I didn't say it was a bad idea to display status effects, but the means by which you suggest it could create lag and such when you're adding what I assume is another layer to the player model. Green tint for poison, Zzz above head for sleep, all of those could create extra animations that could possibly create lag. I say possibly because I'm not a programmer myself and cannot be sure. This is why I said perhaps replace the LS symbol (or perhaps put a symbol after the name) to show the status effects that are currently in effect, cycling between them so that you can check at a glance and see what people are stuck with.