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  1. #51
    Player vedder's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    i like therins idea about an occ doubles damage trait/souleater taking only 5% while still dealing 10% (maybe scale SE up with tiers, think someone mentioned that too) and i'd like to see a multihit greatsword ws, but im rather reserved in that area, lots of content to come, we're bound to see new ws's and such and i'd be shocked if we didnt

    the occ doubles dmg suits drk, and it would help keep pace with thfs Triple attack/wars double attack/ninjas duel wielding maddness/monks insane DoT/ an sam rapid tp gain. think it was a good idea
    (0)
    Last edited by vedder; 04-13-2011 at 02:20 AM. Reason: my spelling is horrid

  2. #52
    Player Therin's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    16
    Character
    Therin
    World
    Leviathan
    Main Class
    BLM Lv 90
    My idea with "Crippling Blow" was that it would process like a critical hit, like this:

    First attack round:

    Therin's attack deals a crippling blow!
    The Forest Hare takes 200 points of damage.

    Then, since the monster is "crippled", the very next attack from the same player would deal double damage. This would be a little more interesting that just straight up doubling the damage occasionally and would force more user input. For example, if you waited to weapon skill until after you saw the message, your WS would force double damage.

    This would be a low activation rate, 5 or 10%, so it wouldn't be overly powerful I think.

    I'd be happy with a straight up double damage trait too, of course, but I like the idea of making jobs more complex and engaging.

    If you wanted to make DRK more party friendly you could even open it up to allow "Crippling Blow" to apply to other jobs. So, the DRK processes a "Crippling Blow" attack and then a SAM uses Tachi: Gekko immediately after, and his Gekko does double damage. This would make DRK more interesting and allow it to do more damage, both directly and indirectly (by allowing another job to deal more damage).

    If they implemented this idea, we'd be seeing inevitable DRK gear with bonuses like "Crippling Blow"+5%, increasing its chance to activate.
    (0)
    Last edited by Therin; 04-13-2011 at 03:26 AM.

  3. #53
    Player Xsilver's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Xsilver
    World
    Bismarck
    Main Class
    BRD Lv 99
    Think he meant fix catastrophe's aftermath so that its useful again
    (0)

  4. #54
    Player Therin's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    16
    Character
    Therin
    World
    Leviathan
    Main Class
    BLM Lv 90
    The Drain is the most important part of the WS. I welcome the advent of more Haste gear. It gives me more options post-Catastrophe.
    (0)

  5. #55
    Player Gradd's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Gradd
    World
    Fenrir
    Main Class
    DRK Lv 90
    One of the main reasons apoc is so bad right now is DRK can cap haste without the aftermath, sure you can stack somewhat better gear during AM, but its nowhere near as amazing as it was at 75.

    My suggestion for Cata's AM is to change it to JA haste, that is the only way to Fix Apoc right now. With Hasso you'd have constant 20% JA haste which would make Apoc a very lethal weapon, and closer to what it used to be back when it was first released.
    (0)

  6. #56
    Player Xsilver's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Xsilver
    World
    Bismarck
    Main Class
    BRD Lv 99
    That would work, might be gimped if they extend last resort duration or drastically shorten the timers on it since ja haste caps at 25%
    (0)

  7. #57
    Player Therin's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    16
    Character
    Therin
    World
    Leviathan
    Main Class
    BLM Lv 90
    Do either of you have Apocalypse? I do, and I'm perfectly fine with Catastrophe's aftermath the way it is, I'd just rather I be able to do more damage with it.
    (0)

  8. #58
    Player Xsilver's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Xsilver
    World
    Bismarck
    Main Class
    BRD Lv 99
    Yes I do, and the reason I originally got it was because of the aftermath, not the ws dmg
    (0)

  9. #59
    Player Gradd's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Gradd
    World
    Fenrir
    Main Class
    DRK Lv 90
    Quote Originally Posted by Therin View Post
    Do either of you have Apocalypse? I do, and I'm perfectly fine with Catastrophe's aftermath the way it is, I'd just rather I be able to do more damage with it.
    Yes I do, and right now Catas AM is garbage. 10% JA haste would completely destroy w/e gear setup you could add into your Current AM build.
    (0)

  10. #60
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Doesn't Cata aftermath allow u to tp in full AF3+2 so u can get the 10% double dmg rate and caped haste ? (thats alot better than 5% Double dmg rate that i get with just 3 af3+2)

    I don't have it but i'd say thats pretty good also most relic aftermath suck compared to DRKs at least it's not lol shockspikes like the Polearm

    As for the DMG se said there buffing the dmg more still so just wait.

    I really like that Crippling blow thing btw. (you should make a thread on it since SE is unlikly to read this entire thread)
    We could also get a Terror spell that gives the effect for 5 secs
    With those 2 things everyone would want a DRK in there party
    (0)
    Last edited by Rezeak; 04-14-2011 at 05:54 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

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