was unaware thought that with recent update may have changed as they had stated that the % of player stats were being adjusted
was unaware thought that with recent update may have changed as they had stated that the % of player stats were being adjusted
PDT cap was only raised for Burtgang Paladins. What it was raised to appears to be untested as of now, but Aegis appears to be at least 87.5% MDT cap so it's reasonable enough to assume Burtgang PLD can hit similar numbers now (assuming they have the gear/atma for it). It doesn't apply to anyone else in the game though, even Bsts themselves. Pets only.
I want the OP to tell us if the "Hundred Shields" video should be nerfed. Let me know if you need a link.
Players still cap at 50% as far as I know.
Cyr, your points started out pretty good, but GG's right. You did degrade yourself to the "woe is us" argument. If you want to come BST or PUP or some other pet job to an event? Fine. It's your opinion to want to. However, in a group setting other jobs are usually more useful and have a better application. That's not to say that these jobs can't have their place, but for the most part that place is solo. And this is coming from someone who has both BST and SMN leveled; I'd love to use them in an event, but I understand that there are other jobs I'm needed. If I need to go NIN for red procs then alright, I can do so. Need TH6? Okay. I'm well-rounded enough I can do a number of things.
The problem I'm seeing isn't that the LS or group is being a jerk, honestly; I'm seeing a lot of selfishness on your part. "I want" is what you're arguing for. You want to go BST, you want to play a job. However, as a group that's helping you get stuff done, they technically do have a say in what they believe will be the most useful. For example, as a whole a WAR will do more damage than a BST (From experience. Show me otherwise and I'll retract that point). Therefore it is more useful, as it saves time (mob dies faster). Time is a commodity as much as anything else; by taking less time to kill NM 1, you get to NM 2 faster and probably kill it faster too.
My point here is yes, I'd like to be able to use the lesser jobs once in a while for EG and stuff. Unfortunately, that's not where their place is right now.
Back on topic, I'd like to say that I disagree about lowering BST's PDT cap. Again that's partially biased because I have BST leveled; I don't have a completed PDT set yet (working on the axes, got the rest) but it's a nice goal. The reason behind it is that it gives BST a niche they didn't have before; they're able to solo physical mobs with less difficulty. Sure it takes longer, but if you can't find another target/farm TEs or at very least offer them a hand to speed it along and give them their drops, then the problem lies with you. :|
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
http://www.youtube.com/watch?v=5oKh0yEGC2M
Thats CUIJATENDER near the start of that vid. Yes thats empy gear. Do you think that its ok because the gear isn't easy cheap AH gear? I'll even ignore all the whining thats been done about how easy it is to get empy gear completed and pretend its rare and hard to attain. Is it broken? I don't really thinks so.
Last edited by GlobalVariable; 05-12-2011 at 10:06 AM.
From over here, it looks a lot more like you saying "It's my way or the highway". The individual who refuses to do anything but what they want to do is selfish. The group in which everyone makes a small "sacrifice" in order to bring about the greater good for the whole is not selfish. I quote that because ideally, and typically among most mature players, playing a different job isn't a "sacrifice". It's just playing a different job.
Want an example that doesn't involve jobs? Okay:
Group A has 6 members, each with 1 job. Group A wants to treat its members fairly, but NMs in Abyssea only drop 4 different job seals at a time. No problem, Group A decides to rotate monsters / Complete 1 piece each / etc. Everyone is happy except Player A.
Player A is the Beastmaster. Player A refuses to hunt any NMs that don't drop Beastmaster seals.
Group A wonders why Player A won't just fight the NMs that drop other seals for them when they are all okay fighting the NM that drops Beastmaster seals for him.
Player A insists that it is their right to play what they want, and insists that the White Mage is selfish for making him fight monsters that drop White Mage seals and not Beastmaster seals.
I fail to see the difference between what you and Cy are saying and the situation I just described.
Edit: For the sake of the "Fun" argument, assume in the situation above that the White Mage seal NM is really annoying and hard but the Beastmaster seal NM is super easy.
The people who force people to play the way they want and no other are wrong.
You're example is not what people are talking about and is completely unrealistic.
5 solo players in a party is not the same as a party of 5 players.
Though I am starting to understand how it is that people can sit on these forums all day complaining about being unable to do content that, at most, requires one other person who they can work with cooperatively.
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