Quote Originally Posted by Concerned4FFxi View Post
Pup is over powered and has been over-powered for awhile now, making it more over powered than it already was isn't fixing pup, it's unbalancing other jobs and insulting drks by stealing their best moves. The few things that makes my drk special were the dreadspikes/last resort combo. I always said I had hoped post 75 would give SE the chance to specialize each job but because of the skeleton crew on 11 instead of taking jobs post 75 and giving them specific abilities and spells to make them stand out more in their job you get this: a smearing of the job specifics and a non-specialized 20 job poo-platter.

Again, this is because 14 sucked when it was released, and they had to pull alot of staff off 11 to fix 14. Meanwhile, the skeleton crew on 11 tried to tackle everything with a minimalistic approach, the results are blurring the job lines. AT 99 my blu/rdm/blm/sch/whm/brd should be able to form mecha-zoid, because thats how it looks right now.

If your a DEV ask yourself if you would want to play this game right now, or if you rather play a gamewhich has 20 distinct jobs and abilites per job class.
If i was a dev id ask myself if i really wanted to continue reading forums with all the crybaby bullshit like the OP and this post that sounds like a mish mash of what people say with bad facts, pup over powered? are you f**king serious? if it was any sense of overpowered ppl would be using it. Secondly, giving a f'n automaton rdm spells and dreadspikes isnt warranting such a ridiculous nerdragefest this thread is, yes im talking to you OP. As it was said, pup is the least played job, its also the most useless in endgame content, so save the QQing for when a different DD steals your souleater or something worth complaining over christ.