Making the status icon have a counter was done in kind of kludgy way--the different Utsusemi counts were actually changed into different statuses. Each status has ONE and ONLY ONE status icon! And what's worse is that like many other things--zone IDs, spell IDs, etc.--the game is running out of unassigned resources. Like there are only 256 zone IDs with almost all of them used already, there are only 512 status IDs and there are only a few dozen left. Making a status icon doom counter would eat up 9 more status IDs. Making a gradual petrification counter would consume 19! That's a bad thing, especially when you consider that every single job ability that doesn't take effect immediately has its own status. Adding status icon counters means fewer new job abilities. It won't happen.
When doomed replace the Bazaar/linkpearl icon with a numbered skull icon that counts down.
Wasn't it 256 at one time or something?there are only 512 status IDs and there are only a few dozen left.
I have no idea, but I know it's 512 now. The number of job IDs were bumped up when the ToAU jobs were added, as prior to that there were 16 job IDs and one of them was used for "no job". I believe that there were previously only half as many spell IDs too, and possibly job ability IDs--not sure on those. But given that we don't get auto-translate for even the most necessary terms anymore, I'm guessing we are approaching the final few pitiful bytes long ago earmarked "for future use" so I wouldn't count on an expansion as long as the PS2 is still supported.
DAMN IT PS2
y u hate this game
I just strongly recall them having to do something to up the number of status icons they can have some long time ago, and this broke a lot of dat mods that changed status icons. I think it was around the time ToAU came out.
Anyway, I suggested using the system that lets them pop numbers and the word 'miss!' on the character for the doom counter because I figured something like using status icons would be clunky and problematic.
Doom countdown over head, I can see this being helpful, Also I always wonder why the HELL+1.. Do I have to walk around w/ names on but can't just turn my name off..
I mean why do I have to see my name all the time over my head, I promise I will never forget my <Username>; If I can have the option to just turn mine off. ^^;
All names: on/off
Just your name: on/off
I'll take spam in my chat log of the doom count down than a visual indicator. With so many activities encouraging mass participation over a strategic use one full party of six, there's a lot of lag to be had. On several occasions I find myself turning my camera away from the action just so I can target some one. Filtering visual animations don't do a whole lot to help.
Communication helps too.
Thing is, if a monster has AoE doom, you will see:
Player 1's doom counter is now down to 10.
Player 2's doom counter is now down to 10.
Player 3's doom counter is now down to 10.
Player 4's doom counter is now down to 10.
Player 5's doom counter is now down to 10.
Player 6's doom counter is now down to 10.
Player 7's doom counter is now down to 10.
Player 1's doom counter is now down to 9.
Player 2's doom counter is now down to 9.
Player 3's doom counter is now down to 9.
Player 4's doom counter is now down to 9.
Player 5's doom counter is now down to 9.
Player 6's doom counter is now down to 9.
Player 7's doom counter is now down to 9.
Player 1's doom counter is now down to 8.
Player 2's doom counter is now down to 8.
Player 3's doom counter is now down to 8.
Player 4's doom counter is now down to 8.
Player 5's doom counter is now down to 8.
Player 6's doom counter is now down to 8.
Player 7's doom counter is now down to 8.
....
Do you really want that?
I'm pretty sure that's the reason the game only tells you your own doom counter.
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