Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 32
  1. #11
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,065
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Quote Originally Posted by Zyeriis View Post
    I can't agree with the lowering of the 5 day period between evaluations. Not because I don't feel the same way that it's too long but because there's already little incentive as it is to finish the WotG storyline as is for some people (though I've long since done so). It needs more incentive, not less.

    How is this relevant? Completing WotG nullifies medal loss, making evaluations pointless once you've reach the Altana medal.
    I agree with your point but I don't see the Evaluation to really have an effect on this, since one still must earn each Medal to first get them either way, and you only lose the most recent Medal, no matter how long you wait to get to it again and then, if you are doing Campaign like that, getting 1 of them back probably wouldn't be that big of an issue, especially if you're already at the highest one.
    On the other hand, when you got the highest one, and you are not doing Campaign, it can be quite annoying since you would likely lose the medal, and then have to wait for days to be able to get it back.

    I'm sure there are others who do not feel like this, but it's how I see it and I know others who agree, and most certainly would rather have new medals faster, and did not do the nation quests for this reason (though it's a nice bonus).
    I was indeed quite annoyed about it back when I had that highest medal, but the ability to keep them was not yet implemented and I wasn't there to fight in Campaign.

    So my opinion may or may not be a tad coloured by that.

    The reason I completed the missions (and quests) was to help a friend at first, who was stuck around after the point where you get the Jeunoan flag. And it didn't even help me keep my medals since I am with Bastok and she is with San d'Oria and I didn't want to change over. ^^;
    I have since helped another friend to finish the missions, though, and ran thru the quests for Bastok and Windurst as well, which do not take long at all with only 2-3 characters even.

    It's the missions themselves that take most of the time, and I'm sure many are just 'bleh' with how long the cutscenes are at time.
    I, for one, enjoyed each of the stories and the battles even with their faults and whatnot. They were fun, even if not too surprising and that there are a lot of 'yeah I sooo did not see that coming' moments.
    Most of all I enjoyed the time I was spending with my close friends, which was definitely my main incentive.

    But I digress.

    The end-rewards certainly could, and should be better.
    There is no doubt about it, and I think Campaign itself has a lot of potential to expand into with the new levels and abilities to come.

    Quote Originally Posted by Octaviane View Post
    I am very happy to see that Campaign has finally gotten a much needed boost. Thanks again SE.
    I would like to say thanks for this again as well, and challenge them to not stop here!

    Quote Originally Posted by Octaviane View Post
    The five day wait to get a lost medal back isn't just five days though. You get it back, then have to wait another five days for an evaluation which allows you to keep your medal, assuming you have earned the right to keep it, then you get 25 days before the next evaluation (followed by a snooty nosed Alfred's (Sandy) reprimand and removal of last medal earned if you failed to Campaign). At least, I think that's how it worked, haven't Campaigned in months. Correct me if I am wrong.
    If you have not performed to a satisfying degree, they will take away the highest rank Medal you have at the time, and give the new seal lasting for 30 days, with 5 days to next Evaluation which would reward you with the next Medal (which would be the one you lost).

    Quote Originally Posted by Octaviane View Post
    I realize that you don't lose your Medal of Altana if you have progressed beyond a certain WoTG Mission which is awesome. My biggest regret in FFXI was never finishing WoTG. Great storyline and the battles used to be fun.
    It's actually the Quests of the nations that have that effect, not the actual Missions. ^^
    Moreover, one needs to complete the quests for the nation they are fighting with for the 'added effect'.

    The Wings of the Goddess Missions category page of the FFXI wiki at Gamer Escape and the wikia wiki FFXIclopedia has the missions and quests sorted out quite nicely now.

    Just mentioning that if you haven't checked it after it was sorted better.

    You really should complete the missions, and all of the quests if you enjoy the story and battles. You would probably like them all, a lot!

    Quote Originally Posted by Octaviane View Post
    With the increase in XP and such, it shouldn't be too hard to maintain a medal anymore. Perhaps though, the second five day evaluation after losing a medal could be removed entirely.
    While it did feel to me a bit that they had increased the points needed for the Evaluation, they did state that: "Actions that are subject to evaluation will now grant more points towards the final assessment. The maximum number of points that can be earned for performing these actions has also been increased."

    Perhaps it was just a weird feeling I got for some reason...

    Quote Originally Posted by Octaviane View Post
    These same NPC's could also give and renew Sigil. I believe there is also an option to buy a Sigil Staff or something like that, but as I recall the cost in AN was high and you had to have the Medal of Altana.
    Nope, there is no such item, unfortunately.
    Only the present day has those staves and the Conquest Points price on them is 5000.
    Perhaps you're thinking of the Aketons?
    Those cost a whopping 56000 Conquest Points... the Livery versions in the past are only 10000 Allied Notes though.

    That said, they should lower the cost of them Aketons but that's a bit off-topic!

    Quote Originally Posted by Eri View Post
    However i dont thik the evalutions should be more frequent .... Not like you spend Days on end doing Campaign waiting for your evaluation anyway!
    When I did it as much as I did about a year or more ago, I certainly did. >.>;
    And so did my friend... meh, I miss those times...


    Now, what did I forget to say... oh well.
    Meh!
    Sorry if it's a confusing post, I'mabitsleepystillgargl.
    (1)
    Last edited by Dragoy; 07-26-2011 at 12:00 AM. Reason: Sneaky double line-changes.
    ...or so the legend says.


  2. #12
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    I've been ranting about Campaign improvements for years now, so this thread is a sight to sore eyes. I miss Campaign being relevant. The exp update was AWESOME (THANK YOU THANK YOU THANK YOU DEV TEAM!), but it still doesn't effect the problems with offensive battles (forts). If forts provided reasonable exp or skill ups, I think that would fix the problem.

    IDEA: Destroying a fortification (reducing it's HP to 50%) triggers a group of beastmen to spawn at the fort. Players would then stick around to attack forts, spawning more mobs (for exp/notes) while moving the war effort in the right direction.

    Pretty please
    (4)

  3. #13
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    (0)

  4. #14
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Yes. I'm aware of the existence of that thread. But could not find it (couldn't even remember what section it was in).
    (0)

  5. #15
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    I think that given that so many players are in such desperate need of skill ups, and that campaign still doesn't have a full niche of its own (although the exp improvements were great, THANK YOU again) - I would LOVE to see campaign become skill up heaven for skills between level 50 and level 75.

    What I am saying is, don't just allow us to get skill ups in campaign, make it the single best way to skill up for that level range.

    If you did so it would not only make skilling up less terrible, it would bring a lot of life back to the past.
    (0)

  6. #16
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,065
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    Hmmm.

    Quote Originally Posted by FINAL FANTASY XI Version Update (Jul. 26)
    The following issues have been addressed:

    - An issue wherein experience points and Allied Notes are doubled for campaign battles under certain circumstances.
    I wonder if I witnessed this myself at all, I didn't do it much in-between...
    Anyone noticed any noticeable drop yet?

    I don't know when I can try myself at this time.


    Edit:

    As I guessed, I probably did not see it happen, and thus would not notice any change.
    (0)
    Last edited by Dragoy; 07-27-2011 at 03:27 AM.
    ...or so the legend says.


  7. #17
    Player Morgantisthedon's Avatar
    Join Date
    Mar 2011
    Posts
    135
    Character
    Morgantis
    World
    Phoenix
    Main Class
    BLU Lv 95
    I vaguely rember one the dev team respond to skilling in campaign battles. i know we used to be able to hit forts with out tags to get to 150ish skill and the normal mobs with out tags to cap us @75 (but if we died we where SOL ) They mention something about the code and being hard to change probably due to the past change they made to this.....

    I would like to be able to get skill while doing this like Beseiged is with tags on and some the other ideas where amazaing. That being said I hope you (the devoplement team) if you chose to do it could rework some your old code once you got time on your hands to implement this. Or something similar again with the new cap for skills. Gives people a bigger variety of place to skill up. i have like the addition of union getting gil or small chance if I lot high that has came since it first came out also.

    My only other suggestion is can we have like a 30 second delay after signing up b4 we get slammed with npc spells or by mobs so we can actually sign up for a union. Sometimes that is so frustrating.
    (0)
    Last edited by Morgantisthedon; 07-26-2011 at 08:45 PM.

  8. #18
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    I'd like the tagging process to just jump to asking about joining a union, that way both happen at once and you can technically avoid the basest form of NPC interruption. However, some kind of grace period until you make any kind of action could be nice, too.
    (0)

  9. #19
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    So, just did some campaign this morning, and I have to say ... offensive battles are broken!

    I'm sorry but it is bogus to get 70 exp and 35 notes for whacking at a fort (including several self skill chains) - over a time greater than the time spent getting 6000 exp and 3000 notes hitting mobs. Sure, they don't hit back, but there is absolutely no incentive for me as a player to bore myself to death doing that.

    I would be better off killing things that drop 8 exp each! Give me a break.

    Anyway, I was thinking on this, and I wanted to reiterate - we need skill ups in campaign. Cause while it is more fun than doing GoV the exp is considerably less - and it is way more uneven. GoV doesn't just give you skill ups but it gives you a skill up prowess that you can use solo in the zone afterwards to skill up.

    The problem is I often see 6 or more people waiting to get into a GoV alliance because there are not a lot of good pages to do. So if campaign changes continue to make this event better - it will help take some pressure off the single alliance most people are using to level from 55-75... having it so only 18 people at a time can level effectively in that range without leeching is pretty sad.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  10. #20
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    For what its worth, I'd still like Evaluations to be Lessened from 5 days to ~3. Nothing to drastic, But a small change would be nice.
    (2)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread