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  1. #421
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Byrth View Post
    I don't know whether he did or not, and word on the street is that he quit. If his sample size was that large and data collection was automated, I think it's fairly safe to say he probably didn't for most of it. Your two samples are almost exclusive, I think, in that the statistically exclude each other. So Sanction likely has an effect? Not something I would have predicted.
    Yeah it was pretty surprising. I'll go without sanction next time and see if the drop rates go back down. If sanction does affect drop rates that opens a whole new can of worms. I'm gonna start a new thread for this stuff when I get my next batch of kills in since it seems like it's going to end up being more of an undertaking and is pretty far off topic.
    (0)

  2. #422
    Player
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    Mar 2011
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    237
    yeah let's go back to the whining! lol
    (0)

  3. #423
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Coder View Post
    I am fairly sure that what people think are 'hidden procs' during WS are in fact procs off of melee attacks that don't show the added effect in the chat log because of a gear swap. Go try it out with an enspell on, swap gear and the effect doesn't show in the log. I'm pretty confident in saying that TH cannot proc on WS.
    This sounds like a sound theory. I'll try to do some testing for this when possible.

    Also, I'll start mass murdering Lesser Colibris now. I won't do any gear changes or weapon skills either, just to make sure. I'll do THF90/NIN45 for TH3, WAR90/THF45 for TH2 and WAR90/SAM45 for TH0. On WAR I'll be able to WS as well, so that'll be fun. Only TH1 might be tricky, which we wouldn't need, if it behaves as expected, but would still be nice to have a sample, in case it's something completely different. I might delevel WAR to 89, just to check it out, then I'll get back to you.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #424
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Arcon View Post
    This sounds like a sound theory. I'll try to do some testing for this when possible.

    Also, I'll start mass murdering Lesser Colibris now. I won't do any gear changes or weapon skills either, just to make sure. I'll do THF90/NIN45 for TH3, WAR90/THF45 for TH2 and WAR90/SAM45 for TH0. On WAR I'll be able to WS as well, so that'll be fun. Only TH1 might be tricky, which we wouldn't need, if it behaves as expected, but would still be nice to have a sample, in case it's something completely different. I might delevel WAR to 89, just to check it out, then I'll get back to you.
    Started a new thread specifically for this TH testing. POST UR DATUHS HUR!
    (1)

  5. #425
    Player Phen's Avatar
    Join Date
    May 2011
    Location
    Bastok
    Posts
    46
    Character
    Phen
    World
    Lakshmi
    Main Class
    THF Lv 95
    Okay, ill get a ton of flames but who cares. If they go towards hate control what are some exact things we would need?

    -something that lowers the cap of hate for a party/alliance member to something like 80~90% of cap
    -something like a 50% trick attack (doesnt game break because you are now behind the tank for conal etc)
    -as stated before separated collab/accomp
    -something like add 10~20% of your hate to someone else

    that said i would prefer more DD/general utility updates since Dancer can utility and damage
    (0)

  6. #426
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Phen View Post
    Okay, ill get a ton of flames but who cares. If they go towards hate control what are some exact things we would need?

    -something that lowers the cap of hate for a party/alliance member to something like 80~90% of cap
    -something like a 50% trick attack (doesnt game break because you are now behind the tank for conal etc)
    -as stated before separated collab/accomp
    -something like add 10~20% of your hate to someone else

    that said i would prefer more DD/general utility updates since Dancer can utility and damage
    If i could dig it up i would, But i posted a slew of ideas "in line" with the "vision" SE has for THF. Its somewhere in this thread not too far back :X
    (0)

  7. #427
    Player
    Join Date
    Mar 2011
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    237
    the simplest hate management update i can think of is giving acco/cola 25' range and ally-wide scope. Doesn't even need to change their recasts. With this they would go from a nearly useless status to a somewhat useful one.
    (1)

  8. #428
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    I don't know, Expanding their targets from 5 people to 17 would hurt it too, because 1 THF across 17 people and a 1 minute timer for 25% of the Enmity is not going to be a lot of enmity, definitely not "controlling the tides of battle" as SE wants.

    Also i found the suggestions i made earlier.

    Reduce Steal Timer down to 1 minute timer. Have it inflict Damage, Modded by DEX, Similar to Jumps, and grant TP.

    Reduce Despoil to 1 minute, and remove its shared timer, Also give Despoil 100% Chance to inflict an Ailment, Regardless of rather or not an item was stolen: Also add sub-category for it similar to Quick Draw/Sambas/etc, to allow THF to more accurately control the ability, as follows:

    *Despoil: Head - Induces head related Ailments. Silence/Amnesia/Blind/M.Acc Down/M.atk down
    *Despoil: Body - Induces Body related Ailments. Paralysis/Slow/Attack Down/Defense down
    *Depoils: Legs - Induces Leg related Ailments. Gravity/Evasion Down/Accuracy down


    Mug*
    Reduce mug to 2min~3min timer or less. Add "Aura Steal" to mug. Allow Mugging of Cruor.
    Allow mug to deal damage, Modded by your DEX, and grant TP. Similar to jumps.

    New Job abilities
    :

    Set up
    *Enfeebling Magic Cast on the enemy after this JA is activated will gain a Boost in potency.
    *3min Recast
    *1min duration (or until next hit lands)
    *25% boost to enfeebling magic potency/duration

    Treachery
    *Your next hit will increase the amount of Damage the Enemy takes
    *5min Recast
    *1min Duration (Or until you land a hit)
    *Lasts 1 minutes.
    *Enemy takes 5~10% more damage.

    exposure
    *Your next hit will decrease the enemies critical hit evasion
    *3min recast
    *1min Duration (or until next hit is landed)
    *Lasts 2 minutes
    *Decreases Their Crit.Evasion by 15%

    disperse
    *Sheds 25% of your current Enmity.
    *1min recast
    *Useful to use with Collaborator. Allows THF to truly control Enmity.

    Frame
    *Grants 25% of your enmity to a party member
    *1min recast
    *Could share timer with Disperse?
    *Can only be used on someone who has hate on current enemy (I.E you couldn't use it on someone who hasn't acted on the mob, thus MPKing them technically)

    Decrease Collab to 30 seconds, allow use on alliance(?)
    Reduce Accompl to 2min allow use on alliance
    Split their timers

    Job Traits:

    Tricks of the Trade:
    Increases Steal, Despoil, Mug, and Lock-picking Success rate. Increases Gil/Cruor obtained through Mug
    Lv.15/35/55/75/95
    *Each Tier increases Success rate by 3% (total 15%). Increases Gil/Cruor obtained by 2% Per level.

    Cunning
    Increases the Potency of Despoil Debuffs
    Lv.80/95
    *Each Teir increases potency and/or Duration of Debuffs by 5%.

    Guile
    Increases Damage dealt and TP Gained through use of Steal and Mug.
    Lv.30/50/70/90
    *Each Stage enhances damage dealt by 3%, and TP Gained by 2.

    True Stealth
    Allows use of Hide on Any Monster.
    Lv.75
    *Allows you to hide from any enemy, However True Sight/Sound enemies you will not shed hate, You can still activate the JA (And as such use SA from any direction) but no enmity loss will be granted.

    (0)
    Last edited by Karbuncle; 08-12-2011 at 12:08 PM.

  9. #429
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I particularly like Disperse, Frame, Tricks of the trade, and True stealth. I also agree with reduction of steal and mug timers. In a game where you basically gain many times more gil per minute than mug grants you every 15 minutes, I can't see how having mug on a timer of less than 5 minutes would be a problem.
    (0)

  10. #430
    Player
    Join Date
    Mar 2011
    Posts
    237
    I agree, but i think doing those 2 things would help quite a bit (but yeah, not a complete fix). Using RNG as an example. We are hardly in the same pt they are. In fights that RNG prowess is abused, RNGs will get hate. Against Odin, for one, i was mostly thf, and i was never in the RNGs party. I actually enjoyed it because if i were in the RNGs party i wouldn't be properly buffed. Even if i was in their party, chances are i wouldn't be to helpful at all, because they would be too far from Odin for colla to take effect.
    (1)

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