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  1. #31
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by SpankWustler View Post
    Assuming the weapon skills aren't revised, some weapons would just get junk like +5 MND and +5 CHR for jobs that barely use either. Keeping Relics entirely different from Empyreans is appealing for purely aesthetic reasons, too.

    I think a better solution might be to put both accuracy and attack on all Relic weapons. This would go with the theme of "these things are hitting sticks intended for hitting things that are hard to hit properly" and work well with the mysterious absence of an attack or accuracy boost on relic weapon skills.

    For example:

    Mandau
    (Dagger) All Races
    DMG: 49 Delay: 176 Attack +35 Accuracy +17
    "Mercy Stroke"
    Additional effect: Poison
    Lv. 90 RDM / THF / BRD

    Apocalypse
    (Scythe) All Races
    DMG: 140 Delay: 513 Accuracy +35 Attack +17
    "Catastrophe"
    Additional effect: Blindness
    Lv. 90 DRK

    I guess the main draw-back of this bonus is that it's really boring compared to your suggestion.

    Also, the additional effects on many of the weapons should be adjusted if not replaced entirely. Why would a Dark Knight want to blind anything? Why would a Dragoon want to randomly apply a Defense Down which is worse than Angon? Why would Thief, or any other melee, want to apply a 10 HP a tick poison?
    You are probably not aware of this but the added effect on relics is related to the items the goblin requests to make the first stage. For example he asks you for a canterella (a very potent poison made from an orc liver) on the first stage of Mandau. Changing the added effects wouldn't really make sense in relation to the quest storyline if it were changed to some other random effect.
    (0)

  2. #32
    Player Soidisant's Avatar
    Join Date
    May 2011
    Posts
    87
    Character
    Jem
    World
    Asura
    Main Class
    DRK Lv 99
    They could make Relics ignore level correction and/or PDT. Maybe make them only be subject to halved level correction and/orPDT. That would give them a decent boost against the harder NM's

    Up their 'Occasionally deals 2-3x damage' from ~8% to ~20% and make it proccable on WS'es. Also make them all 3x damage.

    Up the +25% WS damage to +50% at 95 and possibly +100% at 99. Or give them worthwhile modifiers. We all know the crit WS'es like Ukko's Fury are ridiculous but even stuff like Torcleaver's 4.75/5.75/6.5 makes Scourge's 3.0 and Catastrophe's 2.75 look pitiful. Even a 50% boost pegs them lower than Torcleaver's 100% FTP.




    I'd say have them do more job specific stuff but since some of them are dual jobs, that makes it tricky.
    (1)

  3. #33
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Atomic_Skull View Post
    You are probably not aware of this but the added effect on relics is related to the items the goblin requests to make the first stage. For example he asks you for a canterella (a very potent poison made from an orc liver) on the first stage of Mandau. Changing the added effects wouldn't really make sense in relation to the quest storyline if it were changed to some other random effect.
    Yeah, I never made that connection until now. I assumed he just lied and ate some of the random stuff he asked for, because goblins are weird.

    It always surprises me how much story is involved in older FFXI content.
    (0)

  4. #34
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    I've always had a firm belief in time spent should equal higher profit, since the release of empys that has seemed to be defied and went backwards. Honestly I'd like to see mythics be the top caliber weapons considering the difficulty and time it takes, relics would be second up and lastly empys. Mythics should gain special job specific aftermaths like perhaps smn mythic at 99 aftermath could grant a 50% mp cost reduction for bloodpacts based on what tp you ws at, or burtgang could grant a heavy potent sentinel effect with an enmity up effect per action you do in the aftermath timeframe. Other suggestion would be to allow the 99 weapons to grant you access to a unique ability or spell only obtainable via the relic or mythic at 99. Yes I mean like ghorn having massacre elegy and say like nirvana having a special bloodpact for the avatars, Amano maybe granting access to something like mediate 2 or an advanced hasso. Giving apoc a ja that forces any ws to crit. Idk silly ideas but I think they would fix relic and mythic issues and make the content worth pursuing again. But yeah don't forget to give them some attributes or maybe some nice attack stats on the weapon. Lol jus my ideas
    (0)

  5. #35
    Player Creelo's Avatar
    Join Date
    Apr 2011
    Posts
    265
    Character
    Creelo
    World
    Sylph
    Main Class
    BRD Lv 99
    Just wanna say that Gjallarhorn will probably NOT be getting "All Songs +5" at the lvl 99 Cap since it doesn't follow the path that it's currently been on. I would be truly shocked if it did anyways.

    This next update will probably only see an additional Skill boost (+5 Wind/Singing each) and an additional Chr+2 (For Chr+10 Total).

    And the lvl 99 upgrade would basically just make "All Songs +3" into "All Songs +4." This is similar to the lvl 85 Gjallarhorn upgrade to 90 (Only upgrade then was to "All Songs +3").

    This is why Gjallarhorn's current relic path is so dull, it hardly offers anything more than extra space. Massacre Elegy would be quite welcomed.
    (1)

  6. #36
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Vortex View Post
    I'm sorry but even tho i like the idea of MAssacre Elegy this would defiantly be to OP, 50% slow is already powerful as is. let's be honest here. Relic or not. i think "from what i seen from Simrugh" it's 75% slow or 100% either way that is very broken to give to BRD.

    Honestly, BRD is fine, they do a great job and do it well. G horn just makes it so you don't need to carry an army of extra instruments and all +3 at 90.

    only thing they can change with BRD is the meel aspect of it. don't fix what isn't broken. even if i went for a relic g horn would be the only one i'd do.
    Advice to you and everyone who thinks it's 2005 still: You let SE worry about balance and what is and isn't overpowering. Yo' butt has one job: Tell them what you expect to see for 2-300 million gil or the time equivalent.

    One idea of many: Utsusemi San on katana. I'd do that quest whether it was relic or Mythic, no matter the cost. I would run over babies on my way to the starter NPC. I would call Chuck Norris a pussy to his face. I would watch paint dry for a month straight. I would watch the Opera on a daily basis. I would do damn near anything for Utsusemi San. As things stand, I wouldn't even wash a damn car to own a Kikoku. Just sayin'
    (2)


    Regular "John" Doe
    - Not on the Community Team

  7. #37
    Player Tigeriris's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Corvinus
    World
    Ragnarok
    Main Class
    DRK Lv 95
    Yes, I for one hope they add Massacre Elegy to Ghorn only. Even if Massacre Elegy is/could be broken, its well worth the 200M or so gil.

    As for Apocalypse I think SE should make Catastrophe's Haste not Equipment haste and allow it to surpass the haste cap, just as they have for Aegis and Burtgang.
    (0)

  8. #38
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    i agree +3 vs. an extra song is just easy math, redo the relic for brd
    (0)

  9. #39
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    As a relic owner I'm a bit amazed at some of the suggestions. They are far more than I would have ever asked for. AnywHay.. here's what I would do.


    across all relics:
    1) Continue with the ftp increases.
    2) Change the 2-3x damage to 3x on all weapons
    3) Increase the relic proc rate from 5-7% to 10%
    4) Add att to the 2h and acc to the 1h weapons
    5) Change the aftermath duration to at least 30s per 100tp

    Now individual changes

    Spharai
    Continue enhancing counter.
    Change final heaven into a crit WS. Ascetic fury +1 if you will
    Change the aftermath to - Enhances martial arts

    Mandau <3
    Increase the aftermath crit rate by 5 or 10%
    Change the ftp on MS to increase with TP similar to RS.

    Excalibur
    Increase the proc rate of the add effect
    Increase the regen aftermath to something like 30-50 a tick.

    Ragnarok
    Make scourge crit
    Change the mods on scourge to 40% STR 40% INT

    Guttler
    Increase the aftermath to +25% att and have it effect your pet as well.

    Bravura
    Allow Metatron to crit

    Apocalypse
    Change the aftermath to magical haste
    Change the mods on Cata to 40% STR40% INT

    Gungnir
    Change Geirskogul mod to 60% STR
    Add an effect to Geirskogul that refills your wyverns HP
    Change the attack down to not overwrite angon or make it equally as good.

    Kikoku
    Make metsu a 4hit WS as it's animation suggests
    Increase the potency of the para effect to the same level as fully merited Para II
    Change the aftermath to Increases DW effect by 5 or 10%

    Amanomurakumo
    Change the aftermath to a 2-3/tick regain effect.
    Increase Kaiten ftp with TP similar to Fudo

    Mjollnir
    No clue honestly I don't really see a better melee whm option so leaveit as it is

    Claustrum
    There's really nothing I can think of to do with this weapon. The only option I see is giving it all affinity acc/att +5 and -5 avatar perp cost.

    Annihilator
    I think this gun is actually pretty good as it is. With the new TA ability a Anni RNG should be able to go balls out with very little fear of pulling hate.
    Maybe change Coronach mods to 40% STR 40% AGI

    Yoichinoyumi
    Reduce the static enmity to the same level as gun.

    Gjallarhorn
    Probably getting Massacre Elegy. Sounds good enough to me.

    Aegis
    Aegis is boss. Leave it be.

    I may try and come up with something for mythics later.
    Should paste all the suggestions into the OP so they don't get lost.
    (1)

  10. #40
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Tigeriris View Post
    Yes, I for one hope they add Massacre Elegy to Ghorn only. Even if Massacre Elegy is/could be broken, its well worth the 200M or so gil.

    As for Apocalypse I think SE should make Catastrophe's Haste not Equipment haste and allow it to surpass the haste cap, just as they have for Aegis and Burtgang.
    I wish that would be the case considering what you stated above. It would put dark back up as great spike damage job like they were before. The idea about it being magic haste is somewhat viable but with brd and dancer combos it is capped on most DD jobs so having its own category would make it a specialty to the job itself.
    (1)
    Last edited by Chriscoffey; 08-22-2011 at 01:54 PM.

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