
Originally Posted by
Eth
What you are ignoring is the issue of natural progression, or in the case of Limbus, the lack of natural progression.
Sortie is a grind, but the grind gets easier as you grow in gear, skill and M-levels. Beginner groups may only be able to kill top floor bosses and pull in a meager 10k. But if they persist, and improve their skill and gear, they can learn to kill all 8 bosses and pull in 50k; then they can learn to clear Aminon and pull in 80k per run.
So 800 hours of grind per stage 5 for the beginner group that gets 10k per run become "only" 160 hours for the group that clears 8 bosses. 160 hours become just a bit over 100 hours for the group that clears 9 bosses.
This is natural progression. It gives players something to look forward to, a strong incentive for improvement. Get better, and you can finish this radically faster.
Limbus has none of that. Elite groups will not complete a full climb in 10 minutes no matter how good they are. The fixed costs of movement and pulling remain the same. Yes, doing clears at 135 rather than 119 means more units. But it's not factor 8 more units; nor does the chance of getting a matter from the final chest go up. The soul-crushing grind remains soul-crushing.
Natural progression in Limbus would mean for example a set of pop NMs that better players can kill in addition to the grind, or instead of the grind; a system that would allow for example an hour of NM killing in each of the two areas to max out weekly units and result in say 2 guaranteed matters for each zone. That's still 16 weeks to complete an Su4/5 piece; hardly a trivial amount of time.