This suggestion has absolutely zero to do with healer competency. None. This is more about making information visible in other ways so that players have a choice as far as where on the screen they want to look to get information. Anything that requires the player to take their fingers off a trigger finger to type a message asking someone to do something that they honestly should be able to glean from the UI or looking at the player/monster/action and then dying because you were typing instead of doing something is not designed well and should not be a skill required of players, especially in a game like this where you may be unable to directly communicate with other players in some circumstances (e.g. jp/en language barrier)
It's particularly hard to blame healers for dying to doom when they can't remove it 100% of the time.
You say a player is unskilled for not saying "I'm doomed!." I say that telling other people something that the game could tell you instead is not something that should be considered a skill. I watch for statuses and cure them, I tell people I have status effects. But most games give you this information so you can spend less time typing and more time controlling your character. I don't see anything wrong with that.

Reply With Quote