Adjustments to Campaign Battle
Introduce level sync into campaign and designate battlefields accordingly.
East Ronfaure [S] -West Sarutabaruta [S] -North Gustaberg [S]
Campaign Battle level cap set to 20.
Players level 10-90 (99) can participate.
Players receive reraise and auto-refresh/regen +1/tic upon accepting tags.
When player death occurs, speak to Campaign Arbiter to regain buffs.
All buffs wear upon death/zoning/end of battle
Rolanberry Fields [S] - Batallia Downs [S] - Meriphataud Mountains [S]
Campaign Battle level cap set to 30.
Players level 20-90 (99) can participate.
Players receive reraise and auto-refresh/regen +1/tic upon accepting tags.
When player death occurs, speak to Campaign Arbiter to regain buffs.
All buffs wear upon death/zoning/end of battle
Jugner Forest [S] - Garlaige Citadel [S] - Crawlers' Nest [S]
Campaign Battle level cap set to 40.
Players level 30-90 (99) can participate.
Players receive reraise and auto-refresh/regen +2/tic upon accepting tags.
When player death occurs, speak to Campaign Arbiter to regain buffs.
All buffs wear upon death/zoning/end of battle
Pashhow Marshlands [S] - Sauromugue Champaign [S] - The Eldieme Necropolis [S]
Campaign Battle level cap set to 50.
Players level 40-90 (99) can participate.
Players receive reraise and auto-refresh/regen +2/tic upon accepting tags.
When player death occurs, speak to Campaign Arbiter to regain buffs.
All buffs wear upon death/zoning/end of battle
Vunkerl Inlet (S) - Fort Karugo-Narugo (S) - Grauberg (S)
Campaign Battle level cap set to 60.
Players level 50-90 (99) can participate.
Players receive reraise and auto-refresh/regen +2/tic upon accepting tags.
When player death occurs, speak to Campaign Arbiter to regain buffs.
All buffs wear upon death/zoning/end of battle
All other zones play as normal
I used to love doing campaign and since its inception I always wanted a sort of “Campaign Kidz Zone” area to work on my lower level jobs.
Little bored this evening. Just the overall idea is what I’m interested in. How this could be implemented … well I have no idea really, I am a DRK after all![]()