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  1. #1
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452

    Usefulness of overcapped Summoning Magic

    Lengthening Blood Pact: Ward's duration
    Increasing amount of MP gained through Elemental Siphon
    Increasing potency of Avatar Favors

    Those are the most important things Summoning Magic is use for, right? Before 76+ level capped, I obsessed over having high overcapped Summoning Magic, 317+ was very obtainable without keeping me from sacrificing important gear to have avatar favors more potent but now I'm like... meh, what's the point?

    Right now my Summoning Magic sits at around 413ish and I often feel embarrassed when I see other summoners busting out 440+ but for what? Blood Pact: Ward's duration are still pretty mediocre at best. With the AF3 set, proper MP management, and refresh gear, there's no need to be overly cautious about how much MP you have left (unless in Campaign). And usefulness of avatar favors? Carby's for solo'ing, Diabolos if in a mage party of an alliance. I'd say Shiva or Leviathan but really, what do the other mages really ask for from a Summoner for support?

    What's the practical use of having such high, over capped Summoning Magic? Or was did I answer my question already with a negative view of it and happen to be missing another important element?
    (0)
    Last edited by Soranika; 08-21-2011 at 12:13 AM.
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  2. #2
    Player Rakshaka's Avatar
    Join Date
    Aug 2011
    Posts
    115
    Character
    Rakshaka
    World
    Asura
    Main Class
    SMN Lv 99
    Lengthening Blood Pact: Ward's duration
    The durations can be extended by a substantial amount. Every extra second that you can keep a buff on is helpful. When you get enough skill then you can keep more and more buffs on at a time. This also means you'll have to recast the ward less often, saving you mp over time. Every MP counts.



    Increasing amount of MP gained through Elemental Siphon

    Every MP counts. Not sure what else to say for this.



    Increasing potency of Avatar Favors

    Right now the last tier of favors is just barely obtainable. You never know when having a slightly stronger favor might save the day.



    In the end, I think it's important to get as much skill as you can get your hands on. You never know when it's gonna make the difference between success and failure. However, as you get more and more skill, it's going to cost more and more, and take more and more time, to get those last few skill items. As with everything else in the game you'll have to weigh the cost vs benefit. Perhaps you'd be better off spending your time/gil strengthening yourself in other ways.
    (1)

  3. #3
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Don't forget about smn casting interruption rate!
    (0)

    Hail to the king baby, Sig by Kingfury

  4. #4
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by Soundwave View Post
    Don't forget about smn casting interruption rate!
    To me this alone is one of the most important aspects of smn magic skill over caped, because any soloer knows on difficult mobs a intterupted summoning can be a swift game over..i can't tell you how many times this has saved me, getting smacked in the head and still getting my pet out in time due to caped smn skill.
    (1)

  5. #5
    Player Arciel's Avatar
    Join Date
    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    these havent been mentioned yet...

    Increases acc/m.acc of Blood Pact: Rage moves. Important for multihit BPs like P Claws and also useful for merit BPs

    Reduces Elemental Spirits recast timer - timer is set at a base of ~15-16tic or 45-48s and skill above cap lowers this.. but no one really cares.
    (0)

  6. #6
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Quote Originally Posted by Vortex View Post
    To me this alone is one of the most important aspects of smn magic skill over caped, because any soloer knows on difficult mobs a intterupted summoning can be a swift game over..i can't tell you how many times this has saved me, getting smacked in the head and still getting my pet out in time due to caped smn skill.
    lol I hear ya on this one!
    (0)

    Hail to the king baby, Sig by Kingfury

  7. #7
    Player Soranika's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    452
    I guess I never noticed that it lowered spell interruption. I've never tried to resummon without having stoneskin up if I was taking damage. When that happens, I pop out an elemental spirit run, buff up then summon the proper avatar.
    (0)
    Main Job: SMN95 <Hvergelmir 85 obtained 9/10/11>
    Side Jobs: WHM95 DNC95
    Gimp Jobs: SCH95 NIN95
    Quote Originally Posted by Kimikryo View Post
    If waiting 15 minutes is such an issue to you, I hope you never get stuck in public transport or in an elevator. You probably will go insane.

  8. #8
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I'm one of those that the random number generator never favors. I can say I've never avoided interruption regardless of my skill level (which has usually been at least 20 over cap). In the same way I've seen my spirits get interrupted by 40 damage, while I was wearing so much +skill that if it ever effected spirits, it would have at that moment.

    It is cool that it helps some of you.
    (0)

  9. #9
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    Easy solution, whenever it's feasible (i.e. in an area that isn't agro central): After summoning/BPing, run until you cannot see your avatar's HP bar, then buff up and wait for your avatar to die. Rinse, repeat.
    (0)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  10. #10
    Player Tannlore's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    205
    Character
    Tannlore
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sargent View Post
    Easy solution, whenever it's feasible (i.e. in an area that isn't agro central): After summoning/BPing, run until you cannot see your avatar's HP bar, then buff up and wait for your avatar to die. Rinse, repeat.
    Ahh, lessons learned when carby kiting. Brings back memories!
    (0)
    My other car is a summoner.

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