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  1. #1
    Player Yukichibi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    103
    Character
    Yukichibi
    World
    Carbuncle
    Main Class
    SCH Lv 99
    Maybe they could reverse damage formula, the less HP you have, the better the damage, so when you ll die anyway you can sacrifice yourself for "good" (at least not crappy) damage, or they can make migawari prevent you from dying. (it's not me that explosed, it's the log, i swear).

    There are a lot "not as useful" 2h hours, and @Tamoa, invincible is useless if you don't have the hate, i would prefer a 30 seconds stickonmedamnmob than invincible to all damage, it would be very useful for zerg, all DD could go all out for 30 seconds. (maybe that's why SE didn't implemented it yet XD).
    (0)
    30/05/2004 PLD - PUP - COR - SCH

  2. #2
    Player Anubis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    24
    Character
    Khai
    World
    Lakshmi
    Main Class
    NIN Lv 95
    Quote Originally Posted by Tamoa View Post
    @Cecil:

    It's extremely useful in those lowman situations where shit hits the fan and the nin goes down, there's no form of backup tank and the mob is going for the mages. Because you know, that can actually happen.

    Rng 2hr = useless
    Drk 2hr = useless
    Thf 2hr = useless
    Drg 2hr = meh
    Pld 2hr = meh again, would be better if it negated ALL damage
    Mnk 2hr = not always as useful or powerful as people like to think
    War 2hr = close enough to useless in abyssea

    Indeed, that my inital post was really to inquire to the dev about what their opinions on MG. If this is what they expected it to be. Then once we got a reply we would go ahead and point out all of the other 2hr's and how they are in the same manner as nin. Then would go ahead and ask the community how to improve MG and the other 2hr's.

    Quote Originally Posted by Soranika View Post
    Seeing this completely in action, Mijin Gakure is usually used as a death warp without exp lost or a very VERY quick way to remove weakness. In truth, A LOT of two hour abilities are without any real combat usage, but not without situational purpose. In short, deal with it.

    Having a mangled cock skin waving contest of who's a better nin isn't going to help your cause if you're unwilling to accept any answer that is not what you want to hear.
    I agree, every other jobs has the same feature as ninja in theory. In the current game people can always HP to remove weakness. Getting back to a monster and its camp isn't much of task like it once was, hence that is why ninja's 2hr is USELESS its just an easy means saving few cruor's? or exp. (which is joke now in the game to obtain)

    Quote Originally Posted by Yukichibi View Post
    Maybe they could reverse damage formula, the less HP you have, the better the damage, so when you ll die anyway you can sacrifice yourself for "good" (at least not crappy) damage, or they can make migawari prevent you from dying. (it's not me that explosed, it's the log, i swear).

    There are a lot "not as useful" 2h hours, and @Tamoa, invincible is useless if you don't have the hate, i would prefer a 30 seconds stickonmedamnmob than invincible to all damage, it would be very useful for zerg, all DD could go all out for 30 seconds. (maybe that's why SE didn't implemented it yet XD).
    Yeah i like this idea a lot give us something that makes us sacrifice ourself to be worthwhile... not something where we could easily HP to get weakness off.
    (0)
    Last edited by Anubis; 10-06-2011 at 10:52 AM.