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[3] Battling Voidwalkers
Each Voidwatch operation takes place at one of three predetermined “planar rifts,” weak points in the fabric of space. Enemy strength and spoils obtainable will not be affected by the choice of rift.
To spawn a Voidwalker and initiate battle, simply examine a planar rift while in possession of the requisite key items. Combatants have thirty minutes to dispatch their foe, after which time the Voidwalker will disappear and the operation will be deemed a failure.
*A single voidstone will be expended for all who possess one, and not only the character who initiated battle. While those without a voidstone can still participate, their reward will be limited to experience points and cruor."
Can't really hold mobs with a 30 minute time limit lol. Overall it does seem like it could be interesting though I do wonder what the wait time will be per stone. While it does have similarities to Abyssea those concepts are what allow the developers to create foes that may otherwise be impossible. IF done properly then the boost from atmacite we recieve may have to be used strategically in order to take foes which would be near impossible without a little boost.
It's also nice that they are allowing all forms of "point systems" to be redeemable within the system so those that may have Allied notes/conquest points/Imperial standing the opportunity to use them if they thought they had no more use for them. Though I would say that if the point value for each item is the same 1:1:1: then cruor would still have an overall advantage over the other 3 concepts unless each point system has unique "ascent" items which would bring some luster back into old zones if say the items from ToAU are more useful for what you need compared to what you can get with cruor.


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