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  1. #1
    Player Kazemusha's Avatar
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    May 2011
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    5

    Leaving FFXI…again.

    (I'm not sure I posted this in the right forum, if not feel free to move it to the correct location)

    I am sad to say that I will be leaving Final Fantasy XI again. My family played FFXI back in 04-07 before moving to World of Warcrap. Then we all decided to play FFXIV together…we all know what happened there. Now we have returned to FFXI with great expectations. But now with the adjustment to the monster levels I am afraid that I will be leaving once again…for where I do not know. I may end up giving up MMORPGs all together.

    Putting such high level monsters in low level areas is a terrible mistake. I do understand the game has been around for awhile and there are tons of Lv90s running around desperately looking for places to EXP, but there has to be a better option than this. Either they remove the high Lv monsters and replace them with the appropriate Lv ones, or move the quests into an area where "normal" people can actually complete them.

    As an example, today I tried to complete my THF AF2 quest and was dismayed to find IT++ mobs roaming around in Dangruf Wadi. I could not even get to the room where I do the quest without Spectral Jig and the moment it came off, I got 2-shotted. This is an absolute mistake on SquareEnix's part and shows a total lack of concern for lower level players, anyone returning to FFXI or anyone that is just starting out in the game.

    I'm sure there are those of you that will scoff at this post, but don't forget you were lower level too once. Hopefully you can remember how difficult it was trying to find help with your AFs. Imagine how tough it will be to get help now that the person's assisting you are actually in danger of being killed themselves…

    Hopefully SquareEnix will repair the damage they have caused before it is too late, by moving the monsters, moving the quests or by giving the Lv90s some other area to exp in. Maybe they could "instance" the zone for high level players so they can run around and grind exp without lower Lv players getting pwned.

    I have already canceled my content ID, but stand ready to reactivate it should SquareEnix hear my plea. If not…oh well. Sayonara!

    …and no, you can't have my gil.
    (18)

  2. #2
    Player ShadowHeart's Avatar
    Join Date
    Mar 2011
    Posts
    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    actually level 90's dont look for places to xp anymore they have their xp and you are totally correct this was an epic fail IMO
    fields of valor and the crap u get from chests only boost your mp hp or ws damage etc... wow who cares really ....
    who wants notes anyhow lol thanks but that is a fail... putting lvl 90+ mobs in low level af quest ares was stupid

    anyone exp'ing is going to use abyssea 3-090 in a day if ur done ur limit breaks people dont want to run pages for notes etc anymore and get crap in chests... maybe i will be proven wrong and u will get some chocbo hat in these chests one day but until then i see epic fail this update.... dynamis was a bit fun currency drops are horrid had th8-9 on mobs and nothing dropped lol only 2 pieces currency in the hour we were in there cleaning house.

    npc fellows was a nice addiciton but hell no land gods left now anymore without pops to fight so soon npc's be useless too again only thing i havent tried yet is the voidwatch waiting until 3 stones but sounds like abyssea meets dynamis by what i hear.... over all fail update so far by all the chatter
    (6)

  3. #3
    Player Anewie's Avatar
    Join Date
    Mar 2011
    Posts
    222
    Character
    Pigmoa
    World
    Asura
    Main Class
    WAR Lv 1
    i agree actually. WTF with adding lv90-100 mobs in low lvl areas.

    SE needs to seriously stop actin retarded. This update was so retarded idk wtf. Dynamis up mechcanics were nice but the currency drop rate is absolutley redic. It's really laughable. They mde them HARDER to get, lmao. And they still still suck for the most part. Aegis got a nice buff tho! Very good job on that but why just aegis? Most empyrenas > relics in terms of damage output and usefulness. Ochain still trumps Aegis cause its easy to hit the mdt cap w.o aegis,. Aegis does go farther than that cap but still. Ochain still offers more to PLD than Aegis, which is still.. a shame. Relics deserve to be the absolute best, not even equal. They were always so much harder to get and now they will be even more so.

    /laugh @ SE.

    Theyre pissing a lot of people off, its kinda sad they are so oblivious to their player base.

    It's kinda funny actually. They pissed off monks, relic holders, dynamis shells, low levels and when they didnt piss someone off, they just dissapointed. Looking at Voidwatch so far, the rewards seem retarded. Altho like dynamis, it seems kinda fun so ittle add for some amusement. 95% of the gear released this update was sidegrades for people without af2 and trial weapons.. And the king gear augments.. That is a shame before altana. Like relics, king gear is harder to get than lolabyssea gears, so why add augments to gear that's already much harder to get and not worth the effort, and give them some really stupid augments? Was there a point? Nobody is gonna use that trash...

    Why not save memory and give us some real content? Memmory is apparently an issue right? So why waste it on pointless stuff that either makes no sense or offers no worthwhile reward? I will sat the dyna and voidwatch events look fun! Looks differents and thats awesome but thatttle last a week or two unless it starts shelling out some nicer rewards. Like all the old events of ffxi, its pointless to do an event long term or short term consistantly if the gear or rewards aren't worthy.

    They need to get it through their heads the gear/mobs/events need to TRUMP abyssea to keep the XI base interested and satisfied. Wasting update space to Add gimp augments to gimp gear thats takes more effort and time to obtain than the "easy"(easier) gear is pointless.

    This wasn't an update. It was a fix.
    (9)

  4. #4
    Player thefinalrune's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Seeing as how high level players don't party in normal party setups any more I can't help but agree. This decision was horrible. I was under the implication that the new GoV was simply going to be more FoV in dungeon areas. Shame they didn't do it that way.
    (2)

    10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.

  5. #5
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Singles are harder to get, 100s are a ton easier to get. Overall, currency is way easier to get if you know what you're doing. Not sure where any serious Monk is pissed either. I'm not counting the kiddies who both don't have a black belt 10 years into to game and somehow still think the new system is worse for them. I don't think anyone's actually done more than a Tier 1 Voidwatch either, so it's impossible to tell what the real rewards are right now.

    As for augments to old gear, some of them are pretty boss last I saw. A STR+5 AGI+5 Crit Hit Damage+5 Byakko's Haidate is pretty much the bees knees for Blade: Hi. I believe Ebody gets STP and maybe critical hit rate too.

    I'll be the first to faceplant at the absurd mob stats in new Dynamis-Xarc, but some of the complaints I see are straight up unfounded. As for "I'm quitting now" posts, obligatory "This isn't Livejournal.com".
    (4)

  6. #6
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    I too don't understand why they added the higher level mobs...period. Don't care WHERE they put them, it's more a question of WHY they added them in the first place. Everyone I've talked to is like... we just gonna use abby to hit 95 anyway--swap out our WAR's and do a cleave. Even as the xp/kill drops with the higher levels....1250 a chest adds up fast.

    Even if there is justification for adding them now, there were much better places to put them. There are areas in the past that are already level 60+ as soon as you step foot in them. These would have been far better places to put 85+ mobs in.

    Fail.... EPIC fail on this aspect of the update.
    (10)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  7. #7
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by RAIST View Post
    I too don't understand why they added the higher level mobs...period. Don't care WHERE they put them, it's more a question of WHY they added them in the first place. Everyone I've talked to is like... we just gonna use abby to hit 95 anyway--swap out our WAR's and do a cleave. Even as the xp/kill drops with the higher levels....1250 a chest adds up fast.

    Even if there is justification for adding them now, there were much better places to put them. There are areas in the past that are already level 60+ as soon as you step foot in them. These would have been far better places to put 85+ mobs in.

    Fail.... EPIC fail on this aspect of the update.
    As far as I can tell, their justification is simply the fact that they do not wish to require the purchase of optional content in order to level up. They have always included some sort of EXP mobs for people who do not own Abyssea. These new mobs simply allow 75+ players to use "FoV 2.0" in non-Abyssea areas.

    Even if 99% of the population uses Abyssea, it would be irresponsible from their standpoint to strand the other 1%.
    (5)

  8. #8
    Player
    Join Date
    Mar 2011
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    Bastok
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    412
    It's probably best that way, bluntly. Square-Enix lost all it's regard for low-level players about 15 months ago when they realized they weren't going to get any more non-RMT low-level players.
    (0)

  9. #9
    Player
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    Mar 2011
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    Bastok
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    412
    Quote Originally Posted by Greatguardian View Post
    As far as I can tell, their justification is simply the fact that they do not wish to require the purchase of optional content in order to level up. They have always included some sort of EXP mobs for people who do not own Abyssea. These new mobs simply allow 75+ players to use "FoV 2.0" in non-Abyssea areas.

    Even if 99% of the population uses Abyssea, it would be irresponsible from their standpoint to strand the other 1%.
    And yet they still do strand them, GG.

    I mean, you can level up, but where's the gear going to be if they don't have Abyssea?

    I have to seriously restrain myself from telling people who don't have Abyssea that they really aren't playing FFXI anymore.
    (0)

  10. #10
    Player ShadowHeart's Avatar
    Join Date
    Mar 2011
    Posts
    379
    Character
    Woolie
    World
    Cerberus
    Main Class
    WHM Lv 30
    Quote Originally Posted by Greatguardian View Post
    Singles are harder to get, 100s are a ton easier to get. Overall, currency is way easier to get if you know what you're doing.
    tips and tricks always welcome (pm with any if u feel kind enough) but wiki is still limited as for myself i have only had chance to trio with friends for an hour today but did down 2 nms and get orbs presumed to be used to spawn NMs somewhere inside but we didnt venture too far we just stuck head in to see what it was like
    (0)

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