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  1. #21
    Player Soranika's Avatar
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    Aug 2011
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    Windurst
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    452
    Not really, hence communication.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  2. #22
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,111
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    You can't communicate that you have 4 seconds left on your doom counter, because by the time you say that, you're dead.

    If your counter was simply displayed to everyone, people could react a lot faster.
    (3)

  3. #23
    Player Soranika's Avatar
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    Aug 2011
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    Windurst
    Posts
    452
    Chat filtering and a person just typing doom. Honestly doesn't matter how much time you have, just say when it's on and when it's off the ones trying to cure it aren't constantly spamming cursna without noticing they've been cured of it already.

    Most monsters that use doom have it in the chat log that they have been indeed doomed. It only but a second to say doom. Also knowing what you're fighting helps a great deal. There's no excuse for fighting something like Chloris or a taurus like monster and no being aware of what abilities cast doom. If you're off at flux 10 in walk of echoes, the timer won't matter at all.

    Still, I see the benefit in it for others, just personally I wouldn't use from reasons stated above. When I'm on WHM and the size of the TV I play on, my eyes are generally focused only on the chat log and HP bars only time I'm looking at the action or anyone specific is when I'm I'm trying to make sure I'm in range to cure and out of range of the aoe abilities.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  4. #24
    Player Tamoa's Avatar
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    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    I have to say I agree a lot with what Soranika is saying. I too tend to mainly keep an eye on chat log and hp bars when I'm on whm and I'm uncertain if an icon showing others that a player is doomed would be of much help, at least not for me. Then again, I'm certainly not against the idea. Although I think I would prefer something like a skull or w/e, and not a visible counter above everybody's heads.
    (0)

  5. #25
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,111
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    A visual display helps because showing it in the chat log is impractical.

    Consider someone only has like 3 seconds left. If they said "doom 3 sec" you wouldn't be able to do attempt a cursna in time. If you saw the counter, you might be able to.

    In a busy fight it's easy to miss the "soandso is doomed."

    There is literally no downside to having this other than whatever. It could be turned on/off the same way as floating damage text can be turned on/off (Perhaps even with the same option to save dev time). The only downside is whatever amount of development time would be required.

    The point is, a visual indicator is a handy convenience that fits in with improving UI useability, and while not an absolute necessity, would be very helpful to some people in some circumstances. Virtually every other MMO known to man has visual indicators of status effects (or at least a visual notice such as the word "Paralyze" popping up) and what I'm suggesting is already present in other Final Fantasy games.
    (2)

  6. #26
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    But you wouldn't say "3 sec left doom" with 3 sec left, you would just say "doom" as soon as you're hit by it, so that point is pretty irrelevant.

    You're just looking at using more game resources to make up for your own inadequacies. How hard is it to say "doomed" as soon as you are? Even if you didn't say doom and are at 3 seconds left on counter, a good mage should have noticed by now that you've been spamming holy waters for the past 7 seconds. If they're not noticing things like that they're probably not going to notice a doom icon either.

    I'm sorry Alhanalem, but you frequently use the argument of "a waste of developer time resources for something that is a very tiny issue" when arguing against other ideas. I find it funny now that you're on the other side and throwing the "there is nothing negative about this argument", a statement which you always counter with "waste of dev resources/time" in almost every case.

    Not being able to deal with doom and communicate properly falls on your own weakness as a player.
    (1)

  7. #27
    Player Prothscar's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    This is a good idea in practice, however it's a redundancy. As has already been mentioned, you can already tell your mages when you're doomed. An actual visual reminder of that fact won't help the braindead WHM cursna you any more than you screaming "I'M DOOMED!!1!1!!11"

    If you're waiting until 3 or 4 seconds are left on your doom timer to notify someone, who's really to blame?
    (1)

  8. #28
    Player
    Join Date
    Mar 2011
    Posts
    52
    If you even get a response here it'l probably be something like one of these:

    After checking with the development team on the possibility of making adjustments so that you can ------------ they replied that due to the fact that this is tied to a very early system in the game, it would be quite difficult to implement

    I checked in with the dev. team regarding adding the ----------- feature. They said that the idea is really interesting, but that they're sorry to report that due to the high cost associated with creating a system like that, it's just not feasible to implement.


    ---------------------------------------------------------------

    LONG LIVE THE SPAGHETTI CODE MONSTER CREATED 10 YEARS AGO
    (1)

  9. #29
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,111
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    You're just looking at using more game resources to make up for your own inadequacies.
    Sorry, no. I'ts not about my inadaquacy. But thanks for taking a personal stab at me.

    This is about an improvement to UI usability, about establishing consistency with other Final Fantasy titles, and applying a bit of convenience and polish- making something easier on people. You can not use it all you want, while people who would find it handy can use it. Again: There's no reason not to do this other than your subjective opinion about how worth the developer's time it is. Which, I don't disagree, their time is precious, but this is just one small piece out of a whole lot of things they can do to improve the UI. Just like many other things in the game, such as TP among other things, All I'm asking for is a piece of information normally only available to an individual to be available to everyone in the party without the individual having to say so.

    Sometimes I think people are railing against a suggestion just because I made it.
    Pretend the PS2 doesn't exist and pretend the development team has an unlimited amount of time on their hands for just a moment. Now, consider the suggestion again. How, I ask, does having an optional visual display of this and perhaps other status effects harm you personally in any way?

    As has already been mentioned, you can already tell your mages when you're doomed.
    It's not something you should have to tell anyone. It's something the game should tell everyone involved. Again, I'm asking to make the Countdown visible- not just the status effect. This way you can know whether you should help try to remove it or if it's going to be futile (e.g. <3 seconds left and not enough time to cast it).

    If you're waiting until 3 or 4 seconds are left on your doom timer to notify someone, who's really to blame?
    Not being able to deal with doom and communicate properly falls on your own weakness as a player.
    With a system like this in place, there's no excuse for this to happen in the first place- It is then up to the healers to attempt to cursna (while the affected player is also hopefully using holy waters). If you're against this because it creates an oppertunity for players to be "weak", well, all I can say is that's just silly. Please also stop talking about this like I'm suggesting it because I died to doom one time and didn't tell anyone and thus am a weak player. That's not the case and the main reason behind this suggestion is to address a minor annoyancee in such a way that doesn't flood the chat log in the event of an AoE doom.

    I know I'm often critical of simple suggestions, so I rather expected this kind of response. And yes, I know the dev team response would most likely be "this is too hard we can't do it." It's just an idea, I'm throwing it out there, no harm can come by doing so. If the devs don't have time for it, that's fine. That's why it's a suggestion, not a demand.

    So all you people arguing against this- Do you want this feature removed from all of the games that have it? Do you like it when game difficulty is created by battling the interface and through player communication rather than a genuine challenge?
    (0)
    Last edited by Alhanelem; 10-25-2011 at 05:37 AM.

  10. #30
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    People are mean. It was just a suggestion.

    Really, this is only 1 small element of an overall weakness of the game - Not nearly enough useful information is displayed "on screen". With such a pretty game, why do most classes spend most of their time staring at a chat log? Personally, I hate playing healer/support jobs because I have to stare at the HP bars to see if there are any noticeable status ailments or people needing cures. It would be much nicer to see the character models of the players in my party visually effected.

    To the players who respond "I spend most of my time looking at the chat log anyway", please realize the reason you do this is because you have to do this. Are you saying you wouldn't rather look at your character, the battle animations, and the environmental graphics?

    It's an old game and I'd never expect this to be changed now, even incrementally with things like a visual doom counter.
    (2)

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