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  1. #11
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    Mar 2011
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    139
    Quote Originally Posted by Tamoa View Post
    Yeah I guess it's still a bit early to get all /sadface, but my initial reaction wasn't a positive one. I'm the same as Ken, I'm not anti-abyssea, but I was hoping for something new and somewhat more challenging where people can't zombie any nm for hours and buffs don't make you 1shot a mob with 1 ws.
    "
    [3] Battling Voidwalkers
    Each Voidwatch operation takes place at one of three predetermined “planar rifts,” weak points in the fabric of space. Enemy strength and spoils obtainable will not be affected by the choice of rift.

    To spawn a Voidwalker and initiate battle, simply examine a planar rift while in possession of the requisite key items. Combatants have thirty minutes to dispatch their foe, after which time the Voidwalker will disappear and the operation will be deemed a failure.
    *A single voidstone will be expended for all who possess one, and not only the character who initiated battle. While those without a voidstone can still participate, their reward will be limited to experience points and cruor."

    Can't really hold mobs with a 30 minute time limit lol. Overall it does seem like it could be interesting though I do wonder what the wait time will be per stone. While it does have similarities to Abyssea those concepts are what allow the developers to create foes that may otherwise be impossible. IF done properly then the boost from atmacite we recieve may have to be used strategically in order to take foes which would be near impossible without a little boost.

    It's also nice that they are allowing all forms of "point systems" to be redeemable within the system so those that may have Allied notes/conquest points/Imperial standing the opportunity to use them if they thought they had no more use for them. Though I would say that if the point value for each item is the same 1:1:1: then cruor would still have an overall advantage over the other 3 concepts unless each point system has unique "ascent" items which would bring some luster back into old zones if say the items from ToAU are more useful for what you need compared to what you can get with cruor.
    (1)

  2. #12
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    It might be too early to tell, as others have said. We might NOT be able to land Slow/Paralyze on the final bosses on naked WHM with no staff equipped. A BST with a full eva set might NOT be able to solo it down (although with JA procs, BST might be useful or necessary).

    I wonder if the JA proc is SE's "fix" to PLD?
    (0)

  3. #13
    Player Tamarsamar's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    I'm the last person to be skeptical or critical, but it is kind of shady to be taking cues from "a dying world."

    Just saying . . .
    (1)

  4. #14
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    I'm all for the ability to customize your character even further for specific fights, i just hope it won't be as extreme boosts as atmas give us.
    (0)

  5. #15
    Player Chiibi's Avatar
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    Mar 2011
    Location
    Sandy!!
    Posts
    234
    oh cmon guys, xD chances are this'll stop abyssea being so bloody overcamped xD
    (0)

  6. #16
    Player Tamoa's Avatar
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    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Quote Originally Posted by Airget View Post
    "
    Can't really hold mobs with a 30 minute time limit lol.
    I didn't say that either, I think you know what I meant. Currently atmas make us invincible (or damn near it) in abyssea and anyone can gather a group of people and kill any nm. Wiping makes no difference (provided noone else claims the mob when it goes white). I was really hoping for something new where we wouldn't receive any status boosts, but where we would have to actually play smart.

    Well, we'll just have to wait and see I guess.
    (0)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  7. #17
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    damn once again with status bonus
    if u can customize them u can make them the way to be overpowered again i guess
    (0)

  8. #18
    Player Skwigelf's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Skwigelf
    World
    Ragnarok
    Main Class
    WAR Lv 90
    You guys saying abyssea is too easy or that atma's make you invincible realize that you can choose to not use atmas or cruor buffs, right?
    (4)

  9. #19
    Player Krisan's Avatar
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    Apr 2011
    Location
    San d'Oria
    Posts
    112
    Quote Originally Posted by Skwigelf View Post
    You guys saying abyssea is too easy or that atma's make you invincible realize that you can choose to not use atmas or cruor buffs, right?
    Dunno what LS you're in, but this was always mandatory business for the Linkshell's I Abyssea'd with. Not to mention the very nature of Abyssea being on a timer makes it impractical to try and fight the bigger NM's without the buffs and atma. In other words, the system was designed in such a way where you're forced to use this stuff more often than not. If Abyssea weren't on a timer or if there were more realistic goals to be achieved within it without the buffs, fewer people would probably be bitching.

    Likewise, people are bitching about this because it appears to be a rehash of the same thing. Including being kept on a leash by a timer. You just know that these buffs are going to be necessary to kill some of this stuff fast enough. (Whether or not it could be killed without them is not the issue as much as killing them before they despawn.)
    (0)

  10. #20
    Player Andylynn's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    242
    Character
    Aisubeki
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Chocobits View Post
    So I waited breathlessly for the update, as you all have. I hoped there would be a light at the end of the tunnel for an end to the Abyssea crutch we've been hobbling around on.

    And with tonight's Voidwatch updated info.. does anyone else feel like quitting the game? All new content has been forsaken for the mindless proc'ing system already present in Abyssea. Even the naming conventions lack originality. "Atmacite"?

    So.. is FFXI going to stop charging like FFXIV until content emerges? Just curious.
    Why complain? You're getting new content for a NINE YEAR OLD MMO; on the market we call those dinosaurs, we should be glad SE even considers pumping life through the veins of the game still. You list off mindless prejudice to a system that resembles what we've been used to for the past year or so, and instead of welcoming some comfort in familiarity, you complain about it being 'unoriginal?' Get off your high horse.
    (7)

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