Mixed feelings on the changes.
The brews are a good concept for players who need that one NM to complete a quest or are a couple of items shy of an upgrade. However, there are a lot of people who milk the system by farming tons of cruor and brew everything. Not sure how you balance that without penalizing the people who are using the brews for that one extra push when they can't get a team together.
Part of the issue is that as we keep going up in levels, things that were hard become easier to do with fewer people. But, part of that is just natural progression. Just like many things that you needed a team to kill at level 50 became a solo effort at 75. The answer is to add NM's that require a full alliance at 99.
Long timed spawns I always thought were ridiculous at 75. Especially when the challenge involved requiring an alliance to begin with. In my opinion, the challenge is supposed to be in killing the mob, not claiming it. Again, IMO, if you log in for say 5 hours, you should at least get one chance to try and kill a certain NM and, perhaps, if lucky, get the drop. Days shouldn't go by where you can't even be on at the times something is due to pop. Nor, should the claim system favor using external programs to make a claim.
Anyway, just some thoughts off the top of my head.

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