Quote Originally Posted by Insaniac View Post
Oh jeez you're right. I blame lack of sleep but I still think they should just let us cap all of them.
Agreed. Some mage jobs have 3 native magic skills. They should have been at LEAST at 24 caps out of the gate, then give us 8 more so we could merit another job like maybe SMN or BLU. Never understood that design.

Same applies for weapons. Every job has at LEAST 2 weapons they can speciallize in--even mages--and some up to 4.

Kudos for finally working towards a more reasonable setup SE... but, seriously, if nothing else these two categories should be higher still.