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  1. #11
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by MDenham View Post
    I'd vote for having the digits for this as the highest-priority icon (in place of linkshell/bazaar/etc.), since I'm pretty sure there's room for 10 more icons of this sort even on the PS2.
    Except we already learned from utsusemi that SE is incapable of making icons over 4.
    (0)

  2. #12
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Making the status icon have a counter was done in kind of kludgy way--the different Utsusemi counts were actually changed into different statuses. Each status has ONE and ONLY ONE status icon! And what's worse is that like many other things--zone IDs, spell IDs, etc.--the game is running out of unassigned resources. Like there are only 256 zone IDs with almost all of them used already, there are only 512 status IDs and there are only a few dozen left. Making a status icon doom counter would eat up 9 more status IDs. Making a gradual petrification counter would consume 19! That's a bad thing, especially when you consider that every single job ability that doesn't take effect immediately has its own status. Adding status icon counters means fewer new job abilities. It won't happen.
    (0)

  3. #13
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    When doomed replace the Bazaar/linkpearl icon with a numbered skull icon that counts down.
    (3)

  4. #14
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,110
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    there are only 512 status IDs and there are only a few dozen left.
    Wasn't it 256 at one time or something?
    (0)

  5. #15
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Wasn't it 256 at one time or something?
    I have no idea, but I know it's 512 now. The number of job IDs were bumped up when the ToAU jobs were added, as prior to that there were 16 job IDs and one of them was used for "no job". I believe that there were previously only half as many spell IDs too, and possibly job ability IDs--not sure on those. But given that we don't get auto-translate for even the most necessary terms anymore, I'm guessing we are approaching the final few pitiful bytes long ago earmarked "for future use" so I wouldn't count on an expansion as long as the PS2 is still supported.
    (0)

  6. #16
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    DAMN IT PS2

    y u hate this game
    (1)

  7. #17
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,110
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I just strongly recall them having to do something to up the number of status icons they can have some long time ago, and this broke a lot of dat mods that changed status icons. I think it was around the time ToAU came out.

    Anyway, I suggested using the system that lets them pop numbers and the word 'miss!' on the character for the doom counter because I figured something like using status icons would be clunky and problematic.
    (0)

  8. #18
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Doom countdown over head, I can see this being helpful, Also I always wonder why the HELL+1.. Do I have to walk around w/ names on but can't just turn my name off..

    I mean why do I have to see my name all the time over my head, I promise I will never forget my <Username>; If I can have the option to just turn mine off. ^^;

    All names: on/off
    Just your name: on/off
    (0)

  9. #19
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    I'll take spam in my chat log of the doom count down than a visual indicator. With so many activities encouraging mass participation over a strategic use one full party of six, there's a lot of lag to be had. On several occasions I find myself turning my camera away from the action just so I can target some one. Filtering visual animations don't do a whole lot to help.

    Communication helps too.
    (1)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  10. #20
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,110
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Thing is, if a monster has AoE doom, you will see:
    Player 1's doom counter is now down to 10.
    Player 2's doom counter is now down to 10.
    Player 3's doom counter is now down to 10.
    Player 4's doom counter is now down to 10.
    Player 5's doom counter is now down to 10.
    Player 6's doom counter is now down to 10.
    Player 7's doom counter is now down to 10.
    Player 1's doom counter is now down to 9.
    Player 2's doom counter is now down to 9.
    Player 3's doom counter is now down to 9.
    Player 4's doom counter is now down to 9.
    Player 5's doom counter is now down to 9.
    Player 6's doom counter is now down to 9.
    Player 7's doom counter is now down to 9.
    Player 1's doom counter is now down to 8.
    Player 2's doom counter is now down to 8.
    Player 3's doom counter is now down to 8.
    Player 4's doom counter is now down to 8.
    Player 5's doom counter is now down to 8.
    Player 6's doom counter is now down to 8.
    Player 7's doom counter is now down to 8.
    ....

    Do you really want that?

    I'm pretty sure that's the reason the game only tells you your own doom counter.
    (1)

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