
Originally Posted by
radar
The problem with XI is it's not like normal mmorpgs.
On a normal MMORPG if you meet the gearcheck to enter you can survive and clear the content, mechanics are spaced out and the game explains what you're supposed to do well (arrows, red marks etc)
On XI gear matters a lot, but also the bosses can do whatever they want back to back, you have to understand every move it can do, often the moves are unfair (charm, painsync are good examples), there is very very little signposting of moves that could wipe you (just a text line in a spamming chat log) and if you're using trusts and one of them die it's often over cause you can't resummon.
Even if they do give players good catchup gear, even if they give them free REMA players are still not going to be able to clear difficult content.
The best players of the game are min / maxers who do a lot of research and planning, who play with other very good players.
In the past the way to clear content was just to join alliances with very good players, and in effect their 11/10 behavioure carried the 6-8/10 players.
Now with so much content being party based, most players are never going to get there. Especially with trusts, and even after the boosts to trusts.
That's why things like Odyssey needs other paths to the goal.