Ye Rangers.... Its the Past... so pre Rng Nerf! That y the Npc's come up with a hord of Rangers anyway, probably....
Ye Rangers.... Its the Past... so pre Rng Nerf! That y the Npc's come up with a hord of Rangers anyway, probably....
Odin Server
lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!
I've been ranting about Campaign improvements for years now, so this thread is a sight to sore eyes. I miss Campaign being relevant. The exp update was AWESOME (THANK YOU THANK YOU THANK YOU DEV TEAM!), but it still doesn't effect the problems with offensive battles (forts). If forts provided reasonable exp or skill ups, I think that would fix the problem.
IDEA: Destroying a fortification (reducing it's HP to 50%) triggers a group of beastmen to spawn at the fort. Players would then stick around to attack forts, spawning more mobs (for exp/notes) while moving the war effort in the right direction.
Pretty please![]()
Yes. I'm aware of the existence of that thread. But could not find it (couldn't even remember what section it was in).
I think that given that so many players are in such desperate need of skill ups, and that campaign still doesn't have a full niche of its own (although the exp improvements were great, THANK YOU again) - I would LOVE to see campaign become skill up heaven for skills between level 50 and level 75.
What I am saying is, don't just allow us to get skill ups in campaign, make it the single best way to skill up for that level range.
If you did so it would not only make skilling up less terrible, it would bring a lot of life back to the past.
I wonder if I witnessed this myself at all, I didn't do it much in-between...Originally Posted by FINAL FANTASY XI Version Update (Jul. 26)
Anyone noticed any noticeable drop yet?
I don't know when I can try myself at this time.
Edit:
As I guessed, I probably did not see it happen, and thus would not notice any change.
Last edited by Dragoy; 07-27-2011 at 03:27 AM.
...or so the legend says.
I vaguely rember one the dev team respond to skilling in campaign battles. i know we used to be able to hit forts with out tags to get to 150ish skill and the normal mobs with out tags to cap us @75 (but if we died we where SOL ) They mention something about the code and being hard to change probably due to the past change they made to this.....
I would like to be able to get skill while doing this like Beseiged is with tags on and some the other ideas where amazaing. That being said I hope you (the devoplement team) if you chose to do it could rework some your old code once you got time on your hands to implement this.Or something similar again with the new cap for skills. Gives people a bigger variety of place to skill up. i have like the addition of union getting gil or small chance if I lot high that has came since it first came out also.
My only other suggestion is can we have like a 30 second delay after signing up b4 we get slammed with npc spells or by mobs so we can actually sign up for a union. Sometimes that is so frustrating.
Last edited by Morgantisthedon; 07-26-2011 at 08:45 PM.
I'd like the tagging process to just jump to asking about joining a union, that way both happen at once and you can technically avoid the basest form of NPC interruption. However, some kind of grace period until you make any kind of action could be nice, too.
So, just did some campaign this morning, and I have to say ... offensive battles are broken!
I'm sorry but it is bogus to get 70 exp and 35 notes for whacking at a fort (including several self skill chains) - over a time greater than the time spent getting 6000 exp and 3000 notes hitting mobs. Sure, they don't hit back, but there is absolutely no incentive for me as a player to bore myself to death doing that.
I would be better off killing things that drop 8 exp each! Give me a break.
Anyway, I was thinking on this, and I wanted to reiterate - we need skill ups in campaign. Cause while it is more fun than doing GoV the exp is considerably less - and it is way more uneven. GoV doesn't just give you skill ups but it gives you a skill up prowess that you can use solo in the zone afterwards to skill up.
The problem is I often see 6 or more people waiting to get into a GoV alliance because there are not a lot of good pages to do. So if campaign changes continue to make this event better - it will help take some pressure off the single alliance most people are using to level from 55-75... having it so only 18 people at a time can level effectively in that range without leeching is pretty sad.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
For what its worth, I'd still like Evaluations to be Lessened from 5 days to ~3. Nothing to drastic, But a small change would be nice.
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