some these things you can do there. Salavage is a joke now @ 95 with emperians and wpns you smash stuff low man group even. (we use 5 ppl) Same with einherjar if u need wins its a old 75 lv event and at 95 its even easier. (60k now even, my ls does it still once a week 30 mins of smashing) Nysile Isle = 3 bsts can trio entire climb eazy and then go back swap out jobs for wpn farming @ floor 100. Assults was most fun we had 3 players we staticed with all with mutiple jobs and was very fun and allowed us use mutiple jobs in.
    So the content is enjoyable you have be in a group of players who wants to do them. All it was devised @ a cap of 75 so redoing them or doing them for first time = cakewalk now. Plankeration isnt used much at if at alll and needs a overhaul. Plus they story line alone for ToA is solo duable now for all it (prob like 99%). Plus was semi enjoyable. The problem isnt with mythics ... they are eazy to do also now. It is more of wanting players to revist old content. Just got find like minded peopel who want to do them and I am sure you will get all you want out ToA.

    Now if they updated that collusiem so we could use it......
    Also they did say new updates where comign to nysile isle and new floors to eijinar also. I think the problem isnt ToA its we need a new city and new missions and quests for 99 capped stuff non abby stlye.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    I like Treasures of Aht Urhgan.

    OP gave me a sad
    (0)

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