I've responded to this a million times in a million threads so instead of writing it up for the million and first time again, I'll just quote one of those.
Porter Slips can't be key items because they utilize bitmaps to symbolize what gear you do and don't have. Your Storage Slip 10 is completely different from my Storage Slip 10. Key Items can only exist or not exist, they don't store item-specific data.
Example of how Porter Slips work:
All of the items in Storage Slip 10 are numbered from 0-100. Ravager's Head+2 may be #0, Ravager's Body+2 would be #1, etc etc down the line. These numbers are the same for all Storage Slip 10s. When the moogle originally gives you your Storage Slip 10, its item storage bitmap looks like this:
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
100 0's, signifying that nothing is being stored in it. Now, say you trade all 5 Ravager's +2 pieces with your storage slip. Assuming that the Ravager's set is numbers 0-4, then your Storage Slip 10's bitmap changes to:
1111100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
Assume then that the full Lancer's +2 set is numbers 29-34. Trading those in with your Storage Slip 10 changes the bitmap value to:
1111100000000000000000000000001111100000000000000000000000000000000000000000000000000000000000000000
Now, suppose you trade your Storage Slip 10 to the Porter Moogle. The Porter Moogle looks at the bitmap of your Storage Slip and allows you to obtain any piece of armor whose bit value is set to "1" on the Slip. In this case, he'd offer you full Ravager's +2 and full Lancer's +2. Now, say you remove Lancer's Head+2, Ravager's Feet +2, and Lancer's Body +2. Your bitmap would change to the following:
1111000000000000000000000000000011100000000000000000000000000000000000000000000000000000000000000000
And you would have your 3 pieces of Af3+2 out.
Does this make sense? Porter Slips are items because they need this bitmap value in order to function. Key Items can't hold values. They're just there.
Edit: This is also how they were able to give people full Porter Slips on the test server. They just issued porter slips whose values were all set to 1's.
tl;dr, No. Can't happen.
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