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  1. #21
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    I could have sworn i read they were "Considering" adding it but needed to keep in mind "Balance" and what not?
    (0)

  2. #22
    Player
    Join Date
    Mar 2011
    Posts
    274
    Yeah, I don't understand why people keep discussing massacre elegy when it was already brought up by the devs in the BRD forum. Based on what they posted, it was pretty obvious that G horn was going to get access to it.

    We have plans to. However, when considering the stats, we are planning to make it so this isn’t a song that can be used by just anyone.
    (0)

  3. #23
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Mainly just so it gets read, potentially, and not forgotten.
    (0)

  4. #24
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Karbuncle View Post
    The idea would be to keep Relic weapons "Best Damage" ones, so for Club/Staff, I don't want to add buffs like "Cure Potency" or "Magic Damage"... those should be saved for Mythics. IDK? Some more help?
    It wouldn't even have to go as far as your examples, really. I think a lot of people would be happy if the changes were stuff as simple as the bow and gun having -enmity added, "Additional Effect: Blind" being moved to Mandau, and Gungnir's additional effect changed to Evasion Down.

    The club and staff actually have additional effects that kind of make sense at present, although the staff's additional effect is pretty situational. The club could just be changed to a more Tizona-like effect if other weapons were greatly enhanced.
    (0)

  5. #25
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    833
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    For those of you who don't read bard forums, SE has stated that Massacre elegy WILL be added, I quote Camate, "We have plans to. However, when considering the stats, we are planning to make it so this isn’t a song that can be used by just anyone."

    http://forum.square-enix.com/ffxi/th...-Job-Manifesto

    Whether or not this will be Gjallarhorn only song is a topic of discussion, I for one would welcome it(albeit biased), since I do have Gjallarhorn.

    And for those of you bards who don't have Gjallarhorn, I posted info about it in a dynamis post(linking rather than posting wall of text again). In my opinion ALL relics are obtainable by anyone now with dynamis adjustments(even though I DON'T really like them) as long as such person is willing to put in the time and effort.

    http://forum.square-enix.com/ffxi/th...ustments/page6
    (0)

  6. #26
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    If massacre elegy is only on ghorn I will have to get a ghorn for brd mule.
    (0)

  7. #27
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    While most have been focusing on statistical improvements, I still feel like methods of acquisition need some tweaks. Both Relics and Mythics are still heavy gil and/or time investments, of which such sentiment fuels the desire for higher stats.
    (0)

  8. #28
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    First of all dispose of the hidden +25% relic WS damage multiplier on lvl 90 relics. This was a ghetto way to try to fix relics and should be removed.

    Make the following changes to Relic weapons:

    Number of hits in relic WS now = number of hits in the animation of the WS (currently relic WS are 1 hit) Generally speaking the 1H relics have 4 hit animations and the 2H relics have 2 hit animations, but are much higher DMG weapons so it evens out.

    All relics WS become TP=chance of critical hit with 50% base chance of a critical at 100% TP. Combined with the hit # change this would effectively mean that all 2H relic WS would be Ukko's Fury +1 and all 1H relic WS would be Victory Smite +1.

    All relic WS have cRatio bonus like Y/G/K

    Increase duration and potency of aftermath.

    Increase double/triple damage proc rate from 5% to 20%

    Optionally: review added effect on relic weapons and change the useless/detrimental ones like Poison to something useful.
    (1)
    Last edited by Atomic_Skull; 08-21-2011 at 06:15 PM.

  9. #29
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Karbuncle View Post

    (Note These would not become job specific, Simply determine the buffs you would get)

    THF-Path
    Mandau:
    Triple Attack +2% (95)
    Triple Attack +3% (99)

    RDM-Path
    Mandau:
    Spell Enhancement Damage +8 (95)
    Spell enhancement Damage +12 (99)

    something that is special to the Job that can equip it, A small boost varying in power based on a specific path you take it, and so on. However, This also might fall in line more with Mythic buffs as well!

    Final Thought: Add yours!
    So don't be shy to make some suggestions, You can also come in and disagree with mine, I know its impossible to stop a topic from going off discussion, But i ask you nicely to refrain from childish bickering.

    Feel free to voice your opinion still, Just have to ask !
    They don't need to add paths they could just add job specific stats like the Shigeto bow.

    I still think my fixes would be better as they are system related changes that don't require any change to the items.
    (0)

  10. #30
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Ank View Post
    Biggest thing I think is SE just needs to relook at the relic ws, some of them are pretty terrible
    Relic WS are all basically identical.

    fTP 3.0 stat_60% 1 hit. TP = aftermath duration.


    A few of them like Yoichinoyumi are fTP 2.7 instead of fTP 3.0
    (0)

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