First I'd like to say, Campaign was a great addition to the game. However, it was still disappointing in some ways. It could've been so much more, and it still can.
What could be better about it? Well, first, there's the obvious ways, such as: the exp is no longer worth the effort, certain enemy generals are far too powerful (see: shadowhand, jagidbod's warmachine, etc.), and it's just too far out of the way to warrant care.
I'll go over solutions to these obvious things first.
1) Exp
-The solution for this obvious, double or triple the rate at which we recieve exp in campaign. However, I doubt this will be enough. So, I offer a secondary-additional solution: Exp gained per mob defeated based upon performance. You do not have to be the one to kill the enemy, you just need to have tags and have contributed to the battle. The more you contribute to the battle, the more exp you get per enemy killed in the battle.
This will encourage people to bring more people along with them to campaign with, to try to kill all of the mobs rather than just hold one by themselves and beat on it as much as they can without killing it to increase their performance bonus (and ending exp only). There is more to the suggestion regarding a change to the exp in campaign but you will need to read further on, when i begin talking about "less obvious" problems with campaign.
2) Too far out of the way
- Yes, we have retrace but that's only available to black mages level 55+. If there's not one around, what are we to do? How to solve this dilemma? It's relatively simple. We can warp to abyssea maws from port jeuno can't we? Why can't warp to wotg maws as well? Even if it is from another npc, that requires allied notes or gil, this would make getting to the past at least slightly easier. Note: make it so we are warped to the past, so as to be warped to an unearthed/unbound maw like the abyssea maws.
- Alternative (better) Solution: If you want to take this a step further, warp up to allied npcs that give campaign tags in that particular zone (basically put a campaign arbiter in jeuno, or open up jeuno [s] and put a way to travel there from normal jeuno, so we can use a campaign arbiter from jeuno [s]) It has always bothered me that we could only visit the jeuno of the past via cutscenes. Yes, it would be just another rehashed zone but it would be a hub to the rest of the past, as it should've been from the start.
3) Near impossible to kill enemy generals
- Well, this isn't so much a problem as it is an annoyance. These generals can range from pathetic to impossible to kill in the free for all that is campaign. Rather than make them easier to kill, perhaps tie this particular "problem" in with the exp problem and add a huge exp bonus to people who contribute to an enemy general's demise. I know there are some campaign spoils that are only obtainable by killing specific generals but campaign spoils are no where near enough incentive, especially when engaging one in battle generally means you're going to die and miss out on exp you would have otherwise gotten by attacking normal campaign mobs. Thus, there needs to be a far greater exp boon for those who dare to take on enemy generals and win.
4) Unions
- Being placed in a union should be automatic and random. I don't understand why it wasn't like this from the beginning. Hard as it is to get good campaign spoils, even harder it is to win those spoils despite being the biggest contributor to the battle, because some one joined late. The range of campaign spoils needs to be increased as well. Perhaps put seals (abyssea armor seals or +2 items from enemy generals) in the possible rewards as well. Dynamis currency was added to campaign spoils without affecting dynamis, why can't abyssea seals and +2 items be added as well?
--Alteration/Other Solution #1 (Courtesy of sc4500)
Allow us to choose a union we want to automatically be assigned to when recieving tags, from our home nations in the past via a NPC. This way we'll not have to worry about forgetting to sign up for a union after getting tags (which takes too long as it is) nor will we have to worry about getting hit or buffed, thus canceling our interaction with the Allied Tags/Union NPC while trying to join a union (AoE is really bad sometimes when you're just trying to sign up before engaging in battle).
--Alteration/Other Solution #2 (Courtesy of Karbuncle)
Change Unions to be based upon your rank in overall performance during a battle. No more registering. Automatically place us, based on performance in the corresponding tier of unions, so that we don't have to lot against some one who joined during the last 5 minutes of the battle.
5) Inability to fight in certain zones if you don't control other specific zones
- I'm mainly talking about Throne Room [S] and Fiat Lux. I remember when this first came out, there was such a unified effort on the server to gain control of castle zvahl to unlock the fight, to take throne room [s] and get the allied exp ring (which was amazing but short lived, why it wasn't rechargeable i'll never know) and the shadow lord armors. Does such a thing happen anymore? No, Fiat Lux is forever out of the reach of those who would want to do it because no one does campaign anymore, especially not assaults on castle zvahl when they can't even get allied tags. The first month after Fiat Lux was released, on weekends, there would be alliances that headed up to Castle Zvahl without tags, to kill campaign mobs, to take it over so the server could do Fiat Lux.
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The above are just the obvious problems with campaign. I'm going to dive into more obscure disappointments now.
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1) The enemy only has one objective control point
- This has always bothered me while fighting in East Ronfaure [S]. Why is that single tower the only defense point that is attacked? Why aren't there other places they can attack? They could easily just ignore that tower and take the eastern road straight to San d'oria without any combat. So, why? Campaign battles in towns have multiple strategic points and npcs come to defend multiple points, why can't this be done in field zones during campaign?
It would make campaign more "war-like" if the enemy retreated only to wind up attacking another position or if a diversion attack force, attacks the main base (the tower in e.ronf) while a larger enemy force attacks a satellite outpost. Campaign would actually require some degree of strategy rather than a free-for-all on mindless mobs. This was spiced up with the addition of belfrys and turrets and bomb squads but still, they are all only attacking one point in a relatively large area. Adding secondary objective/attack points would certainly add some flavor to campaign. There could also be exp bonuses for all participating members should you be victorious on all fronts.
2) Limited mobs/quick battles/battles that end soon as you get there
- This probably bothers me more than the single defense point. Enemy attacks always consist of one wave per squad. Why do these squads have no reserves? You could weaken up each mob and increase the amount of mobs, and allow the enemy general to call in reinforcements to extend the battle. Yes, other enemy squads can show up, and often do but not always. Combining this solution with the solution regarding multiple strategic points would allow for a more "intense" and "shifting" battle scene in campaign.
That's all I'm going to write for now (as it really is a WALL OF TEXT) but I still have other ideas that could be used to improve campaign, and many other aspects of the game. Taking even one of these suggestions and running with it, would at least be an attempt to revive a practically dead game mechanic. Please no "I don't want this because it would be a waste of time I'd rather have used on something I want fixed more" comments. These are my suggestions to fix a forgotten piece of the game, if you want something else fixed, make your own thread. That is all.
Edit/Additions #1 - Courtesy of Vold
1) Stronghold Warps
-This ties in with the accessibility of getting to the past fast enough to partake in campaign. We should be able to use C.A.'s to warp to strongholds. No one wants to hoof it for something like campaign (especially in it's current state).
2) Aggro from non-campaign mobs
-Xarcabard [S] is probably the worst case of this. I shouldn't have to worry about the Great Amphiptere swooping down out of nowhere while I'm already having a tough battle with a campaign mob. Yes, I enjoy the level of danger of having that particular monster soaring the skies of Xarcabard [S] but it shouldn't interfere with campaign or with reaching the C.A. to begin with (he's aggroed me in the past upon zoning in). Even when I don't get aggroed as soon as I zone, I still run the risk of him being right near the warp in location/in my way should I need to get to the battle. This. Should. Not. Happen. Ever.
Edits/Additions #2
http://forum.square-enix.com/ffxi/th...5928#post75928
Edits/Additions #3
http://forum.square-enix.com/ffxi/th...6158#post76158
Edits/Additions #4
http://forum.square-enix.com/ffxi/th...6561#post76561