Running it in a 1600x900 window on the desktop so nothing is being stretched.
I've seen the same issue on three different PCs, one with an HD4850 and a core 2 quad, one with an 9800 GTX and core 2 duo, and on my main PC (i7 860 + HD5850). core 2 is running XP and the core 2 quad and i7 are running Windows 7. Same exact thing on every one, the font shows visible pixel edges if you look at it under the correct circumstances. The problem is that they merely doubled the resolution of the font, that's not enough to ensure a textel to screen pixel ratio of 1:1 or less.The fact that a SS of the issue comes out perfectly clear on some people's systems while blurry on others is proof enough it isn't an issue with the data provided by the game so much as the way that data is making it to the screen. So it is more an issue with the system as a whole and less with the game.
Basically the problem is this: When the fonts are at maximum size one pixel in the font texture = more than one screen pixel (unless you are running the game at a low resolution like 640x480). They needed to have tripled or quadrupled the font resolution to prevent this from happening.
Increasing the resolution that FFXI runs at will not make this problem better, it actually makes it worse because the higher the resolution the game runs at the more screen pixels each pixel in the font texture uses, making the pixels even more visible. Just cranking up FFXI resolution won't magically make the font better any more than it will make any other texture the game uses better. It actually makes the pixels in the textures more visible not less visible.


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