Results -9 to 0 of 54

Threaded View

  1. #15
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,161
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    You're just looking at using more game resources to make up for your own inadequacies.
    Sorry, no. I'ts not about my inadaquacy. But thanks for taking a personal stab at me.

    This is about an improvement to UI usability, about establishing consistency with other Final Fantasy titles, and applying a bit of convenience and polish- making something easier on people. You can not use it all you want, while people who would find it handy can use it. Again: There's no reason not to do this other than your subjective opinion about how worth the developer's time it is. Which, I don't disagree, their time is precious, but this is just one small piece out of a whole lot of things they can do to improve the UI. Just like many other things in the game, such as TP among other things, All I'm asking for is a piece of information normally only available to an individual to be available to everyone in the party without the individual having to say so.

    Sometimes I think people are railing against a suggestion just because I made it.
    Pretend the PS2 doesn't exist and pretend the development team has an unlimited amount of time on their hands for just a moment. Now, consider the suggestion again. How, I ask, does having an optional visual display of this and perhaps other status effects harm you personally in any way?

    As has already been mentioned, you can already tell your mages when you're doomed.
    It's not something you should have to tell anyone. It's something the game should tell everyone involved. Again, I'm asking to make the Countdown visible- not just the status effect. This way you can know whether you should help try to remove it or if it's going to be futile (e.g. <3 seconds left and not enough time to cast it).

    If you're waiting until 3 or 4 seconds are left on your doom timer to notify someone, who's really to blame?
    Not being able to deal with doom and communicate properly falls on your own weakness as a player.
    With a system like this in place, there's no excuse for this to happen in the first place- It is then up to the healers to attempt to cursna (while the affected player is also hopefully using holy waters). If you're against this because it creates an oppertunity for players to be "weak", well, all I can say is that's just silly. Please also stop talking about this like I'm suggesting it because I died to doom one time and didn't tell anyone and thus am a weak player. That's not the case and the main reason behind this suggestion is to address a minor annoyancee in such a way that doesn't flood the chat log in the event of an AoE doom.

    I know I'm often critical of simple suggestions, so I rather expected this kind of response. And yes, I know the dev team response would most likely be "this is too hard we can't do it." It's just an idea, I'm throwing it out there, no harm can come by doing so. If the devs don't have time for it, that's fine. That's why it's a suggestion, not a demand.

    So all you people arguing against this- Do you want this feature removed from all of the games that have it? Do you like it when game difficulty is created by battling the interface and through player communication rather than a genuine challenge?
    (0)
    Last edited by Alhanelem; 10-25-2011 at 05:37 AM.